vilters opened this issue on Feb 08, 2015 · 22 posts
vilters posted Sun, 08 February 2015 at 6:21 PM
** Rex and Roxie come with only one SM/Poser texture and lots of material zones.**
To rework those textures, one has to maintain the color balance between the head and body texture in your 2D application. (As for most multi map figures)
So? Off we went to the study board. LOL.
The purpose of this tutorial is the make the most out of these texture with the least amount of trouble and work in
the material room, but it takes some preparation, so here we go:
Merge the head and body texture.
We used Corel Paint Shop Pro, but any 2D paint app can do the same.( Gimp, or Photoshop)
Load both textures in your app, and merge them together in one single 8192x4096 png. (Head on the left, body on the right as in this example.)
Save this texture. Extra tip: For end quality, it helps if you sharpen the texture once.
Your texture should look something like this.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!