AsteroidLady opened this issue on Jan 27, 2015 · 5 posts
AsteroidLady posted Tue, 27 January 2015 at 1:30 PM
Looks normal in zero pose. It's Michael 4 with a lot of morphs. I suspect M4 Enhanced is the problematic set since it is so piece-y, has anybody else had problems like this?
RHaseltine posted Tue, 27 January 2015 at 2:07 PM
Have you used any of the sale-adjustment morphs?
AsteroidLady posted Tue, 27 January 2015 at 3:01 PM
Not sure what you're referring to. I made the legs shorter by using "legs longer" from Morphs++ set at a negative value. Mostly I used Morphs++ and M4 Enhanced, I was trying to reshape the hips and thighs, but it I change one of them with the Enhanced morphs I have to change the adjacent body parts to fit, and it's tricky to make them fit together while retaining the shape I want for each of them. I thought I finally got it, but I morphed him in zero pose and didn't know what would happen when I posed him. I did use some things that were intended for V4 (Vittorio male morphs) but they are set very low, and when I changed them in the bent knee pose it didn't fix it.
Male_M3dia posted Tue, 27 January 2015 at 3:38 PM
I believe the legs longer morph is the culprit. That and the arm length dial use tri-axis scaling (scaling on x, y and z) to accomplish making the leg longer and shorter. I would try to manually set the scaling on one axis of the legs and see if that works.
AsteroidLady posted Tue, 27 January 2015 at 6:34 PM
Thanks, didn't help though, I tried setting it back to 0 and it still does the same thing. Trying to figure out if I used any other scaling morphs that I forgot about.