Forum: Poser - OFFICIAL


Subject: Freebie for Roxie if I can fix it :

pumeco opened this issue on Dec 15, 2014 · 26 posts


pumeco posted Mon, 15 December 2014 at 5:06 PM

file_698d51a19d8a121ce581499d7b701668.jpI was playing with the Poser Morph Brush today, and I do like it, but is there a way to stop the eyeballs and other elements moving while still having them visible to work against?

There are major issues with the eyelashes and the eyeballs.  The eyes are in a different position on this morph, and for some reason, when I moved them with the Morph Brush, it's left strange traces of the eyelashes from where the eyes used to be, even though they're not there, it's really odd.

Another problem is that working the lips also causes problems with the teeth.  If I 'hide' the teeth and then work on the lips, problem solved because I don't really need to see the teeth in order to work on the lips.  But here's the thing, I can't do that with the eyes, because I absolutely have to see the eyes, they're the most important thing to me when I play with this stuff because that's the way I judge things, I'm often looking at the eyes while I morph the rest - even if the part I'm morphing isn't near the eye.  And you can imagine, without the eyes visible, aligning the eyelids to them with a nice tight fit, is impossible to do as well.  If it was ZBrush I'd just mask it off, but I can't do that in Poser.

So basically, I'm wondering if there's a way to stop them moving while I can still see them, and still use the Morph Brush on the face?

If it can be done, I'll happily stick it in freebies :-)
Once she's fixed, I suppose she's not a bad morph, looks quite nice from many angles and even Roxie said it's not bad, so there ya go.

Ignore the hair, I only dragged that on to frame the face.


Vaskania posted Mon, 15 December 2014 at 5:34 PM

I use Snarlygribbly's Keep Focus script. So far it's seemed to do just what it's supposed to.

http://snarlygribbly.org/3d/forum/viewtopic.php?f=29&t=140&sid=0ef6c1a44adda6aa67a7ee929f362f75

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heddheld posted Tue, 16 December 2014 at 3:03 AM

 "looks quite nice from many angles " now I know your from bransholme rofl ;-) (did "clarkie" get that problem fixed ? I lost the plot)

seems to be something odd on the left side of nose (could just be lighting) but looks like a nice morph! pretty enough to dump the beer goggles lol


Glitterati3D posted Tue, 16 December 2014 at 8:39 AM

Sorry, no help, but some support for you.

I'm in the same boat - I can get a decent morph for Roxie out of the modeler, but her face (around the eyes and nose) is essentially impossible to morph without destruction of some "important" parts.  The polygon flow in her face is 1) too low poly and 2) not well placed for the parts you need to morph.

Did you try setting her subdivision level up in the display while morphing?

I've not used the morph brush for morphs, but have used the modeler in my attempt.

If you find out a way to avoid destroying her eye sockets while morphing, let me know.

file_85d8ce590ad8981ca2c8286f79f59954.jp


vilters posted Tue, 16 December 2014 at 9:07 AM

 I don't use the Poser morph brush to morph a face, and in Blender I use egde loop select to morph around the eyes.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


AmbientShade posted Tue, 16 December 2014 at 10:14 AM

Are you using the group selection option in the Create tab of the morphing tool menu? It is unchecked by default. Checking it, will allow you to select just the head group, so that the morph brush will not affect the eyes. Same with teeth. With group unchecked, the morph brush will affect anything that it touches. 

Another option would be to hide one eye in the properties tab. Then apply the mirror morph option on the X axis incrementally. Morph a bit, apply mirror, morph a bit more, apply mirror again, etc. For example, if morphing the right side of the face, then you would apply the mirror on the -X to +X option. 

Also, turn down the magnitude of your morph brush if you haven't yet. It is around 0.5 by default, which is way too high for most facial morphing. a setting of 0.025 gives much better control. 

And, you should be working on the dev mesh, not the production mesh. That way you don't have to deal with stripping out all the other morphs and other bits in the .CR2 when you go to package it all up for redistribution.

A side note: You might want to consider bringing her eyes closer together, as the majority of real people's eyes are one eye width apart, from lacrimal to lacrimal  (the inner corners of the eyelids closest to the nose). As it is, Roxie's eyes are too far apart, giving her an odd look by default, but they aren't quite as far apart as your morph shows here. You have them about 1 and a half eye widths apart. Just a suggestion.



-Timberwolf- posted Tue, 16 December 2014 at 11:21 AM

i don't quiet understand your problem. So you like to create morphs on the eye sockets without affecting the eyeballs? There are morph brush dials at the whole body and each body part as well. Leave them all at 1.000 except the eyeballs.Set them to 0.000 there. I aggree the polys are PITA to morph. I spent a whole lot of time to get rid of those weird creases in Roxie's mouth corners. Obviously Teyon has a complete different point of view of what a pretty face has to look like, then I have, for he doesn't seem to like my "SexyRoxy" face morph a lot. ;) It seems impossable to morph all at once. I was forced to use morphBrush and modeller and use it all again , again and again untill there was a nice result.


pumeco posted Tue, 16 December 2014 at 11:46 AM

file_6cdd60ea0045eb7a6ec44c54d29ed402.jp

Ah, for crying out loud, does anyone know what's causing this?

I saved that file out last night, right after doing the render, it's saved as a PZ3 file.  I haven't done anything inbetween, not a damn thing, and now that I want to open it again, it keeps loading the Camera, Lights, and Hair, but no morphed Roxie object.  Looks like it thinks an object is missing or deleted, but that's impossible, I've not touched the Runtime since I last used it, I haven't even ran Poser again since I saved the file!

@Vaskania
Thanks for that, will have to check it out although I think Shanes suggestion sounds ideal because it's built into the Morph Brush settings :-)

@Heddheld
Hah, you must be brave saying stuff like that mate!  But yup, I recall Clarkie fixed the issue with that pole problem on the skirt, something to do with double vertices.
I think the mark at side of the nose it just a shadow artefact, like you said, lights.

@Glitterati3D
I set the subdivision to one (I think) for the render, but it didn't cross my mind to morph her with it activated, I'll have to try that, might help with precision.
Nice work on the Roxie Morph, just hope you don't fall pray to what I just did!

@Vilters
I've never tried working around eyes in Blender, but I agree, it's going to be more suited to the job.

Normally I'd just do it in ZBrush, but I happened to be in Poser at the time and Roxie demanded a morph.
Roxie being Roxie, I didn't argue :-P

@Shane
They are far apart, very, and she does look a little different from the norm.  Those face types do exist though, and to be honest, that was a bad choice in lighting her now that I took more time to look at it.  The lights being either side of her sort of give her an expanded look  :-P

I knew about the other stuff but thanks for the 'Grouping' tip, that sounds just the ticket, and all I need now is to get my bloody file to load!

@Timberwollf
What do you mean by "Morph brush dials at the whole body?"


AmbientShade posted Tue, 16 December 2014 at 12:30 PM

The .pz3 file may have been corrupted. It happens. 

It's always best to save a figure you're working on directly into the figure library, in your own folder, such as "CustomRoxieWIP01" or something that will distinguish it from the original Roxie figure. Make sure the figure itself is selected before you save it. It will give the option to save as a figure set if there is anything conformed to it like hair or clothes. 

I don't remember whether it is best to use external binary morphs (in preferences) or not. I think it's off by default. I know a lot of people are against one or the other, due to lots of problems with it in the past, but I don't seem to have those problems in PP2014. I just use the default settings mostly.



Vaskania posted Tue, 16 December 2014 at 3:55 PM

@Vaskania

Thanks for that, will have to check it out although I think Shanes suggestion sounds ideal because it's built into the Morph Brush settings :-)

I agree, it does. I just didn't know that option was even there. LOL I'll have to test it out myself. :D

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Daz, Blender, Affinity, Substance, Unity, Python, C#


pumeco posted Tue, 16 December 2014 at 4:22 PM

@Shane
Well it looks like it's gone then, and yup, I did save it without saving the figure seperately first, and what's annoying is I was going to, but was too lazy!

@Vaskania
Yup, I'll have to do the same but I'm also gonna do a few test saves first, save the figure to the library and then see if I get the same problem when trying to load it again.  If it fails even once in ten, I won't be doing in Poser again, I'll use Blender or ZBrush next time.

@All
Sorry about that if anyone was wanting it.  It was only a quick head morph anyway, so no hardship lost, I just wanted to get something in freebies for Roxie.  I've been hounding others to do stuff so I thought it's about time I put something there as well.

I'll do another sooner rather than later :-)


-Timberwolf- posted Wed, 17 December 2014 at 12:31 AM

Quote:"@Timberwollf
What do you mean by "Morph brush dials at the whole body?"

As soon as you use the MorphBrush on your figure, a new dial named "custom morph" appears in your figures parameter tab. For your figure's body as well as for each body part. So just set that "custom morph" dial on each eyeball to zero.


moriador posted Wed, 17 December 2014 at 5:23 AM

I was just about to offer Shane's solution. :)

I have a question, though, because I haven't actually tried it. If there is no separate group (say you're working on just part of the shin) showing in the morph tools, will creating a new group with the grouping tool for the part you want to morph work too? (WIll a new geometry grouping show up in the list when you're using the morph tool?) I suppose I could test it pretty easily, but if someone just knows offhand....

And it's as well to know what Timberwolf is talking about in case you screw up and morph the wrong group anyway. :) You can also rename the morph to something other than "custom morph" before you make the first adjustments with the morph tool.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


AmbientShade posted Wed, 17 December 2014 at 10:28 AM

@Moriador: That would be a bad idea, as a new group will break the rig. Yes, the new group will show (or should), but bones have to be named exactly the same as groups and each group has to have its own corresponding bone in order for everything that comes after it to follow the rig. So the new group won't have a bone assigned to it, and the leg will be broken. -- IF the morph tool worked with material groups then your method would work, as material groups don't require bones or specific naming conventions. But unfortunately the morph tool only works with geometry groups. 

@Pumeco: You can save a scene file directly into the library (the last icon at the top of the library pallet) - I often do this and so far none of them have been corrupted. It will create a .pmd file along with the .pz3 file and a .png for the library image - a thumbnail version of whatever the scene looks like when you save it. For some reason it seems that saving directly into the library this way, instead of saving from the file menu, just works better. But definitely save a copy of the figure (.cr2) into your own figure folder first.  



moriador posted Wed, 17 December 2014 at 10:49 AM

Thanks for letting me know, Shane! :) 

Morph brush working with material groups. I guess that's one more thing to put on the list for SM to add to feature requests. :)

Interesting to hear about saving scenes to the library. I never do it. But perhaps it's time to start. On the other hand, I don't get pmd files because I don't use external binaries, and I've never had a scene corrupted that I can remember. (And I've got hundreds of them.)

Edit: Dynamic sims, on the other hand, are regularly messed up. As a result, I always save them as a morph to the dynamic prop itself. But that's a different issue.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


AmbientShade posted Wed, 17 December 2014 at 11:10 AM

I'm thinkin maybe that's why the .pz3's get corrupted when saving from the file menu? I don't know, just a speculation. But it could be that from the file menu it doesn't save out the .pmd file the way it does when saving directly to the library. 

I don't know when the library scene category was added. I don't think it was in P7, and I wasn't around for P8/2010. But I like it cause it gives you a visual representation of what your scene looks like, so you can spot it quickly, instead of loading 40 or 50 different ones trying to remember what the hell you named it, lol. Cause i'm always looking for files that I thought I named one thing, and turns out I named it something entirely different. Then of course I find what I was lookin for 6 months later when it doesn't matter anymore. 



pumeco posted Wed, 17 December 2014 at 5:14 PM

@Timberwolf
Understood, if fact I do that to fine-tine the morph when it's finished, just in case I think it needs toning down a bit.  What you said wouldn't have worked for me though, because although I wanted the eyeballs to stay fixed from moving, they had to be moved to the position I wanted them, before I fix them.  The eyeballs would have returned to their default position if I'd done that on that particular morph.  I understand what you're getting at though :-)

That's very nice work on your SexyRoxy morph, people really need to get thier asses down to your freebies if they've not seen it.

@Shane
Just tried the Group method you mentioned and it works perfect, that's exactly what I wanted - cheers!

@Moriador
Just did a quick test morph and saved it to Bagginsbill's HTML library instead of using the menu, worked perfect.  I've decided to give the Poser Morph Brush another chance and I know what morph I'll do this time.  I might as well do the "Roxie - Girl With Blade" morph so that other people finally get to know what she really looks like.  So far you've all heard her, but none of you have seen her apart from in her standard Roxie morph :-P

You can still tell she's Roxie, but with a dangerous hint of darkness about her, and there's a definite glint of evil in her eyes.
Anyway, assuming no more problems, I'll upload that as a freebie morph.


vilters posted Wed, 17 December 2014 at 6:03 PM

 For us all to know the "real Bladegirl"? You"ll have to build her some bad ass clothes.. LOL. Or should I say "bad or big mouth" clothes. LOL.

Oh, and we wanna see that blade.....

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


pumeco posted Wed, 17 December 2014 at 7:36 PM

Can't promise anything about clothes, Tony, it's really only her head morph I'm talking about, but you have a point about the blade so, we'll see.  I'll ask her if it's ok to offer clones of her Roxie blade as well as her head morph.

Badass? - you bet, she looks very foreboding.  Anyone who's ever mocked Roxie will be in for a shock when they see who they've been teasing all this time, and she can't wait to finally show her true self.


shvrdavid posted Wed, 17 December 2014 at 9:14 PM

To deal with the eye issue so you have a reference, save out Roxie's eyes as a obj, then hide the normal ones, import the new ones. 

Just keep in mind that the new eyes should removed before saving the scene again. So should things like the hair that loads and forgets Roxie....

Before you save the scene, double check that the character is zero'd, and that includes body parts.

Another thing I do to skip some of this is use a stripped rig for making morphs (dev rig that is locked rotation and offset wise). It will accept textures, etc...

When using the Dev rig there is little work involved to save it out the morphs as an injection, and zero chance of forgetting to remove a characters morph that shouldn't be in the injection...

Scenes without lights and textures that emit so they show with out lights are handy as well.



Some things are easy to explain, other things are not........ <- Store ->   <-Freebies->


moriador posted Wed, 17 December 2014 at 11:45 PM

I'm thinkin maybe that's why the .pz3's get corrupted when saving from the file menu? I don't know, just a speculation. But it could be that from the file menu it doesn't save out the .pmd file the way it does when saving directly to the library. 

I don't know when the library scene category was added. I don't think it was in P7, and I wasn't around for P8/2010. But I like it cause it gives you a visual representation of what your scene looks like, so you can spot it quickly, instead of loading 40 or 50 different ones trying to remember what the hell you named it, lol. Cause i'm always looking for files that I thought I named one thing, and turns out I named it something entirely different. Then of course I find what I was lookin for 6 months later when it doesn't matter anymore. 

LOLOL. Scene thumbnails. That's a very good point. I do exactly the same thing. When I'm saving scenes, I keep the old ones and just add flavor extensions to the filenames, so they don't overwrite. I end up looking at my recent 300 PZ3s and I'm wondering, okay, what the hell does window-C-2b-med-beta-tryagain-onemoretime-final-reallyfinal.pz3 even MEAN?  Pumykins, looking forward to the Roxie morph. The one you had here looks like she had real attitude. So I can only imagine what blade girl looks like.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


pumeco posted Thu, 18 December 2014 at 6:56 PM

@David
Cheers, might be a great way to 'block-out' the main form of a face as well, to match it up to a concept shape.

Anyway, I got the bulk of the morph finished last night but it was still a bit of a pain (especially around the eyes).  I managed to do it entirely in Poser, but I'm still having to mess around with the eyes, and it's a shame that out of all those groups available, there's no group for the eyelashes so that I can hide them when trying to get behind them.

@Moriakins
I think it's going to feel strange for some of the members here when they see her and get to look her in the eyes for the first time, face to face.
I'm not joking, she really has got the strangest, most intimidating eyes - you'll know what I mean when you see her - they kinda force you to look into them!


pumeco posted Fri, 19 December 2014 at 5:18 AM

Does anyone know the official way to mix a custom morph with an injection morph so that when distributed, it creates my morph but also spins a dial for a default morph that is included with Roxie?

I need to do something with the eyeballs, and the default morphs already included with Roxie allow me to do that.  I understand that I need to use an injection to make use of it, but how do you do that so that when I distribute my morph, it sets up mine, and dials in an included one as well?  As you know, I'm trying my best to do it entirely in Poser, but what I need to do to the eyeballs is just not possible in Poser unless I use a built in morph.  If I try to create the same thing using the Morph Brush, it's impossible do do without screwing-up the cornea.  I'd need to be able to do what Tony was talking about (edge loops) to be able to do it, but that would mean doing part of it outside of Poser, and I'm pretty insistant that this morph needs to be done entirely in Poser.

If I really have no choice, then of course I'll finish the morph in another program, but I'd rather try to complete it in Poser if possible.  So if there's a way to distribute the morph and make it also dial in a built-in morph on the eyeballs, that would be perfect.  I don't even know if such things exist, I suppose it would be a hybrid morph or something.


Cariad posted Fri, 19 December 2014 at 10:02 AM

Or you could do an eye fix pose as well?  I know not ideal, but if you did your morph as one injection and the eye fix which sets the dial separately??  Then you have no issues of it possibly combining the eye fix into your morph.  Just a thought.  I know a few of the characters I have gotten over the years include one.


pumeco posted Fri, 19 December 2014 at 12:41 PM

Thanks Cariad, I don't think I've ever bought a character, but if that's an accepted way of doing it then I'm glad the option is there.  I just tried it, and I've figured out how to save the Pose only for the eyes (I think), but how am I supposed to get it onto the figure again?

Do I select each eye before applying the Pose, or something else?
I see the eye morph in the Library but I can't find my morph dial for the eyes when brought back on to a fresh figure for testing.


Cariad posted Fri, 19 December 2014 at 1:35 PM

Never actually set one up myself.  I am still fighting with rigging clothing without losing hair by the handful...

I know PDChrista in the free section here has an eye fix pose included with her, she is for V4 and it is to fix the scaling of the eyes I believe but the overall mechanics of it should be the same.