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3D Modeling F.A.Q (Last Updated: 2024 Nov 24 8:50 pm)

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Subject: Is it worth it to learn modelling?


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LuxXeon ( ) posted Sat, 28 March 2015 at 6:57 PM

Daz isn't a modeling application, is it?  I haven't used anything Daz related for years, but the last time I looked at their main studio product, it was basically a staging software, intended to arrange props and characters easily for rendering.  There were no actual modeling tools in the package as I recall, aside from some primitive objects like a cube, sphere, cylinder, etc.  Daz owns a software package called Hexagon, which is a nice little polygon modeling application for people interested in learning to model.

As for terms or language, it all depends on what you mean.  Modeling terminology consists of many phrases and concepts which may differ from what is offered in software like Poser or Daz, because they aren't modeling applications.

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Flyingnerd ( ) posted Sun, 29 March 2015 at 10:11 AM

Thanks for the info. All of it is new seems fun to do so far. I've already learned to no try to rush the process and jump ahead; made those purchases and am now finding that I have figures that do not work in DAZ because they're Poser only, etc.

I'm working at creating scenes right now while I build a solid knowledge base for modeling. While I am not an expert on DAZ, it does seem to be a story builder type of application. I found a few shapes that I can create and shape. I have been working on an Orion Cruiser from the Star Trek TOS era that had been incorporated into a game  called Star Fleet Battle, created by a dude in TX named Stephen V. Cole. The game is still a seller. This Cruiser is not so difficult because it is made from basic shapes. My thoughts on this are that by creating the ship start to finish I can better understand why colors, textures, and shading do what they do on a model when I try to apply them. 

Yes, the different software mfrs have their own set of rules and language and that has been a hurdle; what is industry wide and what is proprietary in nature. This will be a slow learning curve hobby as I learn what programs are better for what purpose, and so on.


maxxxmodelz ( ) posted Sun, 29 March 2015 at 1:13 PM

You can pretty much rest assure that any terms you find in a polygon modelling software are almost all universal.  Once in a while they change up terms slightly, but you can move between modelling software, and understand what the tools are.  Poser and Daz Studio are different animals.  Like luxxeon said, they are staging or director's software, where you set up scenes with pre-existing objects, and render them.  The terms they use in Hexagon are the same in almost all poly modelling software.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


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