vilters opened this issue on Dec 26, 2014 · 35 posts
vilters posted Fri, 26 December 2014 at 5:10 PM
Playing with my Roxie-Dressed outfit available here in freestuff, I noticed that the default Roxie skin (left) is too saturated too "matte".
So I made a new skin shader using the same default Roxie Textures. (Middle and right figure)
Hope you like it.
The HSV node : This desaturates the default Roxie texture to 0.9 and increases value to 1.1
Displacement : Is a Blender node that Blends some Turbulence with a Black and White inverted grey scale image coming from the diffuse texture through a Math-Functions node.
This gives more displacement in dark area's like brows, and less displacement in paler area's.
Alternate specular : Is a Blinn node using a Blender to mix some Turbulence with the Diffuse texture to create the Blinn/Specular.
Here again, using the texture in the Reflectivity channel to get less specular in dark area's like the brows.
Hope you like, Tony
Displacement is a Blendefe
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
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