Cybermonk opened this issue on Jan 16, 2015 · 6 posts
Cybermonk posted Fri, 16 January 2015 at 9:25 PM
Hey Blender peoples. It's kind of quiet in here so I thought I'd throw this in. You know greebling (or detailing) things like space ships can be time consuming and monotonous. So I thought I'd try using the particle system hair emitter to speed things up. I know it's pretty rough looking but for just 10 minutes work you can see how it can magnify your effort.
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"The true sign of intelligence is not knowledge but imagination".
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RobynsVeil posted Sat, 17 January 2015 at 5:08 AM
Pretty cool, CMonk! :)
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Lobo3433 posted Sat, 17 January 2015 at 9:16 AM Forum Moderator
That does look really cool thanks for sharing
Lobo3433
Blender Maya & 3D Forum Moderator
Renderosity Blender 3D Facebook Page
HMorton posted Wed, 21 January 2015 at 5:46 PM
Great work, Cybermonk! Love these kinds of heavily complex objects, with lots of geo. This reminds me, a while ago I recall seeing a banner advertisement on this site for a really amazing greeble tool that allowed you to add tons of complex geometry to any object with just one click. I think it was for a different software, but the results it gave were just crazy. I can't remember the name...
Edit: Oh, wait a minute! I found it in my bookmarks! Here's the one I mean...
Yeah, it's only for 3dsmax (of course), but ever since seeing it, I had been on the hunt for something similar for Blender. I thought there MUST be something like that out there in the python addons or something. But I haven't found anything to the day. This is something the Python guys should consider working on! It would really be a useful addon, and make stuff like this a lot easier.
Anyway, GREAT WORK!
Lobo3433 posted Wed, 21 January 2015 at 9:53 PM Forum Moderator
Great work, Cybermonk! Love these kinds of heavily complex objects, with lots of geo. This reminds me, a while ago I recall seeing a banner advertisement on this site for a really amazing greeble tool that allowed you to add tons of complex geometry to any object with just one click. I think it was for a different software, but the results it gave were just crazy. I can't remember the name...
Edit: Oh, wait a minute! I found it in my bookmarks! Here's the one I mean...
Yeah, it's only for 3dsmax (of course), but ever since seeing it, I had been on the hunt for something similar for Blender. I thought there MUST be something like that out there in the python addons or something. But I haven't found anything to the day. This is something the Python guys should consider working on! It would really be a useful addon, and make stuff like this a lot easier.
Anyway, GREAT WORK!
Hi HMorton There was a script called Discombobulator that created random geometry similar to what Cybermonk has accomplished but seems it is no longer being developed and last working version that I know off which was only 3/4 complete was as a add on for Blender 2.63 or 2.65. But another method of doing ti is described in this video tutorial http://www.blendtuts.com/displacement_uvs_sculpt have heard some have been able to reproduce similar effects but it truly depends on which workflow you would rather follow. I have watched this video a couple of times but have yet to reproduce something I would be happy with. But thought I would share in case you wanted to look into it.
Lobo3433
Blender Maya & 3D Forum Moderator
Renderosity Blender 3D Facebook Page
zandar posted Sun, 25 January 2015 at 8:24 PM
I love your greeble. There are many ways to complete a greeble object in Blender 3D. I like what you do here. I have also used displacement maps. I know there are addons for greeble, but I have not used them. I try to create my own Python for this soon.