pumeco opened this issue on Mar 06, 2015 · 5 posts
pumeco posted Fri, 06 March 2015 at 9:05 AM
Thought I'd have a play with DAZ Studio due to it having an FBX Exporter, but it seems to be broken. This is a Genesis figure exported as FBX and imported into the latest release of Unreal Engine 4.
Does anyone have two screenshots, one of the correct settings to use in DS when exporting, and another for UE4 when importing?
I've tried all sorts of combinations, but as can be seen in the screenshot, I'm having a problem getting it to look right in UE4, keep getting a bunch of spikes and holes etc. Any help on this appreciated.
provencial posted Fri, 06 March 2015 at 9:21 AM
If I remember correctly, the problem is the selection for the models IK rootnode in Unreal, try selecting a different ik point as the models root.
pumeco posted Fri, 06 March 2015 at 10:12 AM
Cheers, Provencial, but can you tell me where in UE4 I need to access that option to change it?
Sorry for the noob question, but UE4 is still very new to me :-)
provencial posted Fri, 06 March 2015 at 1:26 PM
Sorry, I don't remember. It's been awhile since I did anything in Unreal, but from the image it looks like the exported models rootnode is above the character rather than the hip like it should be.
AutoDesk has a free .fbx converter which can help correct some export issuses, you can download it here...
http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=22694909
Try viewing the model and animations and convert to a newer fbx version with the tool first.
Also this forum is great when it comes to finding answers to Unreal... https://forums.epicgames.com/forum.php
Sorry I could be more help, good luck!
pumeco posted Fri, 06 March 2015 at 6:03 PM
Thanks for that, but sadly, no luck. It imported looking exactly the same, and to be honest I'm amazed it imported at all, cause the latest version of FBX export in the utility isn't the newer type required by UE4.
Will take a look at that forum.