Forum: Blender


Subject: "Simple Deform" not so simple, it seems.

maxxxmodelz opened this issue on Mar 15, 2015 · 28 posts


maxxxmodelz posted Sun, 15 March 2015 at 6:01 PM

The Simple Deform modifier is really strange.  I'm not sure why Twist, Bend, and Stretch are all in the same modifier, but they are, so I'm trying to master this tool. I noticed that the Bend, for example, only works as expected if your object is laying on the X axis.

 I have a long, segmented cube (see attachment), which I wish to bend first, then twist (or vice-versa), but using two simple deform modifiers doesn't do what I want.  In this image, I have managed to bend the object 360 degrees on the X axis. But now I wanna apply a twist along the object, and the results are horrible.  It would be so much easier, it seems, if we could simply select an axis to do the deformations on. I don't understand why this isn't as "simple" as that.

file_9766527f2b5d3e95d4a733fcfb77bd7e.jp

If it's not clear what I'm trying to do here, have a look at Luxeon's recent 3dsmax tutorial. 

https://youtu.be/qVKS5r-xW74

As you can see there, the twist and bend modifiers can be stacked, and an axis can be specified for each.  I read the documentation for Blender, but I'm still confused.  It seems you need another object in the scene to use as a rotational axis?  I found some other tutorials about how to make a mobius strip in Blender, but why can't this all be done simply with the modifiers?  Seems odd how the simple deform works, unless I'm missing something.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.