pumeco opened this issue on Mar 06, 2015 · 5 posts
pumeco posted Fri, 06 March 2015 at 9:05 AM
Thought I'd have a play with DAZ Studio due to it having an FBX Exporter, but it seems to be broken. This is a Genesis figure exported as FBX and imported into the latest release of Unreal Engine 4.
Does anyone have two screenshots, one of the correct settings to use in DS when exporting, and another for UE4 when importing?
I've tried all sorts of combinations, but as can be seen in the screenshot, I'm having a problem getting it to look right in UE4, keep getting a bunch of spikes and holes etc. Any help on this appreciated.