digitani opened this issue on Feb 19, 2015 · 28 posts
digitani posted Thu, 19 February 2015 at 8:20 PM
Hey all,
I finally got some time to work on some cel-shading this weekend, and I have a script to share with you. I love Bagginsbill's LLToon material, since it provides the level of control that I need for cel-shading. I made a version of that with defaults set to replicate the style of shading used in anime and called it LLAnime, which I have shared before, but there was still a problem. It just took too long to apply the material to all of the objects in my scene, to get a totally cel-shaded scene. So, I wrote a script that will cel-shade everything in the scene with LLAnime. It also preserves the original Diffuse and Specular channels by making them values/inputs to LLAnime. My post on 3DAnimeStudio describes in a little more detail:
http://3danimestudio.com/script-to-easily-cel-shade-everything-in-poser-scene/
Please read my caveats in that post, though, since the script is still kind of raw and unfinished. You will need to download LLAnime and install it in the right place. After writing all of this, I see that I need to create a zip, but I don't have time now.
You can download the script from that page. I would love to hear if anyone tries it out, and I would love to see your pictures.
OK, have fun guys, and thanks again to Bagginsbill for LLToon!
Check out my website: http://www.digitani.com