Forum: Poser - OFFICIAL


Subject: Higher Texture Resolutions in Poser Pro 2014?

MikeMoss opened this issue on Mar 09, 2015 · 10 posts


MikeMoss posted Mon, 09 March 2015 at 10:22 AM

Hi

I just noticed that I can set the texture resolution in Poser Pro 2014 to 16384 instead of the previous 4096 or whatever is was.

Does that mean that I can make textures with resolutions that high and use them in Poser now?

There have been times when I'd like to have had higher quality textures on some items.

I'm surprised that I didn't notice this before, but I just reinstalled in Windows 10 and saw it while setting things up.

Mike 

If you shoot a mime, do you need a silencer?


bagginsbill posted Mon, 09 March 2015 at 10:44 AM

What do you mean use them in Poser now?

I have always been loading 10K or higher textures into my Environment sphere - I can't remember ever having trouble with one. The earliest Poser I still have installed is Poser Pro 2010 and I just tried it again - loaded a 10K by 5K texture no problem.

Maybe there was a limit some time in the past, but I can't find any hard evidence of it. There are tons of people on this forum and others who claim certain things without ever citing their source. I suspect this was one of those misunderstandings that's been repeated endlessly. Probably somebody was talking about OpenGL or something, not Firefly.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


MikeMoss posted Mon, 09 March 2015 at 12:01 PM

Hi

I'm sure at one time the limit was 4096 by 4096 pixels.

I remember getting popup windows saying this texture it too large to apply, and saying it must be smaller then 4096.

I think that was still true in my previous version of Poser which was 9.

I know that in the preview window settings the max you could set the resolution slider no larger then 4096 by 4096.

That's still a fairly large image, 48 Megabytes.

I assumed that was the limit for the texture it could use.

When you say a 10k texture what actual pixel dimension are you talking about?

I have to add that I'm doing video and I'm using the preview render as my final output in large formats and then reducing the size when I put them online.

I save the masters on my computer in HD.

Mike

If you shoot a mime, do you need a silencer?


aRtBee posted Mon, 09 March 2015 at 1:03 PM

the manual says: limit 8192 on various places. The higher values are not referenced at all.

I just loaded a 32.000 x 1024 JPG, and it's succesfully converted to 32bit-EXR in TextureCache for rendering, and it rendered fine.

the preview limit is indeed 16.384. But that's for preview, not for rendering. An OpenGL thing perhaps, or just practical (why does one need a preview resolution that dramatically exceeds monitor capacities?) 

I think the manual is outdated. 

test2: I loaded a 129.000 x 300 PNG. It generates a message on out-of-memory after selection, I click [ok], I select the image again, and all is fine. EXR created in TextureCache of the proper size, and rendering is fine. Same for 65.000 wide images. Same for 33.000 wide images. But 31.000 wide image does not give the message.

I guess 32768 is the message-limit, but you can ignore them: limits are off. Have fun.

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


vilters posted Mon, 09 March 2015 at 4:01 PM

I have been experimenting with 8K textures a lot of time.

For Roxie I made a 16K to 4K texture, no problems. (Glued all existing color diffuse textures together horizontally)

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


MikeMoss posted Mon, 09 March 2015 at 4:15 PM

Hi

I need the high resolution output in Preview mode because that's the way that I output the videos.

And it does make a difference even when reduced, it's like doing an illustration at a much larger size then you are going to reproduce it.

I did commercial illustration the old fashioned way for about 50 years and always worked much larger then the final size.  

The same works with the video, even when I reduce my 1920 by 1080 output to 1600 by 900 it looks sharper then if I output it at that size.

The reason that I don't use Firefly or another render engine is time.

I just output my video clip a few minutes ago, and it took about 10 minutes to output 3090 frames at 1920 by 1080 as opposed to the hours and hours it would take to fully rendered it even at a much smaller size.

I've tested and since I accept the way it looks as part of my technique the results are better using the basic render engine then if I rendered the video in Firefly using a much smaller size to get the time down to anything reasonable.

I have to applaud anyone who has the patience to do even a 5 minute video and render the whole thing at full HD settings.

I'm 76 years old, I don't have the time to wait. LOL

Just to see what happened I used several textures that were 16,000 by 16,000 pixels both for the figure and some of the props and it didn't cause any noticeable slowdown or issues.

Now I'll try redoing some of my figure textures at ultra high res and see if I gain anything in the final result, when I zoom in.

Mike

If you shoot a mime, do you need a silencer?


bagginsbill posted Tue, 10 March 2015 at 6:39 AM

aRtBee: "the manual says: limit 8192 on various places."

Thanks AB- I looked and looked in the manual but my searches for "image size" "texture size" "max image" "largest" etc. all failed because the phrase used was "texture resolutions". I am kind of dumb for not using that phrase, because it's in the title of this thread. Duh. Anyway - the manual is wrong.

Mike: "When you say a 10k texture what actual pixel dimension are you talking about?"

I meant 10000 by 5000 but as you and others explain - there is no actual limit besides what you can hold in memory.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


MikeMoss posted Tue, 10 March 2015 at 7:16 AM

Hi Guys

Thanks for the information.

I always thought that there was a max limit.

The 8,192 figure that you mention is exactly double the 4,096 figure that I thought was the max so I wonder if it didn't say that at one time.  Of course back when I was using Poser 3 or 4 my computer would have choked on an image file that was that large anyway.

My first computer had a 140 megabyte hard drive. LOL

I'll mess around with it now and see what happens.

The added texture size in preview mode is useful for me, because of what I'm doing so I'll see if I can take advantage of it.

Mike

If you shoot a mime, do you need a silencer?


bagginsbill posted Tue, 10 March 2015 at 8:36 AM

Mike - the manual RIGHT NOW for Poser Pro 2014 says 8192 is the limit.

That's what I mean by repeating crap - even in the manual - it's wrong - not true - there is no limit based on pixel dimension.

I understand that there may have been a limit in the past and you think it was 4096 - could well be.

But for as long as I've had a big image, it has worked. Something like 6 years. Maybe more.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


MikeMoss posted Tue, 10 March 2015 at 10:59 AM

Thanks for the information.

I actually posted this in the other message by mistake, I meant to post it here.

I use the excuse that I'm 76 for everything like this now. LOL

But I'll stick it in here too...

I set the resolution in Preview mode to max, and created my video at 1920 by 1080 a total of 3090 frames for this clip.  It only took less then 3 minutes to render the whole clip.

I can tell you that it's come along way from what preview mode was not that many years ago, I have my old videos for comparison.

I think that the max used to be 2024 pixels.

With the increase to 16000 pixels the images look a whole lot better then they did back in those days.

The top image is rendered in Firefly at final render settings, the bottom image is rendered in Preview Mode.

Lucy%20at%20Church%20Firefly%20over%20Pr

 My videos are pretty simple but as you can see for what i'm doing the preview render is pretty good and the time saving is enormous minutes instead of hours.

Mike 

If you shoot a mime, do you need a silencer?