LuxXeon opened this issue on Jan 28, 2015 · 24 posts
LuxXeon posted Wed, 28 January 2015 at 7:39 AM
Hi, everyone. Tonight, I began my continued homage to the master furniture artist, George Nelson, by poly modeling one of his most popular designs; the elegant and whimsical, Coconut Chair. In the world of contemporary, artistic home decor, it's hard to beat designer George Nelson. He was a master of modern simplicity and elegant form. His Coconut Chair may be one of his most iconic pieces. For those unfamiliar with this piece, here are some reference materials:
Simple Blueprint:
Clearly, the shape of this chair is quite simple to reproduce in 3D. In fact, there are many artists who have already created replica CG models of this chair, which is why I was hesitant to work on yet another. However, after releasing my last Nelson project, the Marshmallow Sofa, I was inspired by the positive feedback of that freebie, to model this classic work of art.
I started with a simple plane with 22 segments, and shaped it according to the coconut slice wedge with simple FFD (free form deformer) and some modifiers. This, ultimately, became the starting point for both the thick, upholstered cushion and the lightweight plastic shell. The legs were created, as expected, with bezier splines, converted to polygons, and further refined.
Here's some wireframes so far, after about 30 minutes of modeling:
As you probably guessed by the 100% quad topology, this will end up being a subdivided model. The cushion and "plastic" shell will need some parallel support loops, and extra edges to prepare for subdivision smoothing. I'll also need to incorporate some bevels, as I plan to model in the creasing and stitching detail of the cushion as well. My self-imposed poly limit for this model will be somewhere around 15-20k quads. Currently, in it's low poly base form, it's about 3200 quads.
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