Forum: Poser - OFFICIAL


Subject: Dusk

basicwiz opened this issue on Dec 22, 2014 · 134 posts


basicwiz posted Mon, 22 December 2014 at 8:04 AM

Dawn's consort, Dusk, is now available at Hivewire. He looks pretty good!


infinity10 posted Mon, 22 December 2014 at 8:46 AM

Well, I'll need an East Asian character set for Dusk - textures for a start.

Eternal Hobbyist

 


infinity10 posted Mon, 22 December 2014 at 11:28 AM

For what it's worth - here's my take on the new chap.

file_f7e6c85504ce6e82442c770f7c8606f0.pn

Eternal Hobbyist

 


AmbientShade posted Mon, 22 December 2014 at 12:08 PM

he's not bad. 

Did you have problems with his materials? I had to load each one manually and rebuild the shaders. Maybe I installed it wrong. Not sure how that might have happened tho. 



Glitterati3D posted Mon, 22 December 2014 at 12:18 PM

he's not bad. 

Did you have problems with his materials? I had to load each one manually and rebuild the shaders. Maybe I installed it wrong. Not sure how that might have happened tho. 

I had no problems with his materials at all Shane, they loaded by just double clicking on the materials files.

I'd like to see some face morphs, but it's nice to have another weight mapped male available.

file_0f28b5d49b3020afeecd95b4009adf4c.jp


AmbientShade posted Mon, 22 December 2014 at 12:54 PM

Cool. I think I'll make some stuff for him. 



AetherDream posted Mon, 22 December 2014 at 1:01 PM

He does look good. It will be nice to see a new face in the Poserverse!

"People who attempt define what art is or is not, are not artists"---Luminescence


willyb53 posted Mon, 22 December 2014 at 2:31 PM

I have been working doing conversions :D  here is my vulcan

converted hair, converted texture, converte clothes

Bill

file_c8ffe9a587b126f152ed3d89a146b445.jp

People that know everything by definition can not learn anything


Glitterati3D posted Mon, 22 December 2014 at 2:43 PM

Very nice, Willy.  Especially the face!

 


vilters posted Mon, 22 December 2014 at 2:48 PM

 LOL, a man in urgent need of a bikini. LOL.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Glitterati3D posted Mon, 22 December 2014 at 3:02 PM

 LOL, a man in urgent need of a bikini. LOL.

Rich from someone who thinks the answer to every rigging question is saggy, granny boobs.


hborre posted Mon, 22 December 2014 at 3:15 PM

" LOL, a man in urgent need of a bikini. LOL.

Rich from someone who thinks the answer to every rigging question is saggy, granny boobs."That was so cold.


Glitterati3D posted Mon, 22 December 2014 at 3:20 PM

" LOL, a man in urgent need of a bikini. LOL.

Rich from someone who thinks the answer to every rigging question is saggy, granny boobs."That was so cold.

Perhaps, but it's that kind of garbage that starts the cascade into a negative thread. I have my own personal feelings about Dusk and, yet, found it necessary to withhold them because 1) they just don't matter to the rest of the world, and 2) the developers ARE entitled to just ONE damned thread that stays positive, aren't they?

Just 24 hours of NOT bashing a new figure so we don't discourage others from creating them?


EClark1894 posted Mon, 22 December 2014 at 3:56 PM

 It might just be me, but the default version of Dusk that Hivewire has in their promo render remind me of Dean Winchester,from the tv show Supernatural.




vilters posted Mon, 22 December 2014 at 4:46 PM

 Hey, I said it with a LOL, twice..... It was meant to be funny.

And it was the transparent shirt that made me think about it.. LOL.

Every new figure is more then welcome.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


EClark1894 posted Mon, 22 December 2014 at 5:35 PM

Here's Jared Padeliki, the actor who plays Dean Winchester.

file_0a09c8844ba8f0936c20bd791130d6b6.jp and here's Dusk.

file_f0935e4cd5920aa6c7c996a5ee53a70f.jpNotice any similarities?




vilters posted Mon, 22 December 2014 at 6:09 PM

 Hey, that is pretty close. Nice.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Zev0 posted Mon, 22 December 2014 at 6:19 PM

Only thing similar is the texture. In terms of facial structure it is not the same.

My Renderosity Store


AmbientShade posted Mon, 22 December 2014 at 6:33 PM

"I had no problems with his materials at all Shane, they loaded by just double clicking on the materials files."

Ok. That didn't work for me. I had to go in and load each texture manually. Just double-clicking on all of them turns his whole body gray for me. 

And yeah, I don't see the resemblance to Jared/Dean either. 

I think I'm gonna try doing some more masculine morphs for him, and work on the chest. 



moriador posted Mon, 22 December 2014 at 9:15 PM

I see a striking resemblance. And Vilters was obviously joking with the bikini comment, not making a stab. If anything, if I were a developer, I'd take it as a compliment since it suggests that Dusk needs clothing that can show off his bending capabilities. Besides, I agree. Male bikinis are always in short supply. :D :D

And G3D, if Vilter's figures have "granny boobs", I hope you never date any women over 30 who haven't had surgery because you'll be sorely disappointed. :D

I think I'm gonna try doing some more masculine morphs for him, and work on the chest. 

More morphs -- always welcome and much desired. 


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


Glitterati3D posted Mon, 22 December 2014 at 9:22 PM

I see a striking resemblance. And Vilters was obviously joking with the bikini comment, not making a stab. If anything, if I were a developer, I'd take it as a compliment since it suggests that Dusk needs clothing that can show off his bending capabilities. Besides, I agree. Male bikinis are always in short supply. :D :D

And G3D, if Vilter's figures have "granny boobs", I hope you never date any women over 30 who haven't had surgery because you'll be sorely disappointed. :D

ROFL Since I'm 1) a woman well over 50, I do think I'm intimately familiar with granny boobs, and 2) never plan to date a woman.

But, have fun making up facts.


moriador posted Mon, 22 December 2014 at 9:26 PM

I see a striking resemblance. And Vilters was obviously joking with the bikini comment, not making a stab. If anything, if I were a developer, I'd take it as a compliment since it suggests that Dusk needs clothing that can show off his bending capabilities. Besides, I agree. Male bikinis are always in short supply. :D :D

And G3D, if Vilter's figures have "granny boobs", I hope you never date any women over 30 who haven't had surgery because you'll be sorely disappointed. :D

ROFL Since I'm 1) a woman well over 50, I do think I'm intimately familiar with granny boobs, and 2) never plan to date a woman.

But, have fun making up facts.

Well, you're a unique kind of woman, then. I've never come across a straight chic who was so particular about breast shape, but there's always a first time for everything. I stand corrected on your demographics. But I still don't see a problem with Vilter's comment. Perhaps you can explain why it is so offensive in a PM. Edit: I also take exception to the idea that any breasts that don't point at the ceiling are also "granny boobs". There is something between 17 year old perk and 70 year old sag, and you kinda insulted it, in a manner that I usually only associate with teenage boys. :D


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


Glitterati3D posted Mon, 22 December 2014 at 10:05 PM

I see a striking resemblance. And Vilters was obviously joking with the bikini comment, not making a stab. If anything, if I were a developer, I'd take it as a compliment since it suggests that Dusk needs clothing that can show off his bending capabilities. Besides, I agree. Male bikinis are always in short supply. :D :D

And G3D, if Vilter's figures have "granny boobs", I hope you never date any women over 30 who haven't had surgery because you'll be sorely disappointed. :D

ROFL Since I'm 1) a woman well over 50, I do think I'm intimately familiar with granny boobs, and 2) never plan to date a woman.

But, have fun making up facts.

Well, you're a unique kind of woman, then. I've never come across a straight chic who was so particular about breast shape, but there's always a first time for everything. I stand corrected on your demographics. But I still don't see a problem with Vilter's comment. Perhaps you can explain why it is so offensive in a PM. Edit: I also take exception to the idea that any breasts that don't point at the ceiling are also "granny boobs". There is something between 17 year old perk and 70 year old sag, and you kinda insulted it, in a manner that I usually only associate with teenage boys. :D

LOL, OK.  Whatever. Hey, so what do you think of Dusk?


AetherDream posted Mon, 22 December 2014 at 11:10 PM

I have been working doing conversions :D  here is my vulcan

converted hair, converted texture, converte clothes

Bill

file_c8ffe9a587b126f152ed3d89a146b445.jpI really like this. Vulcans are my fave.

"People who attempt define what art is or is not, are not artists"---Luminescence


pumeco posted Tue, 23 December 2014 at 6:00 AM

Always good to see other figures, but just as with Michael, Dusk looks effeminate to me.  I have no doubt he's a good mesh considering who's behind him, and I get the whole Dawn/Dusk thing, I think it's a neat idea but his name is doing him no favours considering he's supposed to be a bloke.  Anyway, I'm not in the least bit surprised at Tony's comment, but damn, I didn't even know he had a sense of humour until I saw that comment!

:-D


vilters posted Tue, 23 December 2014 at 7:51 AM

Me?
Humor?
Stand by. . .  one, three, two, five, four, niner, zeven, six, eight,

Well, I got my math in the military, and they never go above 2.
it is "one", "two", or "many" there.

Left-right, left-right, left-right, left-right. See? There is no third.....

Let me ask the mirror.
Mirror broke.

End of humor for 2014.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


moriador posted Tue, 23 December 2014 at 8:20 AM

I see a striking resemblance. And Vilters was obviously joking with the bikini comment, not making a stab. If anything, if I were a developer, I'd take it as a compliment since it suggests that Dusk needs clothing that can show off his bending capabilities. Besides, I agree. Male bikinis are always in short supply. :D :D

And G3D, if Vilter's figures have "granny boobs", I hope you never date any women over 30 who haven't had surgery because you'll be sorely disappointed. :D

ROFL Since I'm 1) a woman well over 50, I do think I'm intimately familiar with granny boobs, and 2) never plan to date a woman.

But, have fun making up facts.

Well, you're a unique kind of woman, then. I've never come across a straight chic who was so particular about breast shape, but there's always a first time for everything. I stand corrected on your demographics. But I still don't see a problem with Vilter's comment. Perhaps you can explain why it is so offensive in a PM. Edit: I also take exception to the idea that any breasts that don't point at the ceiling are also "granny boobs". There is something between 17 year old perk and 70 year old sag, and you kinda insulted it, in a manner that I usually only associate with teenage boys. :D

LOL, OK.  Whatever. Hey, so what do you think of Dusk?

After a bit of thought, I appreciate your taking my comment as seriously as it deserved (which was not very much -- I'm not being sarcastic when I say that). :) As for Dusk, I think we need as many male figures and as much male content as we can get, so any new figures are welcome. To me, he looks pretty enough to satisfy those that prefer that sort of thing, and I'm confident the mesh will support some more down-to-earth types for those who prefer that. After all, a fantastic horse, with great expressions, came out of that mesh, so he should be very versatile.... IF he's supported by those with the skill to make it happen.

As with all figures, I'm sure he has his flaws, which the community will no doubt discover and describe. Hopefully, content creators won't take that as a sign that nobody likes him and others won't get offended, but will take it as a challenge to make him as perfect as he can be.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


pumeco posted Tue, 23 December 2014 at 8:39 AM

@Vilters
Don't you go losing it again, not when you're on the brink of hanging on to it :-D
And don't forget, 2015 is over a week away yet, so it's just mean to kill the humour until then!


AmbientShade posted Tue, 23 December 2014 at 1:36 PM

I see a striking resemblance. And Vilters was obviously joking with the bikini comment, not making a stab. If anything, if I were a developer, I'd take it as a compliment since it suggests that Dusk needs clothing that can show off his bending capabilities. Besides, I agree. Male bikinis are always in short supply. :D :D

I hope you never date any women over 30 who haven't had surgery because you'll be sorely disappointed. :D

My brother's girlfriend is 42, has raised two kids, and hers are far from saggy, and very much all natural. Just sayin. As for him lookin like Dean Winchester, eh, not really. His jaw is too wide, his eyes are too small and high, and the nose is completely off. Maybe there is a slight resemblance but very slight. Dean/Jensen (not Jared - that's Sam),  has a much more masculine face.

In regards to the effeminate look, I agree. I think its the eyes - too elf-like, and the very full lips. But he's based on Dawn, so... I guess morphs can fix all that. The main thing I don't like is the chest - very unnatural looking and too much like a ken doll. This is a problem with G2M too tho, and it's due to having too much geometry in the pecks, and having to flatten it out to make pecs. Males don't need as much geometry there as females, and it's (one of the reasons) why I dislike the concept of having one mesh for both genders. The meshes can be similar, but they shouldn't be exact. They can still share the same maps and not have the exact same geometry. 

Anyway, I like him better than Dawn. I can make his face more rugged and try to work on his chest. Would have been nice if he came with some basic expression morphs cause I hate creating those. But can't complain about free. 



moriador posted Tue, 23 December 2014 at 2:19 PM

Well, everyone knows someone who hit the genetic jackpot. But the great-great uncle who smoked two packs and drank a fifth of whiskey a day, and lived to be 102 doesn't mean it's a common phenomenon. :D It's also the downside, I guess, of enjoying DD cups in one's youth -- but I wouldn't know from personal experience. I won't ask how you know about your brother's girlfriend. That would be like whatever the question version of TMI is called. But I guess if she frequently goes bra-less. (There's some solid research to suggest that, contrary to popular belief, going bra-less as much as possible helps to strength the connective tissues that hold up the breasts. Tapping the tips of the fingers and fingernails makes the nails grow faster, running on concrete makes the leg and hip bones denser, so it wouldn't surprise me to find that a lot of micro traumas --- from small amounts of jiggle -- make the breast firmer. That's my reasoning, any way. :) )

I think I may have suggested this in another post ages ago, but I think a lot of male characters appear effeminate because their eyebrows are too neat (the consequence of using professional models as texture resources). Make those brows a bit more scraggly, and make the eyelashes thinner, and Dusk will magically look a lot more macho.

The ken doll thing. Shouldn't be hard to improve. Hard to make perfect, of course, which is what you'll do if you get started, so I look forward to it, It may be exacerbated, though, by the texture. Up the bump, or add a nice procedural bump in EZSkin, and it'll help a lot.

But I guess I should stop flapping my gums and actually put some of this unsolicited advice to the test. See if it actually works.  :)


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


Hana-Hanabi posted Tue, 23 December 2014 at 2:55 PM

Here is where I morph in and say "Jared plays Sam. That's Jensen Ackles that plays Dean."

/neeeeeeeeeeeeeeeeeeeeeeeeeeeeeerd

花 | 美 | 花美 | 花火 
...It's a pun. 


EClark1894 posted Tue, 23 December 2014 at 3:13 PM

 Running on concrete gives you shin splints.




Dale B posted Tue, 23 December 2014 at 4:30 PM

Oh yeah, trust me, concrete is -not- your friend when it comes to your lower body.  34 years on said material is why I now have an artificial right knee, and the left on is just coasting on Synvisk (r); when that stops working, then it goes bye bye as well. It justified my medical retirement from my store, as I can't do the jobs I used to do before all that fell apart. The best is barefoot over ground; you learn to =not= slam down on your heels, which keeps body weight+gravitational acceleration+ angular velocity from inflicting forces well in excess of 1,000 psi on your joints every time you step.

And on topic, I got a buncha Dusk stuff to play with. Unfortunately, it looks as if we are still in the Barbie and Ken mindset with regards to proper genitalia. On the plus side, I still have all the package enhancements rotica has had, so we'll be seeing about grafting Satanica's M3 gens onto this thingless thing.


moriador posted Tue, 23 December 2014 at 5:08 PM

Running on asphalt also gives you shin splints. So does running on a track. And on a treadmill. [Edit to add:] I believe that what matters is 1. how you run 2. how long you've been running 3. how much you run per week 4. whether you got lucky in the gene department. People have been running on hard packed clay, over rocks, on granite, and on stone roads -- with barefeet, or wearing sandals, for a very long time. I've never slammed my heels down, ever, though the lovely Aesics I bought when I first started running certainly did make me want to, but I still got shin splints. When I switched to soft trails exclusively, they got much worse. Go figure. Find 5 sport medicine specialists and you find 5 different opinions of what causes shin splints. All we know is that it's the inflammation of the fascia surrounding the tibia. Ballet dancers get it quite frequently, even though they're on wood most of the time, and very often on their toes. I believe it's more to do with structural instability in the hip causing too great a movement in the ankle joint than the surface you choose to train on. Flexibility in the joints is not always a good thing for a runner, and it's far too easy to overdo the "stretching". But that's just me. I may well be totally off the mark.


Anyway, Dusk. I fully intend to render him in all his glory as soon as this epic-long IDL plus atmosphere render gets finished. I may even actually install that copy of Blacksmith3D I have had sitting on my harddrive for months. Might be fun learning it with Dusk.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


Daffy34 posted Tue, 23 December 2014 at 5:31 PM

"I had no problems with his materials at all Shane, they loaded by just double clicking on the materials files."

Ok. That didn't work for me. I had to go in and load each texture manually. Just double-clicking on all of them turns his whole body gray for me. 

And yeah, I don't see the resemblance to Jared/Dean either. 

I think I'm gonna try doing some more masculine morphs for him, and work on the chest. 

   claps with glee :D



BadKittehCo posted Tue, 23 December 2014 at 6:00 PM

Makes me think of Lance Bass from N Sync.

___
Renderosity Store  Personal nick: Conniekat8
Hi, my name is "No, Bad Kitteh, NOO", what's yours? 


moriador posted Wed, 24 December 2014 at 4:43 AM

So, Dusk. Played with him a bit.

The free base already has some chest morphs that can alter the shape quite a bit. I just dialed his chest flat, and then dialed in large (plus a bit of huge -- because nice pecs are... nice pecs), and that a big difference.

He also has bump maps, but they don't load by default.

I think his eyelashes are a bit thick by default, so I just changed the gamma to 2.2 on the transmap. :)

He could use some body hair. And some nipples.

file_73278a4a86960eeb576a8fd4c9ec6997.jp 

He has very good pose controls, and the addition of another neck part, together with the pelvis, make a very nice change. All in all, so far, I think he's a pretty darned good figure.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


moriador posted Wed, 24 December 2014 at 4:45 AM

Oh, and the base does come with basic expressions, as I learned when he figured out that he was missing more than just nipples.

file_140f6969d5213fd0ece03148e62e461e.jp


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


moriador posted Wed, 24 December 2014 at 5:15 AM

However, there is a morph to get rid of the default crotch bulge. I wondered why. But I guess it's so you can add gens. The M4 gens actually don't fit too badly. Need a bit of fiddling with in most poses, but as long as you're not doing animation or close-ups, they're probably okay. And if you are doing animation/close-ups, you'll want some more specialized equipment anyway. :) If Texture Converter will support M4 to Dusk, then the textures could match as well.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


false1 posted Wed, 24 December 2014 at 7:08 AM

Moriador, his chest looks better in your render. Abs are a bit of a problem in both Dawn and Dusk. Glad he has a package of some kind. I prefer one that's visible with cloths on. For some reason the "Brothers" textures and morphs,  also on sale, look a bit less effeminate. Rodney and Leroy though, lol? I choose to laugh. Good to see expressions built in and there are a number of morphs packs also available at release. That should make some people happy. I can see that a lot of hard work went into this and fully expect the community to fill in what's missing. Merry Christmas indeed.

________________________________

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My Website


AetherDream posted Wed, 24 December 2014 at 10:40 AM

Here is one with my own texture on him.

file_ec8956637a99787bd197eacd77acce5e.jp

"People who attempt define what art is or is not, are not artists"---Luminescence


moriador posted Wed, 24 December 2014 at 1:44 PM

Moriador, his chest looks better in your render. Abs are a bit of a problem in both Dawn and Dusk. Glad he has a package of some kind. I prefer one that's visible with cloths on. For some reason the "Brothers" textures and morphs,  also on sale, look a bit less effeminate. Rodney and Leroy though, lol? I choose to laugh. Good to see expressions built in and there are a number of morphs packs also available at release. That should make some people happy. I can see that a lot of hard work went into this and fully expect the community to fill in what's missing. Merry Christmas indeed.

I believe the base Dusk may have a couple of morphs to smooth/define the abs, though I can't remember whether that was before or after I tried injecting Dawn's starter morphs. They inject and even work -- but it seemed to have caused a bug that creates unremovable IK on the feet, so I don't think they were designed to be used on him. LOL. Just had a glimpse at the Brothers. The names do not fit the faces at all. :D One of them looks more east Indian to me than the names would suggest, but there's no reason a pair of mixed race brothers couldn't each favor one parent more than the other. Leroy seems way out of fashion to me. LOL. I'd probably want to rename him Larent or Laurence, since I really like the French inspired names Americans are fond of. In any case, they do look more masculine. The eyes particularly. A bit of a squint and different textures seems to take away that soft default adolescent "innocent" look. Maybe the darker skin helps to show a bit more muscular definition. Dusk does have built in expressions (well, you have to inject the base morphs), but it's a shame that the "parts" aren't really separated. As in, you can make an "angry" face, but the eye morphs for it aren't separate. There are a few separate mouth morphs, however. So it's a decent start. And anyone just testing the free base can at least make a render that doesn't have a totally expressionless look. So, yeah, he's good. A good, weight-mapped male. I do hope the community supports him. (And that the community also supports the vendors who do). AetherDream -- Nice! A real dreamy ginger! 


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


AetherDream posted Wed, 24 December 2014 at 1:57 PM

"AetherDream -- Nice! A real dreamy ginger! "

Thanks. I kind of have a fondness for red-head men. I've sort of been in love with Damien Lewis since Band of Brothers and Erik Stoltz since The Prophecy, LOL!

"People who attempt define what art is or is not, are not artists"---Luminescence


HiveWireChris posted Wed, 24 December 2014 at 3:22 PM

Hey there. A friend of mine sent me the link to this thread. Hope you don't mind me dipping in here. Also hope the Rendo folks don't boot me out. Don't believe I've ever posted anything here at Rendo.

Thanks for not crapping all over Dusk. It's nice to know that folks seem to like what I've modeled overall. Glad someone found the chest morphs. He does have a bunch of Expressions that I made in another "pay for" pack.

We have a small team that developed Dusk. I did the modeling and morphing, and Paul Lessard did all the rig work, conversion and packing up. We're very happy with the maps that Virtual World has made and we're glad to make them available as a merchant resource.

Obviously we're hopeful that this base is strong enough so that others perceive the value of further creation for him. We feel options are always a good thing.

If I can figure out how to post a few images of some morphs I'm making for a Creature Head pack for Dusk and Dawn, then I'll try to post them. Not really sure of protocol here and if I'm allowed to do that.

file_013d407166ec4fa56eb1e1f8cbe183b9.JP file_a4a042cf4fd6bfb47701cbc8a1653ada.JP file_bd686fd640be98efaae0091fa301e613.JP file_fa7cdfad1a5aaf8370ebeda47a1ff1c3.JP


hborre posted Wed, 24 December 2014 at 3:35 PM

Awesome.


inquire posted Wed, 24 December 2014 at 3:38 PM

Yep, there is quite a resemblance to Jared in his default state.

 


EClark1894 posted Wed, 24 December 2014 at 3:50 PM

Yep, there is quite a resemblance to Jared in his default state.

Yeah, I got the name wrong. It's the other one he looks like, Jensen Ackles, who plays Dean Winchester. Although it would be totally cool if someone could make a morph for Jared Padaliki.




moriador posted Wed, 24 December 2014 at 3:51 PM

@Chris -- Oh, no! pulls out crucifix and clutches it fearfully ;) Seriously, though... Of course, you should be welcome here, as long as you realize that the grumps and grinches (and I used to be one myself) are here as well. Pay 'em no mind. Most of us, I think, are glad too see Dusk has arrived before Christmas. At least I am. :)

Really like the creature morphs. Demonstrates that there's plenty of versatility to the mesh. I hope vendors who specialize in custom Z-brush morphs consider making some really unique faces for him as well. 

I'm pretty sure you're allowed to post images of your WIPs, just not advertising banners or actual direct links. But not being a moderator, I can't be sure of the actual rules. (I guess I could read the TOS. LOL.)


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


FVerbaas posted Thu, 25 December 2014 at 10:56 AM Forum Coordinator

Well, got him and sent him to Marvelous Designer to have a shirt fitted.

file_42a0e188f5033bc65bf8d78622277c4e.pnHe renders fine in Poser Pro2014 but somehow preview is horrible:

file_cfecdb276f634854f3ef915e2e980c31.pnThis is the only figure I experience this with. This is in default light.

Am I doing something wrong?


-Timberwolf- posted Thu, 25 December 2014 at 11:17 AM

Yeah, had that too. But it will render correctley.


FVerbaas posted Thu, 25 December 2014 at 12:05 PM Forum Coordinator

And while we're there some decent cloting. Hey he needs to be presentable when he goes to work on the 5th. so he needs something fit for business.  Good we have some time until then. This bloke is a bit off-size (2.05 m no less in proper Poser scaling) so we need to do some fitting.

The pants were a breeze: 

file_1385974ed5904a438616ff7bdb3f7439.pnShirt is a bit more work but goes along well:

file_2723d092b63885e0d7c260cc007e8b9d.pn


AetherDream posted Thu, 25 December 2014 at 6:43 PM

And while we're there some decent cloting. Hey he needs to be presentable when he goes to work on the 5th. so he needs something fit for business.  Good we have some time until then. This bloke is a bit off-size (2.05 m no less in proper Poser scaling) so we need to do some fitting.

The pants were a breeze: 

file_1385974ed5904a438616ff7bdb3f7439.pnShirt is a bit more work but goes along well:

file_2723d092b63885e0d7c260cc007e8b9d.pnWow that was really fast. These look real nice.

"People who attempt define what art is or is not, are not artists"---Luminescence


CG_Cubed posted Thu, 25 December 2014 at 9:47 PM

AmbientShade, There are 11 chest morphs in the base to give you a wide variety of shapes and sizes. If you are using Poser, just Inject the DuskBaseINJ pose file. in Runtime/libraries/Pose/HiveWire 3D/Dusk/INJ Morphs. Studio it loads automatically. For Studio and Poser, The Chest morph dials are located in the BODY under Actor/02_Body/03_Chest.

The Shader issue you are having, could you tell me which program you are using and version, as well as if you are using a Mac or PC. I will do my best to get things working for you.

Hope that helps...and thanks to all for your support of Dusk. We at HiveWire 3D hope to provide you with options for your Runtime.

Thanks,

Paul


CG_Cubed posted Thu, 25 December 2014 at 10:05 PM

Well, got him and sent him to Marvelous Designer to have a shirt fitted.

file_42a0e188f5033bc65bf8d78622277c4e.pnHe renders fine in Poser Pro2014 but somehow preview is horrible:

file_cfecdb276f634854f3ef915e2e980c31.pnThis is the only figure I experience this with. This is in default light.

Am I doing something wrong?

It may be an open GL issue. Trying changing the Display/Preview Drawing to SreeD. I will look into this to figure out the issue. Thanks


Teyon posted Fri, 26 December 2014 at 1:31 AM

Is anything plugged into the gradient bump map channel? A normal map not fully set to a value of 1 can sometimes look like that in preview. If you see a normal map plugged into the gradient bump map channel, make sure it's set to 1...and also make sure it's set to Tangent Spaced if the map is primarily blue.


WandW posted Fri, 26 December 2014 at 9:08 AM

Is anything plugged into the gradient bump map channel? A normal map not fully set to a value of 1 can sometimes look like that in preview. If you see a normal map plugged into the gradient bump map channel, make sure it's set to 1...and also make sure it's set to Tangent Spaced if the map is primarily blue.

That's what it is; it is set to 0.5.  It is set to Tangent.  Setting it to 1.0 roughens him up a bit...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
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Teyon posted Fri, 26 December 2014 at 10:43 AM

Figured. Not sure why but it seems like we don't preview normals set lower than 1 very well. Hopefully that will change (or folks could just generate maps that are meant to look good at full value). 


WandW posted Fri, 26 December 2014 at 11:09 AM

Setting the Gradient Bump value to 1.0 and reducing the Map Strength messes up both the preview and the render.  At 0 .5 strength the mesh shows up in on the SSS. The render is better at 0.707 (the Square Root of two divided by two) but the colour of the skin is lighter and  the preview still looks odd.  It is too bumpy at 0.887 (the reciprocal of the Square Root of three) and is still lighter. 

I fooled around with different values because I'm not familiar with the mathematics of normal maps...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home

moriador posted Fri, 26 December 2014 at 11:15 AM

And while we're there some decent cloting. Hey he needs to be presentable when he goes to work on the 5th. so he needs something fit for business.  Good we have some time until then. This bloke is a bit off-size (2.05 m no less in proper Poser scaling) so we need to do some fitting.

The pants were a breeze: 

file_1385974ed5904a438616ff7bdb3f7439.pnShirt is a bit more work but goes along well:

file_2723d092b63885e0d7c260cc007e8b9d.pnWow that was really fast. These look real nice.

I agree! Those look great! They look like they'd make superb dynamic clothes. Planning to release them? :)


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


NanetteTredoux posted Fri, 26 December 2014 at 3:12 PM

About Dusk - I got him, the morphs and the dark skin resource. But the man needs clothes, I made a start with a simple shirt and pants that is not extremely tight like the starter suit that comes with him. He really needs a business suit and some more versatile shoes. Like what Moriador shows! Yes!

My basic clothes for Dusk is uploaded here and already available at sharecg.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


AmbientShade posted Fri, 26 December 2014 at 5:42 PM

@HiveWireChris: Hey Chris! Welcome to the Poser forum. Of course you're welcome to post here, just like everybody else. As long as there are no links to off-site commercial listings or images with advertisements and such. I don't think anyone here would have a problem with you participating. Lots of people show images of things they're working on, and there are several here who are interested in Dawn and Dusk's development. We can be a critical bunch around here, but I think most of the crits are well-intended, even if they aren't always worded the best way.

@FVerbaas & etujedi: He loads looking the same for me, but seems to render fine. Using PP2014 game dev sr5.1 on Win7 64-bit. 

Thanks for pointing out that he does have some basic expressions and morphs. I must have missed them. But I admit I didn't look that thoroughly yet - busy with the holiday and all that - haven't even had much time to check in here the last couple days. 



AmbientShade posted Fri, 26 December 2014 at 5:56 PM

Well, everyone knows someone who hit the genetic jackpot. But the great-great uncle who smoked two packs and drank a fifth of whiskey a day, and lived to be 102 doesn't mean it's a common phenomenon. :D It's also the downside, I guess, of enjoying DD cups in one's youth -- but I wouldn't know from personal experience. I won't ask how you know about your brother's girlfriend. That would be like whatever the question version of TMI is called. 

LOL! Well, ya can't really miss them when they're always right there! She's a bit of a tall gal, especially in her boots! I wouldn't know her bra wearing habits but we frequently enjoy a bit of the sauce together so maybe I'll ask her. We're cool like that. 



moriador posted Fri, 26 December 2014 at 8:48 PM

About Dusk - I got him, the morphs and the dark skin resource. But the man needs clothes, I made a start with a simple shirt and pants that is not extremely tight like the starter suit that comes with him. He really needs a business suit and some more versatile shoes. Like what Moriador shows! Yes!

My basic clothes for Dusk is uploaded here and already available at sharecg.

Awesome! Thank you for making them (and for all your other freebies!). ---

@Shane -- Ah, I see. Well, you know some modern bras are miracles of engineering; they even make me look like I have cleavage. So you never know just how much they might be, um, assisting the struggle against gravity.


I've been just doing quick scale plus morph brush conversions of dynamic clothes for Dusk. He's certainly quite tall. In any case, I've been having fun. But I will have to spring for his morphs, and do some texture conversions.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


NanetteTredoux posted Sat, 27 December 2014 at 1:36 AM

I don't know why the materials with normals are the default. If you apply the materials without normals, the preview looks fine.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


NanetteTredoux posted Sat, 27 December 2014 at 1:42 AM

I also tried to fit Tyler's suit to him in the fitting room, but I run into a problem with the jacket on that suit - there are unwelded vertices that gape when you try and fit the garment. So frustrating.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


EClark1894 posted Sat, 27 December 2014 at 3:12 AM

 Is that the freebie I made for Tyler, Nannette?




NanetteTredoux posted Sat, 27 December 2014 at 11:02 AM

No EClark, that is the RPublishing suit for Tyler - not a free item. I managed to get around the problem by exporting the obj file, and then fixing it in Blender.

Dusk is huge. I had to scale the jacket substantially, then posed the sleeves, and exported it at the point where one would normally take it into the fitting room.In Blender I removed a substantial number of duplicate vertices. I then used the sculpting brush in Blender to shape the jacket around the figure, avoiding the collar and tie, where the distortion was happening in the fitting room. I imported the fixed and adjusted obj into Poser, and took it into the fitting room for one iteration with tightening disabled. The jacket is working now.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


ssgbryan posted Sat, 27 December 2014 at 12:02 PM

No EClark, that is the RPublishing suit for Tyler - not a free item. I managed to get around the problem by exporting the obj file, and then fixing it in Blender.

Dusk is huge. I had to scale the jacket substantially, then posed the sleeves, and exported it at the point where one would normally take it into the fitting room.In Blender I removed a substantial number of duplicate vertices. I then used the sculpting brush in Blender to shape the jacket around the figure, avoiding the collar and tie, where the distortion was happening in the fitting room. I imported the fixed and adjusted obj into Poser, and took it into the fitting room for one iteration with tightening disabled. The jacket is working now.

Well, yeah - Chris always builds on a 8 heads scale - it is a major limiting factor IMO.  Height wise, his figures make up less than 10% of the population.  Great if you are doing single figure images or clothing models, but when I need realistically scaled, realistically sized figures, I keep reaching back for the SM figures. OTOH, I can now start mixing in Dusk with M4 when I need taller figures.  More variety is always good.



Zev0 posted Sat, 27 December 2014 at 3:54 PM

I don't get this logic. Surely you can just scale down Dusk or M4 instead of having to load up a new figure? They can be adjusted and you do not have to conform to their default height. I see no reason as to why they cannot be realistically sized by adjusting values.

My Renderosity Store


ssgbryan posted Sat, 27 December 2014 at 8:50 PM

I don't get this logic. Surely you can just scale down Dusk or M4 instead of having to load up a new figure? They can be adjusted and you do not have to conform to their default height. I see no reason as to why they cannot be realistically sized by adjusting values.

To properly resize a figure, you can't simply adjust overall size %.  You need to adjust the limbs, torso, & head separately.  Dusk is over 6 feet tall. Bringing him down to average is easy (only 3 inches).  Getting him shorter, say below 5' 4", is more work.  So far, that is pretty much my only issue with him. I don't belong to the one size fits all school - I belong to the right tool for the right job school.  M4/Dusk for tall males, SM figures/Apollo Max for normal sized males, H3/D3/Apollo Max for short males, Rikishi/Apollo Max for fat males. Lots of variety - just like RL.

The Universal Sizing Apparatus by Rocketship3d (available here) does make it easier.  It isn't difficult, just fiddly. 



EClark1894 posted Sat, 27 December 2014 at 9:14 PM

I don't get this logic. Surely you can just scale down Dusk or M4 instead of having to load up a new figure? They can be adjusted and you do not have to conform to their default height. I see no reason as to why they cannot be realistically sized by adjusting values.

So what's the problem with loading a new figure? And if you do have figures that have the qualities that you want without having to adjust  anything, then why not use them?




AmbientShade posted Sat, 27 December 2014 at 9:17 PM

The majority of users seem to prefer the heroic 8 heads tall look, so I imagine that is why the DAZ and HiveWire figures follow that rule. Plus, if you're using the same figure for multiple characters, then no one is really going to pay much attention to how many heads tall the characters are. 

Body scales can be injected, like morphs or pose controls. So it wouldn't be difficult to create a set of body scales that allow the user to adjust the overall proportions of the figure, so that a range of heights from 5 ft to 6+ ft or whatever, can be achieved and all the clothing will follow. 



EClark1894 posted Sat, 27 December 2014 at 9:58 PM

The majority of users seem to prefer the heroic 8 heads tall look, so I imagine that is why the DAZ and HiveWire figures follow that rule. Plus, if you're using the same figure for multiple characters, then no one is really going to pay much attention to how many heads tall the characters are. 

Body scales can be injected, like morphs or pose controls. So it wouldn't be difficult to create a set of body scales that allow the user to adjust the overall proportions of the figure, so that a range of heights from 5 ft to 6+ ft or whatever, can be achieved and all the clothing will follow. 

How many rooms have you walked into and NOT noticed that everyone is the exact same height or weight? In my case, it's even worse. I hate to sound so racist, but most of V4's characters tend to look-a-like to me. Just different hairstyles. When I was making my webcomic,  Android, one of my characters, Loretta (Laura model) was in a all-girl classroom with other girls. I thought I could get away with just changing skin tone and hair styles, but was surprised when several people let me know, quite succinctly, that they noticed. Which is why I like to use a variety of figures in a scene now. 
Androi




HiveWireChris posted Sun, 28 December 2014 at 12:10 AM

I would imagine that if you just need to make Dusk 3" shorter that a straight up scaling of the whole figure would be fine. But if you do want to go more extreme, say maybe down to 5'4" up to 6'10" or so, then we have that covered too. We have a Dusk Body Morphs product that covers short to tall figures, as well as other body types.These shapes that we've created may help you get more unique looks that many are searching for.


AmbientShade posted Sun, 28 December 2014 at 12:13 AM

Body scales can be injected, like morphs or pose controls. So it wouldn't be difficult to create a set of body scales that allow the user to adjust the overall proportions of the figure, so that a range of heights from 5 ft to 6+ ft or whatever, can be achieved and all the clothing will follow. 

Reiterated for clarity.  

The Gen3 figures offered multiple sizes and age groups, and yet the vast majority of people still used and built content for V3/M3. Same for Gen4 figures. 

The 8 heads tall figure has been considered the ideal of beauty and perfection by the majority for quite a while, long before computers came along. It's more pleasing to look at and more users prefer to render their fantasies than their realities. These companies (and the artists making content) are going to cater to the majority in order to maximize profits. 

One issue I've noticed with Dusk is that when you use the pose control on his body under actor, the Bend Forward control lifts him off the ground as its dialed. Nothing major but doesn't seem like it would be intentional. 



HiveWireChris posted Sun, 28 December 2014 at 12:13 AM

Here's another Dusk Creatures head morph that I created today.

file_5f93f983524def3dca464469d2cf9f3e.JP file_084b6fbb10729ed4da8c3d3f5a3ae7c9.JP


EClark1894 posted Sun, 28 December 2014 at 1:18 AM

 Wolfman, Wolfman, Wolfman...

63915-Cut-Off-Wolf-Head-Prop-large.jpg 




ssgbryan posted Sun, 28 December 2014 at 1:54 AM

Chris, my definition of "more extreme" would be around 4 ft.  Currently, I am working off what I got in the starter bundle, which was pretty spiffy, btw. 

AmbientShade, SP3, D3, A3, & H3 hung around well after most of us put V3/M3 away.  Hell, they were a major factor in me investing in Wardrobe Wizard back in the Poser 6 era.

Dusk is a welcome addition, not a replacement.  For my storyboards, I need a wide variety of sizes, shapes and ethnicities, which is hard to come by in the Poserverse - Caucasians make up well over 90% of the characters made for DAZ figures (which went from being annoying to really creepy a long time ago) - which is another reason I tend to shy away from staying with 1 or 2 figures.

In this early WIP (hopefully it shows up), I have (left to right) SP4 (African), Sydney (Egyptian), Miki 2 (Japanese), G2 Koji (Chinese), V4 (since recast with a chain-smoking Russian Sydney), Apollo Maximus (African), V3 (Andorian), M3 (Indian), M4 (Orion), & D3 (Vulcan).  Other important characters hiding out in the 5th Fleet include most of the ones that people have heard of (Rikishi, Mariko, Antonia, Dawn - I love the characters MST made for her) and a couple of ones that most people haven't heard of, such as Eroko (Not shown here because she is tied up down in Security). 

file_5fd0b37cd7dbbb00f97ba6ce92bf5add.pnWell, I gotta get back to work on pose files for Dusk and Dawn.......



Dale B posted Sun, 28 December 2014 at 8:58 AM

I would imagine that if you just need to make Dusk 3" shorter that a straight up scaling of the whole figure would be fine. But if you do want to go more extreme, say maybe down to 5'4" up to 6'10" or so, then we have that covered too. We have a Dusk Body Morphs product that covers short to tall figures, as well as other body types.These shapes that we've created may help you get more unique looks that many are searching for.

The creature heads are looking interesting. Are there going to be accompanying extremities? If so, are they going to be appliable separately? Over the years I've gotten the most use out of the 'kit' format with body modification systems. Being able to choose exactly the look you want gives far more freedom than trying to deal with an 'all in one' body morph.


HiveWireChris posted Sun, 28 December 2014 at 1:07 PM

For now this will be a Creature Head pack of 12 full heads. But as I'm doing the morph work I'm separating out features that can work well by themselves. So that will help for versatility for sure. I'd like to see us create addition packs of hand and foot morphs and body morphs. I'm also planning on doing some full head to toe "one off" creatures that will be mapped as well. I've stocked piled up so many figures now. Just need time for Paul to be able to get them rigged, converted and packaged up. Also for those animals that involve CWRW, she needs time to get her beautiful maps done.


FVerbaas posted Sun, 28 December 2014 at 1:39 PM Forum Coordinator

... such as Eroko (Not shown here because she is tied up down in Security).

Haha, love that one. Probably she is plying her advanced interrogation techniques there together with her half-sister Tuyuko. right?


moriador posted Sun, 28 December 2014 at 2:23 PM

The majority of users seem to prefer the heroic 8 heads tall look, so I imagine that is why the DAZ and HiveWire figures follow that rule. Plus, if you're using the same figure for multiple characters, then no one is really going to pay much attention to how many heads tall the characters are. 

Body scales can be injected, like morphs or pose controls. So it wouldn't be difficult to create a set of body scales that allow the user to adjust the overall proportions of the figure, so that a range of heights from 5 ft to 6+ ft or whatever, can be achieved and all the clothing will follow. 

As you say later, too, the 8 heads standard was popular among the Greeks and popularized during the Renaissance by Da Vinci. Since artists of a much greater calibre than any of us have been using that standard for over a thousand years, I don't feel competent to dismiss it as inappropriate. :) However, some people prefer more realistic scales -- and some of us like to render dwarves and giants and NBA players.

I just purchased some scaling morphs (and matching magnet fits) for V4 and M4 that take the character all the way from 2ft to 9ft. WIth the V4/M4 sale, they cost me less than $2 each. I don't expect Poser to provide all the tech to do everything I want with a figure OR for a figure vendor to provide it either. I mean, it's nice when it's there. But I agree that one can't say the figures won't scale easily. They will. But not without a bit of help. :)


It's great to know  that Dusk's morphs come with some scaling ability. I picked them up a couple of days ago, and need to do some renders to show off this new fig.


As for Dusk's textures/morphs, the first character set released that I've seen is ethnic, so I wouldn't complain about the diversity at Hivewire3d. :) By ratio, they have about the most ethnically diverse character set for both Dusk and Dawn I've seen anywhere. But with Texture Transformer and Texture Converter 2 together, you've got the whole set of gen 4 characters available (though some tweaking will be necessary for Dusk).

Still, I agree that it's nice to use a whole variety of figures. I'll use Angela, Bella, Tyler, Gen4, Gen3, Michelle, Anastasia, Rex, Roxie, Genesis 1/2, and Predatron's LoRez figs together. Why not? No one's handing out cookies for using one figure over another. Or are they? ;)


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


NanetteTredoux posted Mon, 29 December 2014 at 2:56 AM

I also like using figures on different bases, and Dusk will certainly have his place. Since there is no Wardobe Wizard support for him yet and PhilC deserves time to play with other stuff over the holiday season, I am converting my favourite male clothing to Dusk and also making more textures for the clothes.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


Dale B posted Mon, 29 December 2014 at 7:08 AM

For now this will be a Creature Head pack of 12 full heads. But as I'm doing the morph work I'm separating out features that can work well by themselves. So that will help for versatility for sure. I'd like to see us create addition packs of hand and foot morphs and body morphs. I'm also planning on doing some full head to toe "one off" creatures that will be mapped as well. I've stocked piled up so many figures now. Just need time for Paul to be able to get them rigged, converted and packaged up. Also for those animals that involve CWRW, she needs time to get her beautiful maps done.

Sounds nice! Thank you!


ssgbryan posted Mon, 29 December 2014 at 12:13 PM

... such as Eroko (Not shown here because she is tied up down in Security).

Haha, love that one. Probably she is plying her advanced interrogation techniques there together with her half-sister Tuyuko. right?

What happens in Security, stays in Security.......



HiveWireChris posted Tue, 30 December 2014 at 1:33 AM

EClark. I made this for you today. 2 Different type of WereWolves. But they would need hair still. I plan to add these to the Creature Head Morphs. I've also broke out several features that can be used separately for variety.

file_7f1de29e6da19d22b51c68001e7e0e54.JP file_1d7f7abc18fcb43975065399b0d1e48e.JP file_4c56ff4ce4aaf9573aa5dff913df997a.JP file_013d407166ec4fa56eb1e1f8cbe183b9.JP file_8d5e957f297893487bd98fa830fa6413.JP file_eecca5b6365d9607ee5a9d336962c534.JP file_6c4b761a28b734fe93831e3fb400ce87.JP


AmbientShade posted Tue, 30 December 2014 at 1:59 AM

Is Dusk's default skin a merchant resource? 

I thought Dawn's was, and am wondering if Dusk's is as well. Course I could be wrong on both counts.

That's why I'm asking ;)

ETA: If I'd'a just read the readme I would have found the answer. lol. NVM. 

BTW Nice wolfman morph Chris. ZBrush's fibermesh would make a nice mane for him methinks. 



moriador posted Tue, 30 December 2014 at 2:37 AM

Yes, they are nice, aren't they? And fibermesh hair, while a bit slower to render, does look good. With the right shaders and texture, it could be quite impressive. It would certainly be nice to have a werewolf that could do the full morph from human to wolf. Genesis can do it, of course, but I believe their various werecreatures use LAMH. And a native Poser figure is always a plus.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


AmbientShade posted Tue, 30 December 2014 at 2:50 AM

Fibermesh can actually have strands as wide or as thin as you want. And as dense or as sparse as you want. So if you make the strands wider, like strips of ribbon - the way most Poser hair has been done but with thinner strips, it's less resource-intensive in Poser, and can still be combed and styled in zb prior to sending to Poser. I've experimented a bit with various tests. Need to do some more testing of course. Been wanting to do a bunch of fibermesh hair and beards and such. Just another addition to the "to-do" list. 

Don't forget to check your mail when you get a chance. 



EClark1894 posted Tue, 30 December 2014 at 7:47 AM

 Thanks Chris! I love it. Nice thing  I noticed with the fangs he also makes a pretty neat Nosferatu! (German film version of Dracula)




Dale B posted Tue, 30 December 2014 at 3:50 PM

Annnnd we are now cooking an -uncorrected- 1,711 frame dance animation with the out of the box Dusk to see what kinds of distortion occur. And how difficult it will be to correct a canned sequence. Not the most glamorous of tasks, but kinda necessary. Then we test the visemes. And the Vue import. Then motion behavior in the Vue import. But the step through was fairly clean; there was some leg interpenetration and shoulder deformation, but this is also a female performer that was mocapped, I suspect. So far it looks like correction will be simple. But we shall see.....


Netherworks posted Tue, 30 December 2014 at 10:41 PM

EC: Jared Padalecki plays Sam, not Dean.  Just saying :)

.


EClark1894 posted Wed, 31 December 2014 at 4:59 AM

EC: Jared Padalecki plays Sam, not Dean.  Just saying :c)

yea, I corrected myself on page 2. Jensen Ackles plays Dean. And it's Dean that Dusk reminds me of, not Sam.




PrecisionXXX posted Wed, 31 December 2014 at 8:42 AM

Seen lots of monster morphs, but what kind of face and body morphs?  Like the release of Dawn?  Or maybe thought out a little this time?  Any advanced morphs other that third party character?  Haven't looked on hw, unless there are some better morphs, no interest here.

Doric

The "I" in Doric is Silent.

 


ssgbryan posted Wed, 31 December 2014 at 10:11 AM

Seen lots of monster morphs, but what kind of face and body morphs?  Like the release of Dawn?  Or maybe thought out a little this time?  Any advanced morphs other that third party character?  Haven't looked on hw, unless there are some better morphs, no interest here.

Doric

If you had visited hivewire you not only could have seen what was made for Dusk, you could even have followed along and had input in the development process.  A number of issues I had were addressed in the development process.

Dusk has a separate head (33 morphs) & body morph (52 body, 4 partial head, 25 JCM morphs) set over at hivewire3d.  And more are coming - Chris said that he didn't want to take months for additional head & body morphs, so there will apparently be a series of additional morph sets coming down the pike.



CG_Cubed posted Wed, 31 December 2014 at 10:56 AM

Hi Folks,

On the issue concerning the preview Open GL and SreeD shading...

For the Shading issue in Open GL, just turn off hardware Shading in the render settings under the preview tab.

For the eyelash issue in SreeD, just increase the transparency Display limit to 100%  or Actual, in the preview tab. The main problem is we have a grey scale bump map but the mode is set to Normal map. You can change the mode to gradient bump map and it will  render the same and the preview will be fixed. We will be fixing this as we are gathering info to any issues for a service release. This doesn't affect renders, only the Poser preview. Please use the work arounds mentioned above

Thanks for bringing this to our attention, we welcome the feedback!


CG_Cubed posted Wed, 31 December 2014 at 11:04 AM

Seen lots of monster morphs, but what kind of face and body morphs?  Like the release of Dawn?  Or maybe thought out a little this time?  Any advanced morphs other that third party character?  Haven't looked on hw, unless there are some better morphs, no interest here.

Doric

Hi Doric, We have the additional morphs ready on release...The starter morph set has 87 partial head morphs and 40 custom body morphs. We also have the head shapes and body shapes morph sets, which add 33 head morphs and 52 body morphs. Lastly we have the Expression & Visemes morph pack for a full range of emotions for Dusk. We look forward to seeing additional morphs/ characters both at HiveWire 3D and here at Renderosity


EClark1894 posted Wed, 31 December 2014 at 11:39 AM

Hi etujedi, or Chris if you're reading this,

I wondering if, how, and when Dawn and Dusk will take advantage of Poser's animatable joints technology?




CG_Cubed posted Wed, 31 December 2014 at 12:20 PM

Hi etujedi, or Chris if you're reading this,

I wondering if, how, and when Dawn and Dusk will take advantage of Poser's animatable joints technology?

Hi Eclark, Great question! They already do. Some of the INJ morphs require the animatable joint centers in order to improve the bending. You can also create morphs and change the animatableOrigin 0 to 1 in any INJ morph pose file. This will allow the OffsetA k values in any of the body parts, to move the joint centers from the initial value by the k value. The BODY does not need the animatableOrigin set to 1, only the other body parts that have changes to the OffsetA parameters.

I know this is over simplified, and it assumes you understand the .cr2/ .pz2 file. But you can look at any of our INJ pose files for examples of how we do this.

Hope this answers your question.


PrecisionXXX posted Wed, 31 December 2014 at 2:01 PM

Hi Doric, We have the additional morphs ready on release...The starter morph set has 87 partial head morphs and 40 custom body morphs. We also have the head shapes and body shapes morph sets, which add 33 head morphs and 52 body morphs. Lastly we have the Expression & Visemes morph pack for a full range of emotions for Dusk. We look forward to seeing additional morphs/ characters both at HiveWire 3D and here at Renderosity

I'll have a look, no guarantee.  What I'm looking for is one character to be a fortyish drunken kraut.  (I happen to be that drunken kraut's son.)  Not happy with anything I've tried yet.  Again, no guarantee I'll do more than look.  Got Dawn, with the intro pack, dumped it all within two weeks.  Once burned, twice learned. Edit: I know probably nobody is going to, but there is a real lack of characters, male and female, between about 12 years and 19.  I've been modifying Kate 2, but there isn't a lot of mesh to work with, and her legs bend horribly.  But, "kid figures don't sell", maybe they would if they were worth anything.

Doric

The "I" in Doric is Silent.

 


EClark1894 posted Wed, 31 December 2014 at 2:31 PM

Edit: I know probably nobody is going to, but there is a real lack of characters, male and female, between about 12 years and 19.  I've been modifying Kate 2, but there isn't a lot of mesh to work with, and her legs bend horribly.  But, "kid figures don't sell", maybe they would if they were worth anything.

Doric

This is just my opinion mind you, but with laws regarding child pornography being the way they are, people can get into trouble for the most innocent of things regarding children. So no one want to mess with them or make them too realistic. I like Kate 2 myself, and I've made several sets of clothes for her as freebies. I wish SM would make her weightmapped, but most likely that's not going to happen and unfortunately, I not good enough to attempt doing it myself.




HiveWireChris posted Wed, 31 December 2014 at 3:02 PM

Sorry to hear you ended up dumping Dawn. She's gone thru 2 service updates now and has much more to offer, even with what is free as the Dawn SR2 base. Updates on her hip bends also with added JCM work. Having modeled her and created the morphs, I say she has much to offer.    As for the Dusk morphs I believe I'd have no trouble creating a drunken 40 something type of look, but then that is so subjective isn't it?                                                                                                                                          

Hi Doric, We have the additional morphs ready on release...The starter morph set has 87 partial head morphs and 40 custom body morphs. We also have the head shapes and body shapes morph sets, which add 33 head morphs and 52 body morphs. Lastly we have the Expression & Visemes morph pack for a full range of emotions for Dusk. We look forward to seeing additional morphs/ characters both at HiveWire 3D and here at Renderosity

I'll have a look, no guarantee.  What I'm looking for is one character to be a fortyish drunken kraut.  (I happen to be that drunken kraut's son.)  Not happy with anything I've tried yet.  Again, no guarantee I'll do more than look.  Got Dawn, with the intro pack, dumped it all within two weeks.  Once burned, twice learned. Edit: I know probably nobody is going to, but there is a real lack of characters, male and female, between about 12 years and 19.  I've been modifying Kate 2, but there isn't a lot of mesh to work with, and her legs bend horribly.  But, "kid figures don't sell", maybe they would if they were worth anything.

Doric


HiveWireChris posted Wed, 31 December 2014 at 3:27 PM

What do ya think? "Fortyish drunken kraut"?

file_cedebb6e872f539bef8c3f919874e9d7.JP file_8f85517967795eeef66c225f7883bdcb.JP


PrecisionXXX posted Wed, 31 December 2014 at 4:28 PM

Get rid of the smile, drunken krauts have a twisted, sneer, not even a hint of smile.  Squint, eyes that won't stay open, germanic mouths are different, set back a little flatter.  Noses are less curved, habitual drinkers, bulbous noses.  Dad got drunk, he got mean.  Then Mom and myself took his drunken frustration.  You got it, not a lot of love there, I doubt if there ever was. 

Doric, with the silent I.

The "I" in Doric is Silent.

 


PrecisionXXX posted Wed, 31 December 2014 at 4:48 PM

This is just my opinion mind you, but with laws regarding child pornography being the way they are, people can get into trouble for the most innocent of things regarding children. So no one want to mess with them or make them too realistic. I like Kate 2 myself, and I've made several sets of clothes for her as freebies. I wish SM would make her weightmapped, but most likely that's not going to happen and unfortunately, I not good enough to attempt doing it myself.

Katie's face and hair are so close to a girl I knew when we lived in a small lake community that it's almost scary.  Her shape, maybe the girl had a little wider hips, maybe.  Got everything you made for her, and everything PW has for her.  The clothes at PW seem almost as they would have worn 60 years ago, when we lived in the same area.  But bend her legs, that's where things fall apart, and I'm sorry, girls bend just as far as boys do.  And just as often.  I've been working on Katie since 2014 came out, no joy.  Top, okay, I can make her older, but I'm going to clothe her anyhow, doesn't have to be perfect.  Put her in a swim suit, crotch crinkles if you bend her more than about 25 degrees.  Even the poses included with Poser, so they had to be aware of it.  And even back in the day, girls seldom wore dresses in the summer.  Tops,shorts, usually one piece swim suits if they lived near a lake.   Things don't change much, it's all changed, and still pretty much the same. Doric.

The "I" in Doric is Silent.

 


EClark1894 posted Wed, 31 December 2014 at 5:54 PM

You could try to collapse her joints into a weightmap. That might help with the bending.




PrecisionXXX posted Wed, 31 December 2014 at 6:44 PM

You could try to collapse her joints into a weightmap. That might help with the bending.

Dunno. I say I'm going to give up a lot, but within a short time, I'm back to it again. Doric.

The "I" in Doric is Silent.

 


Teyon posted Wed, 31 December 2014 at 7:11 PM

Think you need to age the face a bit more. Doesn't seem to match up with the age you're shooting for to me. 


PrecisionXXX posted Wed, 31 December 2014 at 8:29 PM

I assumed there was and "older" dial, so didn't mention it.  A habitual drunk will have an appearance around ten years older than he/she is after a period of time, ten or fifteen years maybe.  Those that haven't been on the bottle too long will get a ruddy color, but after a while, that fades to almost normal when drunk, more gray when sober.  A drunk isn't easy to model, there's a lot more that too many would recognize, those that have been inflicted with having to be around one.  And a lot is something you can't put into a pose, it's called attitude.  That usually boils down to "What are you ragging on me for?  I'm perfect."  But I'm trying to get the images to speak for themselves instead of having to caption them.  Not easy.

Doric.

The "I" in Doric is Silent.

 


moriador posted Thu, 01 January 2015 at 1:18 AM

I assumed there was and "older" dial, so didn't mention it.  A habitual drunk will have an appearance around ten years older than he/she is after a period of time, ten or fifteen years maybe.  Those that haven't been on the bottle too long will get a ruddy color, but after a while, that fades to almost normal when drunk, more gray when sober.  A drunk isn't easy to model, there's a lot more that too many would recognize, those that have been inflicted with having to be around one.  And a lot is something you can't put into a pose, it's called attitude.  That usually boils down to "What are you ragging on me for?  I'm perfect."  But I'm trying to get the images to speak for themselves instead of having to caption them.  Not easy.

Doric.

I'm familiar with the type (for the same reason you are). I think you could get the attitude across in the pose. Depending on how far into a particular bottle the individual in question has gotten, he/she's going to be a bit wobbly and always leaning on (and then sliding down or pushing) walls, tables, counters, other people, the family dog --whatever's available. At the same time, they're pretending that they've got it all together (when they know they don't), so they're smoothing their hair (and making it worse), pushing out their chests (and losing balance as a result), and there's often an arm wavering as it searches for something to grab. In the habitual drunk, these things are more subtle because they have learned to hide the most obvious signs. (I'm sure you know perfectly well what I mean. But others may not have given it any thought.) It sounds comical to those who haven't lived with it. But if you can manage to convey the various levels of unsteadiness along with the utter lack of humility and the intimidation, people like us would recognize it right away, even if you'd used a wooden posing doll. :)

Edit: I think I'll take it on as a challenge. :) I'm not that great at posing from scratch, but I'll have to see what I can do.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


PrecisionXXX posted Thu, 01 January 2015 at 8:15 AM

I see you know exactly what I mean.  I can sit and laugh at some of it now, but while I was going through that, it was hell.  Dad trying to pull the blades out of an electric knife, without pushing the release, or putting his hand on the wood burning range in the kitchen to push himself out of his chair.  Had my right arm broken, when the doctor asked when it happened and I told him three days before, what I got when we were out of there, not nice.  Old country doctors don't like being called into their office at ten thirty at night.  The angry stride going after his teenage son, stepping into a rut, ending up laying in mud.  But that would be one hell of a project, fifty drunken poses for M4.  (Or whoever.)  Wish I could  have seen his face when he was looking for me in the woods, I was about forty feet up in the sugar pine he was using to keep from falling down.  As I said before, getting the poses and expressions isn't easy.
Doric.

The "I" in Doric is Silent.

 


PrecisionXXX posted Thu, 01 January 2015 at 8:23 AM

And happy new year.  (Or not, your choice.)

Doric

The "I" in Doric is Silent.

 


vilters posted Thu, 01 January 2015 at 9:10 AM

 A bra, someone, please, a bra for the chap..LOL.

Strange,, a bulge is also visilble , right in the middle of the chest between the breasts.

Yep, chest-breast area needs a lot more work.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


PrecisionXXX posted Thu, 01 January 2015 at 1:44 PM

Noticed the bulge and the man boobs, think I saw a dial to back that off,  Dunno about the bulge, maybe the start of the "pregnant man"?  Don't know why no nips, take a walk down the block I live on in the summer, you'll see plenty of them.  No big deal.  But, after last months model airplane $1000 spree, I don't have any money to play with for at least until April.  I don't very often spend money, but when I do, I know how to spend a lot of it.

Doric.

The "I" in Doric is Silent.

 


AmbientShade posted Thu, 01 January 2015 at 4:00 PM

The geometry for nipples is there, they just aren't pronounced in the default shape. 

The chest is a bit strange for default, but there are morphs to flatten them out and raise the pecs. 

For those who were complaining earlier about the 8-heads tall measurements, Dusk is actually 7.5 heads tall - the average realistic human proportions - not the idealistic 8. He's larger than the older Poser figures, but I suspect that has something to do with his cross-platform design. He's the same height as G2M and those figures are about 20% larger than Poser figures. 



PrecisionXXX posted Fri, 02 January 2015 at 9:02 AM

Those who were complaining earlier about the 8-heads tall measurements, Dusk is actually 7.5 heads tall - the average realistic human proportions - not the idealistic 8. He's larger than the older Poser figures, but I suspect that has something to do with his cross-platform design. He's the same height as G2M and those figures are about 20% larger than Poser figures. 

I would think his height has more to do with the setting of the modeling program, as in, set too large.  G2 I assume you mean the gene thing, G2 to me is a series of Poser figures.  In a perfect world, dialing the body scale to something even reasonable would have all clothing follow it.  In the real world, sometimes, not always.  I'm already dialing M4 back to 95% to get him to fit with everything else, and Dusk is bigger yet?  How many man mountains do we need?  At six feet, I was one of the taller people of those I associated with.  And that's about as tall as I'd want a base figure, scale from there if you have to.  But loading a figure and clothing, then scale everything individually gets old real fast. Doric

The "I" in Doric is Silent.

 


-Timberwolf- posted Fri, 02 January 2015 at 9:45 AM

What do ya think? "Fortyish drunken kraut"?

Add a basecap and he'll might also loke like a typical american redneck. ;)

BTW: Let's add a nudity flag to that ^^


almck1@hotmail.com posted Fri, 02 January 2015 at 10:01 AM

Its a pity no one has got genitalia for Dusk yet. as it is he is unfinishedand that will impact on what i created for him


EClark1894 posted Fri, 02 January 2015 at 12:03 PM

Its a pity no one has got genitalia for Dusk yet. as it is he is unfinishedand that will impact on what i created for him

Why? Unless you're making something that fits directly onto his genitalia.




willyb53 posted Fri, 02 January 2015 at 12:15 PM

As has been noted elsewhere, M4 genitalia can be used with Dusk with only very minor adjustments, so if you use converted M4 textures, you are in good shape

Bill

People that know everything by definition can not learn anything


ssgbryan posted Fri, 02 January 2015 at 2:32 PM

Those who were complaining earlier about the 8-heads tall measurements, Dusk is actually 7.5 heads tall - the average realistic human proportions - not the idealistic 8. He's larger than the older Poser figures, but I suspect that has something to do with his cross-platform design. He's the same height as G2M and those figures are about 20% larger than Poser figures. 

I would think his height has more to do with the setting of the modeling program, as in, set too large.  G2 I assume you mean the gene thing, G2 to me is a series of Poser figures.  In a perfect world, dialing the body scale to something even reasonable would have all clothing follow it.  In the real world, sometimes, not always.  I'm already dialing M4 back to 95% to get him to fit with everything else, and Dusk is bigger yet?  How many man mountains do we need?  At six feet, I was one of the taller people of those I associated with.  And that's about as tall as I'd want a base figure, scale from there if you have to.  But loading a figure and clothing, then scale everything individually gets old real fast. Doric

Proportions are a major reason why the G2 series are my go-to figures - realistically sized people are important to me.  I have a lot of V4/M4 content that doesn't scale properly.



AmbientShade posted Fri, 02 January 2015 at 6:08 PM

Dusks' clothing does follow his scaling. The body suit follows it, as does the speedo. So far I only have the clothes that come with him. He is a bit taller than M4 but proportionally he's the same build. Scaling him to 96% makes him the same height is M4.

M4 is the same height as G2 Simon/P6 James, he's just built a bit thicker/more muscular.  Most men that I encounter average a height of 5'10 to 6'2, which is about the same as Dusk and M4, Dusk being on the taller end of that, maybe closer to 6'4, which also is not uncommon in the US, especially not in the midwest or south-east. Without pulling out a measuring device it's just a guestimate. But since Poser doesn't come with a built-in measuring device that I'm aware of, it's a matter of using a 3rd party device, and they all seem to use their own methods. Regardless, all 3 figures here follow the standard 7.5 heads rule of realistic proportions. Everyone is not built exactly the same of course.

file_9dcb88e0137649590b755372b040afad.jp



AmbientShade posted Fri, 02 January 2015 at 6:17 PM

here's a side profile with Dusk and several of the other Poser guys. A body scaling to 95% or so puts him in the standard range. Ryan is pretty short for a guy, IMO.

file_4c56ff4ce4aaf9573aa5dff913df997a.jp



Ghostofmacbeth posted Fri, 02 January 2015 at 6:46 PM

The whole scaling thing is because Poser changed the scaling size a number versions back and many people didn't want to redo a ton of content so went with the old scale.



PrecisionXXX posted Fri, 02 January 2015 at 9:10 PM

Or in other words, if I think M4 is too tall, too big, Dusk isn't where I want to look.  But I doubt if you'll find many 6'4" men out of proportion with the national average in the midwest, as that happens to be where I've spent all but seven years of my life.  Unless you're extending the midwest down further south than I normally think of being midwest.  I know one of my uncles moved further south, many years ago, and he was considered a shrimp, at 5'11".  Clothes  that I'd want to use are in short supply anyhow, I might just be adding to the frustration.  I got plenty of time to think, being out of free money at the time.

Doric.

The "I" in Doric is Silent.

 


Ghostofmacbeth posted Fri, 02 January 2015 at 9:45 PM

Why can't you change the size of the figure?



AmbientShade posted Fri, 02 January 2015 at 10:33 PM

Here's a shot of Dusk scaled to 96%. He fits in pretty decently with Simon and M4's size. Mostly M4 as Simon is a bit on the scrawny side comparatively.

file_38b3eff8baf56627478ec76a704e9b52.jp



PrecisionXXX posted Sat, 03 January 2015 at 8:30 AM

Why can't you change the size of the figure?

The size of the figure isn't a problem, he can be dialed down.  It's how well the clothing is going to follow the scaling, and HW didn't show me anything I'd use for what I want.  I'd have to use all 3rd party stuff, and that might not scale the same and still work.  But,later.  As I already said, I'm recovering from a CC spree that maybe wasn't too intelligent and there's nothing left in the entertainment pot. 

Shane, I normally scale down M4 to about 95%, then he seems to work better, V4 to closer to 90%.  The daz figures are all too tall to look right to me.  YMMV.

Doric.

The "I" in Doric is Silent.

 


false1 posted Tue, 06 January 2015 at 5:18 AM

Here's a shot of Dusk scaled to 96%. He fits in pretty decently with Simon and M4's size. Mostly M4 as Simon is a bit on the scrawny side comparatively.

file_38b3eff8baf56627478ec76a704e9b52.jp

Dusk seems to have a better legs to torso proportion than M4, longer legs. M4 looks kinda like an ape in comparison. Still don't know why people would be caught up with his height. Scale him down and increase his head size slightly, or use the "petite" dial (or whatever it's called) to change his height.

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EClark1894 posted Tue, 06 January 2015 at 5:51 AM

To be honest, I never really like M4 anyway. To me he always seemed like a step backwards in looks and technology. I actually preferred to use M3, who looked like a dork or nerd, but that's usually the look I was going for anyway.




PrecisionXXX posted Tue, 06 January 2015 at 9:09 AM

I don't like M4 in the default state, but use him with the Nicolas morph.(Sharecg)  The K4/M4 mixer applied, I can scale him where I want him and have the clothing still fit pretty well.  Dialing him to about .1 K4 gives pretty close to what I think looks right for an adult figure.  To use Dusk, I'd have to dial him to about 90%, and I'm pretty sure there would be issues with clothing.  Future thought anyhow, not bad enough I went on a wild spree last month, now other things are deciding they need to be replaced and are refusing to work. Figures.

Doric

The "I" in Doric is Silent.

 


ssgbryan posted Tue, 06 January 2015 at 11:36 AM

Or in other words, if I think M4 is too tall, too big, Dusk isn't where I want to look.  But I doubt if you'll find many 6'4" men out of proportion with the national average in the midwest, as that happens to be where I've spent all but seven years of my life.  Unless you're extending the midwest down further south than I normally think of being midwest.  I know one of my uncles moved further south, many years ago, and he was considered a shrimp, at 5'11".  Clothes  that I'd want to use are in short supply anyhow, I might just be adding to the frustration.  I got plenty of time to think, being out of free money at the time.

Doric.

Less than 4% nationally.  In the US, the average male is 5'10 & the average female is 5'4", & slightly less (less than 1") elsewhere. Using the Sizing Apparatus (available here)  Dusk is 6'5.7" (using 1PNU=8 Feet scale AKA the Poser 5/DS scale)  Using the horribly named petite morph will dial Dusk down to 5'9.  After that, it is off to play with the scaling morphs, which means I won't be using him as much as I had hoped.

Clothing doesn't have to be an issue - you have 2 choices, Fitting room (if you have Poser 2014) and/or Xdresser (if you don't).

Reality is, if you are going to use male figures, you have to learn to do more than Load, Conform "Make Art".  Which is not a bad thing.



lkendall posted Wed, 14 January 2015 at 3:54 PM

Dusk is one of the most Poser compliant figures I have ever tried.

For individual body parts, Dusk scales better than any figure since M3/V3. And, he is weight mapped. I shall have to try Dawn.

Dusk desperately needs some bump/displacement maps to break up the smoothness of his vinyl skin. He needs some more textures. He also needs some more morphs (though I have been able to disarrange his basic distracting facial look).

 I think the things presently available for the figure (most of which I bought) make him a fairly good value. More please.

LMK 

Probably edited for spelling, grammer, punctuation, or typos.


moriador posted Wed, 14 January 2015 at 5:26 PM

Dusk is one of the most Poser compliant figures I have ever tried.

For individual body parts, Dusk scales better than any figure since M3/V3. And, he is weight mapped. I shall have to try Dawn.

Dusk desperately needs some bump/displacement maps to break up the smoothness of his vinyl skin. He needs some more textures. He also needs some more morphs (though I have been able to disarrange his basic distracting facial look).

 I think the things presently available for the figure (most of which I bought) make him a fairly good value. More please.

LMK 

He actually has bump maps, but for some reason the materials that come with him, don't seem to apply them.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.