Vaskania opened this issue on Dec 15, 2014 ยท 4 posts
Vaskania posted Mon, 15 December 2014 at 8:20 PM
Can anyone help me with the proper usage of a tangent space normal and the gradient bump connection?
I'm testing a product (unreleased, hence no screenshots) which uses normal maps plugged into gradient_bump. They're set to tangent space and 0.5. The figure looks horrible and splotchy if I leave hardware shading on. The texture only looks normal if I either turn hardware shading off, or change gradient_bump to 1.0.
I always leave hardware shading on, but I've never ran into this issue. Is the proper solution to turn off hardware shading, or to change the texture's gradient_bump to 1.0? Or is this a bug altogether?
I'm using PP2014 Game Dev SR5 and set to inches.
/edit
Gamma on the normal is 1.0.
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Daz, Blender, Affinity, Substance, Unity, Python, C#