Forum: Poser - OFFICIAL


Subject: Tutorial : The correct object file import - export options in Blender to create

vilters opened this issue on Jan 30, 2015 · 17 posts


vilters posted Fri, 30 January 2015 at 5:01 PM

Poser comes with obz files.
So first you"ll have to unzip the "figure.obz" to a "figure.obj"

Example : Expand P10Roxie1.1.obz into MyOwnRoxie.obj  (never use the same names to avoid accidently overwriting something)

Open Blender and delete the cube.
Goto => File => Import => Wavefront obj => and navigate to your own : MyRoxie.obj
In the import options use the settings from the LEFT picture.

file_d1f491a404d6854880943e5c3cd9ca25.jp
On the numerical keypad push, 5, then 1, then period, and you are ready to go.

In the edit mode and in the Sculpt mode, bu sure to have "X" symmetry checked ON.

You are moprhing => You can NOT add or delete a vertex, edge or polygon; You can only "move" or displace them.

When you want to create asymmetrical morphs, do them in a seperate object file, or do them at the very-very-end.

When ready?
Goto => File => Export => Wavefront object file and use the settings from the RIGHT picture.
Give your object file a NEW name, and save to your working runtime.

Open Poser
Load Roxie
Goto => Figure => Load Full Body Morph and navigate to your object file
A new master dial is created in the Roxie body actor.

 

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!