vilters opened this issue on Jan 30, 2015 · 10 posts
vilters posted Fri, 30 January 2015 at 8:13 AM
A common issue when building conforming clothing is skin poking through the clothing when bending the figure at the joints. Collars, elbows and knees.
In this example we build a combat pants for Roxie.
Preparation : Study how and where the collar, elbow and knee joints bend, and how the figure geometry copes with the bend.
The building of the pants : Critical area's here are the back of the hip and the knees.
So from the very start of the build we "add" extra geometry on the strech area's.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!