davidstoolie opened this issue on Feb 16, 2015 · 54 posts
davidstoolie posted Mon, 16 February 2015 at 1:15 PM
I'm learning to model in Blender. It's fun, and I'm progressing. But I am wondering out loud, is it worth my time to learn to model with polygons, or should I instead just focus on learning to sculpt really good, then just use retopology to make it into quads? Seems like anyone can do that, but learning to model in polygons from the start is the hardest thing. I think they call it poly modelling, or box modelling, or whatever techniques. The point is, am I just wasteing my time here learning to do it that way? Seems like sculpting and retopology are what the pros do more now, and there's less of actually creating models from a box or polygon these days. Everyone seems to just block out a model in sculpt application, then just "draw" polygons over it, like tracing or paint by numbers so to speak.