Lobo3433 opened this issue on Mar 06, 2015 · 66 posts
Lobo3433 posted Fri, 06 March 2015 at 11:51 AM Forum Moderator
We have a such a knowledgeable community here and it was suggested recently that we should have a Tips & Trick sticky so you can share gems you have found with the rest of the community I will start the thread off with a recent Tip & Trick added by Cybermonk Orientation Trick
Lobo3433
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heddheld posted Fri, 06 March 2015 at 1:56 PM
think LuxXeons bridge tool should be here too
http://www.renderosity.com/mod/forumpro/?thread_id=2888517
if nothing else it taught me to hit F6 and see if it has options ;-)
mine would be add the backslash "" as a shortcut for simple subD
keppel posted Fri, 06 March 2015 at 7:36 PM Online Now!
Lobo feel free to delete this post once read but before we get to many tips and tricks added to the thread it might be helpful to establish some ground rules in your opening post. Make the distinction that this thread is for a Tip/Trick/Hint and not a tutorial like "How to model a rocketship". I would also suggest that in the first line of any new post that the nature of the tip is identified first and then the tips description. This would make it much easier to scan through once the thread starts to roll over to many pages.
For example the opening first line of a post could be:
Modeling - Using the Bridge Tool
Particles - Gravity Settings
Nodes - Organising the Node Tree
My thoughts for your consideration.
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Lobo3433 posted Sat, 07 March 2015 at 2:20 AM Forum Moderator
We have a such a knowledgeable community here and it was suggested recently that we should have a Tips & Trick sticky so you can share gems you have found with the rest of the community I will start the thread off with a recent Tip & Trick added by Cybermonk Orientation Trick
as was pointed out by keppel I should have considered laying down some ground rules for this sticky to work Yes you should be only posting Tips Tricks and Hints this is not a tutorial thread. There is another Sticky with informational links that also includes some Tutorial links. I will look into a submission format that would be helpful to search for and include some key info that should perhaps be included in a Tips Trick and Hint post Thanks for pointing this out Keppel
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pauljs75 posted Mon, 09 March 2015 at 10:15 AM
Here's a quick tip. Probably well known, but going to try anyways.
Holding down control during a move/rotate/scale operation temporarily toggles snapping. (Typically controlled by the magnet icon.) And this snapping also works along with XYZ constraints during those operations. So if you have snapping set to nearest face instead of the starting grid setting, you could snap something like a glass onto the top surface of a table while moving it along the Z-axis. Likewise if you have snapping toggled on by the magnet, pressing control temporarily gives you free movement.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
Lobo3433 posted Mon, 09 March 2015 at 10:54 AM Forum Moderator
As previously suggested to help group the tips, tricks into categories that would be more search friendly once this thread starts to accumulate pages consider when submitting a tip or trick that you format your submission as following.
In your first Sentence or Title
These are just examples
Modeling: bridge tool trick
UV Mapping: keyboard quick keys
And so forth thanks to Keppel for suggesting this
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keppel posted Tue, 10 March 2015 at 6:53 AM Online Now!
Outliner - Drag and Drop Parenting
In the Outliner drag any object in the Scene list onto another to set as parent, the tool tip "drop to set parent" will be displayed. To un-parent drag any child object to the bottom of the Scene list, the tool tip "drop to clear parent" will be displayed.
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keppel posted Tue, 10 March 2015 at 7:13 AM Online Now!
User Interface - Create a Floating Window
You may already know that dragging on the diagonal lines in the top right corner of a Blender window will create a new interface window. If however you hold the "Shift" key down when you create a new interface window it will become a floating window instead. If you have a dual monitor set up it is especially useful as you can create a Blender session that spans both monitors by dragging the floating window across to the second monitor. This set up is not persistent and will not save if you press Ctrl+U.
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LuxXeon posted Fri, 20 March 2015 at 6:54 PM
Modeling - Access Precise Mesh Information In Edit Mode
Select an object in your scene, and acquire useful information about it quickly in the viewport, by accessing the Mesh Display roll-out of the Properties Panel ( Hotkey N). Some of the quick technical information you can access about your object includes Face, Edge, and Vertex Normals Direction (useful for orientation of your polygons), Edge Angles and Length, Face Area, and Face Angle. This information can be invaluable for precision modeling, and overall success in performing many modeling operations on your mesh. For example, the face area information can be used to identify faces which can be selected by the Select Similar Area tool; and the edge length feature is very useful for modeling mathematically, with precise rotation, or for creating very predictable and non-self-intersecting bevels on dense topology.
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pauljs75 posted Mon, 23 March 2015 at 12:15 AM
General interface usage - selecting or finding things quickly
The commands for Select All (A), Box Select (B), Paint Selection (C), and Center to Selection (Numpad .), aren't just good for 3D window or 3D editing. They may also work in various menus and screens in Blender. So if you want to select a lot of files for an image sequence you can box select them, likewise if you want to quickly find where your selected mesh is in the outliner, then hover your mouse over the window and use center to selection.
There may be some other selection related hotkeys, but these are definitely handy to start out with.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
Lobo3433 posted Fri, 27 March 2015 at 10:31 AM Forum Moderator
Node editor adding detail nodes
I came across this sort of combo tutorial and Tip thought I would share it. I had never considered using just the node editor for adding detail with out actually modeling it into the actual mesh so this was a really interesting way of doing it with out having to add more polygons to the mesh
https://www.youtube.com/watch?v=X7YUSdWDPZs
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Lobo3433 posted Sun, 15 November 2015 at 7:57 PM Forum Moderator
This should Resurrect this thread
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keppel posted Fri, 18 December 2015 at 12:57 AM Online Now!
User Interface - Assign Hotkeys to each sub-element mode.
After you bring up the selection menu with CTRL+TAB, simply highlight the mode you want, then right-click on it. This will bring up another menu, which will allow you to assign a hotkey. Simply put your mouse over the box, and type the key you want to assign it to. Again, I used 1, 2, 3, which overwrote switching between layers. So as long as you don't switch layers constantly during every modeling session, this shouldn't be a problem. Finally, once your hotkeys are set, you need to save the Preferences, or it will not retain them when you close the software. So go to File>Preferences> and click on Save. *Credit to LuxXeon for this tip.
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Lobo3433 posted Fri, 18 December 2015 at 10:00 AM Forum Moderator
Thank you for sharing this keppel
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Lobo3433 posted Wed, 13 January 2016 at 4:45 PM Forum Moderator
Came across this and worth while tip for beginners and as a learning some modeling fundamentals "Easy way to create a sphere with all quads and no poles" https://youtu.be/Y64W7OeiqE0
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TruForm posted Sat, 06 February 2016 at 9:24 AM
Selecting an Edge Loop (a ring-like set of vertices) Hold ALT while right-clicking between any 2 vertices and it'll select the entire continuous set E.G Add a sphere and try this to see the function
Copy and paste values without clicking Blender supports copying values (even colours) without you having to click in the entry field, select all, copy it... Just hover the mouse over a value and press CTRL+C, go to the entry field (the box where you type stuff, if you didn't know) that you intend to paste this value, hover over that and press CTRL+V It's there! Same procedure for copying colours- in fact, even easier, colours can be dragged from one spot to another to copy their values
Zoom in to any area In the 3D view, Press SHIFT+B and draw a square around the part you want to zoom in to. Watch it go If you get lost just press the HOME key on your keyboard or SHIFT+C
Lobo3433 posted Thu, 25 February 2016 at 1:19 PM Forum Moderator
Blender Tutorial - Hard and Soft Edges Not so much a tutorial but pretty useful Tip and trick for Hard and Soft Edges
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LuxXeon posted Thu, 25 February 2016 at 5:39 PM
Precision Modeling To Scale (Real World Units).
In your Scene Properties tab, choose between either Metric or Imperial units. By default, Metric will use Meters as the base unit of measure, but you can work with much smaller metric units as well by adjusting the Scale parameter. Just do a Google conversion for Meters to whichever metric unit you wish to work within your scene, like millimeters, then adjust the scale accordingly. For example, we know that 1 Meter = 1000 Millimeters, so if you adjust the Scale parameter to 0.001, your Blender scene units will now become Millimeters because you have reduced the default by 1000x. You can verify this is true by tapping N to bring up your Properties panel, and checking the dimensions of the objects in your scene; they should be measured now in Millimeters (mm). As yet another example, the default cube in a Blender startup scene is 2m if you switch to Metric scene units. Changing the scale to 0.001 will change that dimension to 2mm in the Properties panel.
Modeling in mm is most useful for 3D printing, especially if you want to upload models to Shapeways. Just keep in mind that not all the modeling tool properties in Blender will obey the Metric scene units in their parameter display, so be mindful that things like beveling should be done with a modifier, if you need precision in that regard.
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Lobo3433 posted Mon, 23 May 2016 at 8:05 PM Forum Moderator
Just posting to keep this thread on front page do post your tips and tricks to this thread
Thanks in advance
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Lobo3433 posted Wed, 18 January 2017 at 11:15 AM Forum Moderator
If you have some neat cool tips and or tricks that would benefit the forum this is the thread to post them in this thread is not a tutorial thread but for tips and information that would come in handy to new and old alike
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Lobo3433 posted Tue, 09 May 2017 at 1:16 PM Forum Moderator
If you have some neat cool tips and or tricks that would benefit the forum this is the thread to post them in
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EClark1894 posted Sat, 03 June 2017 at 2:17 PM
Lobo3433 posted Sat, 03 June 2017 at 5:55 PM Forum Moderator
EClark1894 posted at 6:54PM Sat, 03 June 2017 - #4306625
Hot tip!!! Blender works a lot better if your computer is turned on. )
Alrighty then never thought of that one
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Lobo3433 posted Thu, 15 June 2017 at 9:45 PM Forum Moderator
Since this topic still does come up often I figured it would be good for me to add this archived thread to this list of tips and tricks. This thread focus on using the mcasualsdazscripts3/teleblendforposer scripts to import from Poser to Blender there is allot of useful information that many from the community contributed to this thread but do understand this was workarounds and different tricks to get it to work and still required tweaking
https://www.renderosity.com/mod/forumpro/?thread_id=2874765
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Lobo3433 posted Mon, 11 September 2017 at 11:15 AM Forum Moderator
Bumping this thread back up to Sticky Status
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incantrix posted Tue, 28 November 2017 at 5:54 AM
Hi Everyone Was working with fluids lately and came across this reference and thought it may be useful to others.
Incantrix
Lobo3433 posted Tue, 28 November 2017 at 9:32 AM Forum Moderator
incantrix posted at 10:32AM Tue, 28 November 2017 - #4318767
Hi Everyone Was working with fluids lately and came across this reference and thought it may be useful to others.
Incantrix
Thanks for sharing this
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heddheld posted Wed, 29 November 2017 at 3:13 AM
wow that's a huge list ..........is things on there I never heard off
thanks for sharing
Miss B posted Wed, 29 November 2017 at 11:57 AM
I have to agree, and just went and bookmarked it, as it's a good reference.
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Lobo3433 posted Sat, 16 June 2018 at 9:38 AM Forum Moderator
Bringing this thread back to the top of the forums allot of useful info in this thread
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Miss B posted Sat, 16 June 2018 at 1:22 PM
Lobo3433 posted Sun, 24 June 2018 at 10:48 AM Forum Moderator
**How to use Basic Texture Maps for Realistic Materials in Blender ** adding this one since it is sort of both tutorial and tips
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Miss B posted Sun, 24 June 2018 at 9:57 PM
Oh that looks very interesting Lobo. Thanks for posting the link.
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Lobo3433 posted Mon, 25 June 2018 at 9:22 AM Forum Moderator
Want to stay on top of this thread and the other so they dont disappear lol
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Lobo3433 posted Mon, 02 July 2018 at 3:32 PM Forum Moderator
Informative Video and article if you are interested in modeling for VR
Creating 3D Assets for Virtual Reality
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Lobo3433 posted Mon, 16 July 2018 at 11:44 AM Forum Moderator
New short tutorial by CG Masters
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Lobo3433 posted Mon, 30 July 2018 at 10:41 AM Forum Moderator
Found these and thought they might be of use to the community
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Miss B posted Mon, 30 July 2018 at 10:48 AM
Ohhhh, I'm especially interested in that ZBrush to Blender mini tutorial. Thanks for the link Lobo.
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Lobo3433 posted Mon, 30 July 2018 at 10:43 PM Forum Moderator
Miss B posted at 11:43PM Mon, 30 July 2018 - #4333938
Ohhhh, I'm especially interested in that ZBrush to Blender mini tutorial. Thanks for the link Lobo.
Your welcome Miss B those did jump out at me as well since I now have Zbrush as well
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Lobo3433 posted Mon, 05 November 2018 at 9:40 AM Forum Moderator
Caustics water texturing using Cycles in Blender
A written tutorial on how to create a water effects using Caustics looks very informative
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Miss B posted Mon, 05 November 2018 at 8:30 PM
Lobo3433 posted Tue, 06 November 2018 at 9:04 AM Forum Moderator
I saved it out and added to my growing tutorial list on my HD
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Miss B posted Tue, 06 November 2018 at 11:45 AM
I'll probably be adding it to my ongoing list of Blender goodies at HW.
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Lobo3433 posted Tue, 19 March 2019 at 9:31 AM Forum Moderator
Here is a good one which would be helpful to all Blender users
All Blender 2.8 modifiers explained
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Miss B posted Tue, 19 March 2019 at 6:20 PM
Thanks for the link Lobo, I've bookmarked it for future reference.
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Lobo3433 posted Wed, 20 March 2019 at 8:55 AM Forum Moderator
Great Miss B detailed tutorial on the modifiers in 2.8 looked good and sure a refresher for some of us wouldn't hurt either
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Miss B posted Wed, 20 March 2019 at 9:16 PM
OK, one of the folks in my Udemy Blender class posted a link to a YouTube video that I found interesting.
Multiple Object Edit in Blender 2.8
I had responded to someone who didn't now how to edit two objects, and I responded that it can be done by using the "Join" (Ctrl+J) command in Blender 2.79, but wasn't sure if there was another way to do it in 2.8. The OP of the thread said it worked fine and thanked me, and then someone came and posted the above link, which states you don't actually have to "Join" the objects in 2.8 in order to edit them both. I haven't watched the whole video yet. Hopefully others playing with 2.8 will find this useful.
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Lobo3433 posted Thu, 21 March 2019 at 10:28 AM Forum Moderator
Thanks for sharing Miss B I am subscribed to that creators channel he does many good tutorials I like many of the ones he did earlier this past year of using Blender with Substance Painter and even with 3D Coat that were good work flow tutorials
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Miss B posted Thu, 21 March 2019 at 1:03 PM
Good to know Lobo. I'll have to check out more of the videos in that Channel.
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Lobo3433 posted Fri, 22 March 2019 at 10:02 AM Forum Moderator
Yes they are pretty good ones
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Lobo3433 posted Wed, 11 November 2020 at 4:23 PM Forum Moderator
Just posting to update Sticky
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Lobo3433 posted Tue, 05 January 2021 at 7:57 AM Forum Moderator
Bool Tool (updated) + workflow tip
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Miss B posted Tue, 05 January 2021 at 2:43 PM
Thanks Lobo. I can always use more tools and tutorials on how to use them.
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Lobo3433 posted Sat, 20 February 2021 at 3:14 AM Forum Moderator
Blender beginner series No. 61 - Spin tool or curve point
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Lobo3433 posted Sun, 02 May 2021 at 3:34 PM Forum Moderator
Blender Secrets - Painting Texture Masks with Custom Brushes
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Torquinox posted Mon, 03 May 2021 at 10:07 AM
Lobo3433 posted at 10:06AM Mon, 03 May 2021 - #4418207
Blender Secrets - Painting Texture Masks with Custom Brushes
This looks cool. Will watch shortly. Only 42 seconds long?! Well, it does seem worth exploring.
Lobo3433 posted Mon, 03 May 2021 at 10:48 AM Forum Moderator
Torquinox posted at 10:47AM Mon, 03 May 2021 - #4418286
Lobo3433 posted at 10:06AM Mon, 03 May 2021 - #4418207
Blender Secrets - Painting Texture Masks with Custom Brushes
This looks cool. Will watch shortly. Only 42 seconds long?! Well, it does seem worth exploring.
Yes Blender secrets tips are usually only a around a minute long they are quick tips but he actually covers allot in his tips and his is a channel worth subscribing to
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Torquinox posted Mon, 03 May 2021 at 10:57 AM
I see. Sounds good. Thanks Lobo.
Lobo3433 posted Mon, 03 May 2021 at 1:54 PM Forum Moderator
Lobo3433 posted Wed, 08 September 2021 at 9:08 PM Forum Moderator
New Tip & Trick that looks really useful
Copy / Paste Topology for Faster Modeling by Blender Secrets
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Miss B posted Wed, 08 September 2021 at 11:22 PM
That looks interesting Lobo. Thanks for the link.
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Lobo3433 posted Thu, 09 September 2021 at 9:05 AM Forum Moderator
It does never considered something like this especially would come in useful for hard surface modeling
Miss B posted at 9:04AM Thu, 09 September 2021 - #4427007
That looks interesting Lobo. Thanks for the link.
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Torquinox posted Wed, 15 September 2021 at 5:36 PM
That's a cool idea if you have repeating items and if you can apply those items to your under-construction geometry. I am working on a project with repeating structures, but it's natural forms and the result looks better if they're somewhat different from each other. So it's a lot of fun with the knife tool and using Normal mode for scaling and adjustment.
Lobo3433 posted Sat, 18 September 2021 at 3:58 PM Forum Moderator
Trying to refresh position of this thread
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Miss B posted Sat, 18 September 2021 at 4:17 PM
Lobo3433 posted at 3:58 PM Sat, 18 September 2021 - #4427677
Good, as I'm not liking the way this new forum setup has Blender as the last in the list of Software subforums. :frowning:Trying to refresh position of this thread
OHHHH they've changed the emoticons, and you can't "preview" your post before posting!! ~sheesh~
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Lobo3433 posted Sat, 27 November 2021 at 8:09 AM Forum Moderator
Blender Beginners Series by 3DMegaverse who some of you might know as Fugazi1968
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