Boni opened this issue on Feb 06, 2015 · 14 posts
Boni posted Fri, 06 February 2015 at 7:11 PM
I recently saw a thread here that had an interesting tip on texture maps. Basically (if I recall correctly) it said that we use larger texture maps than a necessary for a decent render. I cannot find the thread or post. But was wondering if someone in the know could elaborate. I stumbled on a set of texture maps that were given away as freebies to create commercial or personal characters ... they are 1095 x 1095 ... and I've been creating a large variety of international characters ... using bumps and specular maps from other sets and base mats from these smaller ones and it seems to work ... and reduce render time. Am I significantly reducing the quality of the character by doing this? I plan on fine-tuning these characters for the marketplace.
These are samples using the lower size maps.
As usual I appreciate all the help I can get.
Boni
Boni
"Be Hero to Yourself" -- Peter Tork