Forum: Poser - OFFICIAL


Subject: Morphtargets and bones/bodyparts

ARCHITECT opened this issue on Feb 22, 2015 ยท 4 posts


ARCHITECT posted Sun, 22 February 2015 at 10:25 AM

Hi.

I've made this collar for V4 in 3DSMax; The movment is working fine altough I had to set some limits but I've found no problems so far.file_0336dcbab05b9d5ad24f4333c7658a0e.jp

You can see on the nect screenshot that the "ring" on the chin (uses a single bone attached to the head and weightmapping for "x-rotate" is following the movment of the head properly.

file_a8baa56554f96369ab93e4f3bb068c22.jp

The problem is: When I use some of the morphtargets for Victoria (e.g. "open mouth wide") the ring won't follow the morphtargets while the body of the collar will follow every single morph and/or bodymorph. Is this a standard behaviour of poser and a limitation of "extra-bones" or is there a trick in applying the mt's to a conforming cr2?

file_5f93f983524def3dca464469d2cf9f3e.jp

M.