LuxXeon opened this issue on Mar 30, 2015 · 17 posts
LuxXeon posted Mon, 30 March 2015 at 2:04 PM
In this tutorial, I'll show you two distinct techniques to modeling a toroidal ring of saddle surfaces, known as a Scherk-Collins sculpture, without any plugins, addons, or 3rd party software. This beautiful mathematical object could be useful as a pendant, earring, or any kind of modern art sculpture in a cg environment. The only limit is your own imagination. This video is done in 3dsmax 2012, however the techniques and procedures therein are very universal, and could be translated easily to any capable polygonal modeling package, like Blender.
Please feel free to leave a comment, should you have any questions or input regarding the video, and please don't forget to check out my channel for more 3d tutorials for 3dsmax, Blender, and more.
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