Forum: Blender


Subject: Fixing disconnected verticies to base mesh during cloth sim ?

headwax. opened this issue on Mar 24, 2015 · 29 posts


headwax. posted Tue, 24 March 2015 at 8:28 PM

Hya, Carrara user here who is enjoying Blender's (2.73?) cloth sim. Much faster than Poser 2014 cloth room.

I'm interested in bringing clothing into Blender to drape it then taking it back to Carrara to render (it;s what I know).

But I havent figured out how to pin existing buttons etc to the clothing object mesh without changing the mesh.

I have tried making the buttons into vertex groups and pinning them but it pins them in place rather than allowing them to follow the clothing mesh as it drapes. 

I didn't want to alter the original mesh so I can use it (possibly) as a morph target back in Carrara. 

 

My work flow is:

in Carrara:

pose  m4 in t pose, export as object, (m4 is a ready made daz dolly Michael 4)

then pose m4 in required pose and export as obj file.

Export ready made clothing obj in t pose. 

In Blender: 

Import t posed m4, use the second m4 as a morph target at the end of 100 frames.

Do the cloth Sim then export result cloth obj back to Carrara. 

 

Second Question: when I export this object I also get m4 mesh in t pose, m4 posed mesh, as well as the clothing mesh.

Anything I am doing wrong? ( I have the clothing obj selected, not the rest)

 

thanks for any help :)