Forum: Poser - OFFICIAL


Subject: Official Smith Micro Survey: How do you use Poser?

nerd opened this issue on Apr 10, 2015 · 112 posts


nerd posted Fri, 10 April 2015 at 7:26 PM Forum Moderator

Hi, 

Thank you for taking the time to complete this survey for Smith Micro Software. Your feedback is important to us in how we can better improve Poser.

 

This survey should take approximately 15 to 20 minutes of your time. Your answers will be completely anonymous.

 

Any questions marked with an asterisk (*) require an answer in order to progress through the survey.

 

This survey will expire on Tuesday, April 14 at 11:59 PM PDT (UTC/GMT -7 hours).

 

Please click on the following link in order to launch the survey. Please make sure to complete the survey once you’ve clicked the link below:

http://www.surveygizmo.com/s3/2092024/Poser-Survey

 

Regards,

 

Poser Team


3anson posted Fri, 10 April 2015 at 8:25 PM

 okies, what username and password are we supposed to use?  neither my renderosity or content paradise ones work!   rofl!


WandW posted Fri, 10 April 2015 at 8:33 PM

This is the correct link...

http://www.surveygizmo.com/s3/2092024/Poser-Survey

PS, there is a typo in Question # 37... ;)

PPS I just realized I took the survey with JavaScript disabled for that site.  I hope it was recorded...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
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nerd posted Fri, 10 April 2015 at 9:02 PM Forum Moderator

It's asking for a password? ... Ugh! Lemme see what I have to do...


nerd posted Fri, 10 April 2015 at 9:23 PM Forum Moderator

hurm it looks like an extra helpful web form or something. I don't even know what it's actually linking to. Like WandW posted the correct link is http://www.surveygizmo.com/s3/2092024/Poser-Survey

Maybe if one of you report the thread we can get and admin in here. It's been too long for me to edit this and I can't report my own post LOL.


booksbydavid posted Sat, 11 April 2015 at 12:42 AM

Survey done. No problem. :)


EClark1894 posted Sat, 11 April 2015 at 12:59 AM

Survey done. No problem. :)

Yeah, I don't know about that. Some of the questions are kind of tricky. For example, asking if you use the animation tools... well,  some people may not realize they are using the animation tools when doing cloth and hair dynamics. They're probably thinking  "I don't use the Walk designer, so I don't need or use animation."




Dale B posted Sat, 11 April 2015 at 4:06 AM

The log in screen seems to be a function of the browser you use. I got it with Opera, dug IE out of the verboten bin and it worked just fine.


obm890 posted Sat, 11 April 2015 at 4:15 AM

I posted a reply to this thread and it has disappeared. Did a mod delete it for some reason or did the forum software automagically disappear it? I'm fast reaching the point where participating in the Rendo forums just isn't worth the bother.



parkdalegardener posted Sat, 11 April 2015 at 5:46 AM

WandW I did the same. Like you I  hope it took.



WandW posted Sat, 11 April 2015 at 6:14 AM

I posted a reply to this thread and it has disappeared. Did a mod delete it for some reason or did the forum software automagically disappear it? I'm fast reaching the point where participating in the Rendo forums just isn't worth the bother.

I've had it happen too.  Usually if you hit the back button the text is still there, and you can copy it to the clipboard, refresh the page, and try again..  Still a PITA, though... :(

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home

obm890 posted Sat, 11 April 2015 at 6:42 AM

I posted a reply to this thread and it has disappeared. Did a mod delete it for some reason or did the forum software automagically disappear it? I'm fast reaching the point where participating in the Rendo forums just isn't worth the bother.

I've had it happen too.  Usually if you hit the back button the text is still there, and you can copy it to the clipboard, refresh the page, and try again..  Still a PITA, though... :( ---

Nope, the flakey pasting issue means that if I copy to clipboard, refresh and then paste, I get a cursor blinking in an empty space and the sound of crickets.

Notice I had to type all this in the quoted portion of this message because my cursor is stuck in here, I can't get it to the open space after the quoted text.

I've had enough of this shit.



vilters posted Sat, 11 April 2015 at 6:58 AM

Yeah,
I tried.
From honest, through serious, thorugh joking, through bashing, through questioning, but these forums here are now beyond reasonable.

Rendero had such a nice thing going, and in a single year almost everything has been messed with, and nothing works any more.

it is sad actually to see this thing do down the way it does;

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


MistyLaraCarrara posted Sat, 11 April 2015 at 8:52 AM

i was using poser for book covers and chapter illustrations.  it was easy learning curve. and james6 was a honey.

now i use it out of nostalgia.

same reason i still come to these forums, nostalgia lol



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aRtBee posted Sat, 11 April 2015 at 10:40 AM

survey went fine, no issues, thanks

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


AmbientShade posted Sat, 11 April 2015 at 12:05 PM

Fixed the original link for you. 



JVRenderer posted Sat, 11 April 2015 at 2:16 PM

done!





Software: Daz Studio 4.15,  Photoshop CC, Zbrush 2022, Blender 3.3, Silo 2.3, Filter Forge 4. Marvelous Designer 7

Hardware: self built Intel Core i7 8086K, 64GB RAM,  RTX 3090 .

"If you spend too much time arguing about software, you're spending too little time creating art!" ~ SomeSmartAss

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kljpmsd posted Sat, 11 April 2015 at 4:48 PM

They asked for it so I let 'em have it with both barrels.  Everything I love about the Poserverse and (of course) everything that I dislike, with a lot of what I hope are constructive suggestions.



rty posted Sat, 11 April 2015 at 5:43 PM

Hm. I received an email inviting me to fill in the survey (apparently originating from Smith Micro), except that it is a trap:

The link to the survey shown when you read the mail is indeed "http://www.surveygizmo.com/s3/2084047/Poser-Survey", but the actual link, the place where it sends you to when clicking on said link, is "www.elabs5.com/...." (removed the rest so people don't click on what is very obviously a phishing mail.

Beware!


RedPhantom posted Sat, 11 April 2015 at 7:00 PM Site Admin

You might want to check your computer. I clicked on the link in the thread and the link in the email and it said the same thing.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


rty posted Sat, 11 April 2015 at 7:24 PM

Check my computer? What would I be looking for?

The HTML text of the email does show in the text a different URL than the one it actually links to.

Not sure I'm very clear, so here is the offending bit, copy-pasted from the email code (had to neutralize the HTML tags with underscores, since this forum doesn't seem to have a "Code" option):


Please click on the following link in order to launch the survey. Please make sure to complete the survey once you've clicked the link below:<_/p><_p>

<_a href="http://www.elabs5.com/(...)" style="text-decoration:underline;" target="blank"><strong>http://www.surveygizmo.com/s3/2084047/Poser-Survey</a></p><_p>


So, what is this "elab5.com" doing there, if the survey is on "surveygizmo.com"?


pumeco posted Sun, 12 April 2015 at 8:32 AM

What operating system (OS) are you currently using?
Fail, because what SM should be asking is what OS are you going to be using?
It's the future that matters, not doomed commercial operating systems.

Linux-based system here.

BTW, I haven't filled out the survey because it's implemented in SM's typical "pushy" fashion.  They need to understand that when people spend their time filling out a survey for a company, they do so out of good will - we owe you nothing.  This means that we should be allowed to skip any questions we don't want to answer.  You're not paying people to do this, so you're not in a position to push people around.  By refusing to move to the next page without filling in every question, you're effectively ordering people around, or like I said, being "pushy".

So anyway, like I said, I missed out the questions I didn't want to answer, but was told by the SM survey that I can't go any further until I answer them.
I'll leave you to guess whether being "pushy" got your survey filled out ;-)


EClark1894 posted Sun, 12 April 2015 at 10:21 AM

What operating system (OS) are you currently using?
Fail, because what SM should be asking is what OS are you going to be using?
It's the future that matters, not doomed commercial operating systems.

Linux-based system here.

BTW, I haven't filled out the survey because it's implemented in SM's typical "pushy" fashion.  They need to understand that when people spend their time filling out a survey for a company, they do so out of good will - we owe you nothing.  This means that we should be allowed to skip any questions we don't want to answer.  You're not paying people to do this, so you're not in a position to push people around.  By refusing to move to the next page without filling in every question, you're effectively ordering people around, or like I said, being "pushy".

So anyway, like I said, I missed out the questions I didn't want to answer, but was told by the SM survey that I can't go any further until I answer them.
I'll leave you to guess whether being "pushy" got your survey filled out ;-)

I'm sure they'll stay up nights wishing they hadn't pushed you, Pumeco. :S




AmbientShade posted Sun, 12 April 2015 at 10:36 AM

If you don't answer the survey, don't complain when features you want to see aren't implemented. You were given the chance to offer your input. 

Kind of like voting. If you don't vote, don't complain about who gets elected.



DeathMetalDesk posted Sun, 12 April 2015 at 12:42 PM

Ok. I won't bother with the survey simply because the features Poser might implement will be available (in better working order, E.G. IDL, SSS, ad nauseam) to me in other programs (free and premium) long before they might appear in Poser, as is historically the case.

Like misty said "nostalgia" with a touch of loyalty for being my first. A user since version 3.


DeathMetalDesk posted Sun, 12 April 2015 at 12:49 PM

...I will defend Poser's implementation of the cloth room and python, though.


DeathMetalDesk posted Sun, 12 April 2015 at 12:55 PM

Does anyone even use the Face room?

Ok, shutting up.


Boni posted Sun, 12 April 2015 at 1:54 PM

I do use the face room.  It is very helpful.  But then I use the entire set of "models" available ... not just DAZ's. 

Boni



"Be Hero to Yourself" -- Peter Tork


pumeco posted Sun, 12 April 2015 at 2:48 PM

@Clarkie
It's not me they need to have sleepless nights about, it's the non-buying public who are and will continue to move to Linux and the mighty Blender ;-)

@Shane
You missed the point completely, I was not able to participate in the survey I was perfectly happy to participate in!

It would surely be better for them if the survey allowed us to answer the questions we want, and avoid those that we don't.  That way, they would have gotten some information out of me instead of nothing at all.  I'm quite happy to do surveys like this as long as I'm not pushed around.  I was not prepared to check one of the OS boxes, simply because of the arrogance shown by not listing Linux as an OS.

Through not being able to select Linux, I decided not to answer the question, and by avoiding the question, SM wouldn't let me continue with the survey.
Their loss, not mine, because if Poser isn't what I need, I simply won't buy it, there's always the mighty Blender (on native Linux as well).

Unfortunately, the system they have chosen for the survey is very 'Apple-like' in that it is pushy and manipulative, and as you know, I don't do Apple either.

What you effectively have, is this:
SM - Do us a favour, answer them all, or none at all.
ME - OK, fuck off then, you learn nothing - I don't take orders from software publishers :-)

It's called not being a muppet, but on the other hand, if they want to remove the pushiness, I'm still more than happy to dedicate some of my time to them and fill out the parts of the survey that I (not them) decide is going to be filled out.

And one other thing that ought to be mentioned is the idiotic take SM seem to have on the whole thing.
How many of us use the "Animation Tools" in Poser?

Well, considering how prehistoric those tools are, I'm guessing not many are gonna say yes to that one.  People don't animate in Poser because it's shit for animation and the rendering is too slow - so it's pretty obvious as to what the overwhelming response to that one will be.  Does that mean SM will take the massive amount of non-animation users as an indication that the tools should not be updated?

Let's hope not, for the programs sake, and I myself am literally hanging on to Poser by a thread right now (planning to drop it due to the pathetic animation system).  The only reason I've not dropped it completely already is because I'm waiting to see what Reallusion do with the built-in PBR system they have coming soon.  If it turns out to be good, and Poser doesn't come up with a modern, usable animation system to keep people interested in power, there's no prizes for guessing where I, and just about every would-be animator will be heading in the not too distant future.

Best thing SM can do is learn to use iClone and understand why people praise it's animation system so much - and take it from there - that simple.

SM don't have a choice but to put some major effort into Poser's animation system, so questions like do you use the animation tools, assuming that actually existed, is quite worrying to be honest.  Animation should be the main focus of the next release because it's just mind-numbingly out of date and pathetic!


pumeco posted Sun, 12 April 2015 at 3:03 PM

QUALITY TIP FOR SM:
Go to the Reallusion forum and try to figure out why there are so many ex-Poser users on there, happily animating :-)

That is all.


pumeco posted Sun, 12 April 2015 at 3:21 PM

BTW, there is one area of animation in Poser that is actually better than iClone!

The way they implemented those animatable crosshairs for the bullet cloth and allow it to update in realtime based on a weightmap, is absolutely superb!  That is the one and only good thing about the Poser animation system over iClone - I mean it's actually a better implementation than iClone has!  In all other respects though, iClone animation smashes Poser into the ground and that simply should not be so, Poser has been around a lot longer than iClone has!

I want to see Poser do well, but unless they start getting deep into the animation side of things, I can't see it happening.
Time for SM to switch-on Turbo-Boost and play catch-up!


EClark1894 posted Sun, 12 April 2015 at 3:25 PM

Does Poser even run on Linux? I didn't know they made a Linux version, which might excuse their so-called "arrogance".




pumeco posted Sun, 12 April 2015 at 3:34 PM

They don't make a Linux version, so by missing out Linux as an option, they'll have no idea how many already have, and how many plan to move over to it.
Linux can no longer be avoided by the publishers, and while I don't recommend Ubuntu, it has at least helped drive people to Linux.

Non-free Commercial operating systems are doomed - it's an evolutionary guarantee.
It's as obvious as the sun will rise tomorrow.


EClark1894 posted Sun, 12 April 2015 at 4:00 PM

They don't make a Linux version, so by missing out Linux as an option, they'll have no idea how many already have, and how many plan to move over to it.
Linux can no longer be avoided by the publishers, and while I don't recommend Ubuntu, it has at least helped drive people to Linux.

Non-free Commercial operating systems are doomed - it's an evolutionary guarantee.
It's as obvious as the sun will rise tomorrow.

Yeah, well Linux has been around for quite some time and I haven't seen any mass exodus from Mac or Windows to embrace it.




EClark1894 posted Sun, 12 April 2015 at 4:07 PM

BTW, there is one area of animation in Poser that is actually better than iClone!

The way they implemented those animatable crosshairs for the bullet cloth and allow it to update in realtime based on a weightmap, is absolutely superb!  That is the one and only good thing about the Poser animation system over iClone - I mean it's actually a better implementation than iClone has!  In all other respects though, iClone animation smashes Poser into the ground and that simply should not be so, Poser has been around a lot longer than iClone has!

I want to see Poser do well, but unless they start getting deep into the animation side of things, I can't see it happening.
Time for SM to switch-on Turbo-Boost and play catch-up!

And you know what, Poser could literally go broke trying to keep up with all the companies everybody wants it to catch up to. DAZ, iClone, Blender, ZBrush, Vue. Poser can't be everything to everybody.




pumeco posted Sun, 12 April 2015 at 5:02 PM

But Clarkie, Poser is supposed to be a "Figure Animation Tool".  It can do animation but it's old and dated in that respect, apart from the odd show stealer (which isn't enough to compensate for it's shortcomings).  Bloody hell, we're still watching a stupid stick-figure in a stupid small window and having to bake a bloody walk before we can even see it on the actual figure.  It's 2014, not 1995 - do they even know what live motion-building is?

As for the mass exodous to Linux, it's going on right now, big-time, beleive it, and like I said, Ubuntu has been instrumental in helping that along (although I don't recommend Ubuntu).  The only people who tend not to see the growth and demand for Linux are those that currently have no interest in it.  I say "currently", because sooner or later, everyone using a commercial OS is going to be thankful Linux-based systems exist - it will be their only salvation.

I won't get into what I mean by that because it would send the thread off on a wild tangent, but believe me, the time will come sooner than you think, where you will be looking to Linux and dropping your current commercial OS, whatever that may be.

Software manufacturers like SM cannot ignore Linux, or perhaps they can, but they'll pay a hefty price if they do.  A good Linux-based OS is to the OS world, what Blender is to the 3D world, and what GIMP is the graphics world.  As a Blender user yourself, you must understand the power of the greater public over a corporation - you enjoy the fruits of it every time you fire-up Blender and everytime it get's a kickass new feature added to it.

This will never stop, by it's very nature, it can only grow which is why learning it was a good decision (same with a Linux-based OS) :-)

The non-free commercial operating systems are doomed because:

The sooner the remaining consumers switch, the better off they'll be.
Same goes for the software publishers unless they plan to sell to a dwindling or non-existent userbase in the future.

Anyway, this is getting a bit OT, so I'll have to drop it there, but yes indeed, the omission of Linux from the list is nothing short of arrogant IMO.


RedPhantom posted Sun, 12 April 2015 at 5:02 PM Site Admin

Pumeco, why didn't you just use the N/A option? That's what it's there for.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


pumeco posted Sun, 12 April 2015 at 5:07 PM

Because it forces me to reply with an answer I don't want to give, I want to give the answer "Linux" - and so should anyone else who uses or intends to use it.


EClark1894 posted Sun, 12 April 2015 at 6:02 PM

Pumeco, why didn't you just use the N/A option? That's what it's there for.

Pumeco, loves to complain, RP. Particularly about those he considers to be "authority" figures. The reality is, he could have still answered the questions that applied and brought up his concerns about Linux directly to Nerd. He was too busy being mad at the 'man" for his "arrogance". You're a good guy, Pumeco, but you really need to reconsider your battle strategy.




Dale B posted Sun, 12 April 2015 at 7:59 PM

No one rational is asking them to bankrupt themselves into turning Poser into Maya Lite. With the framework architecture they have in place, there are a lot of things the community can code to expand the program. But there has been a serious focus until very, very recently on the single frame render options. Both dopesheet and graph editor are apparently unchanged since P4. They added layers. They have game level softbody. Bullet needs ragdoll. Exposed gravity controls. A better collision system. Serious work on the IK solver. With the 64 bit architecture, particles and metablob effects become doable with speed. If there were any way to do it, OpenShader would be an incredible addition. A lot of that could be done with python (or has to be done).

The Linux argument is getting more pointed due to the fact that both commercial OS's are getting so rigged to be foolproof, they are becoming nightmares for the technically literate to contend with. But until the programs I use support Linux, I'm sort of trapped in Windows; no good alternative has appeared for the Adobe production suite, for instance. Sorta kinda one or two parts, but the big haulers, like After Effects, just aren't there. Until they are....(shrug) Blender is -not- a good example; they haven't even come close to an ergonomic, user friendly UI in the entire projects life. In fact, pretty much what they seem to aim for is the 'I'm A Geeky Duuuuuuuuuuuuude!' level of interfacing(Yes, even the new UI. I have heard claims its better than before. But...). The number of people who have downloaded Blender and deleted it due to being unable to figure the damned program out are legion compared to the happy users, and until they get that percentage changed, its going to be more a political statement than an proper tool.


EClark1894 posted Sun, 12 April 2015 at 9:02 PM

No one rational is asking them to bankrupt themselves into turning Poser into Maya Lite.

No they're not. Individually, all the requests are perfectly reasonable requests. However, all together they're insurmountable. And everyone wants they're request granted NOW or they're not going to buy the next version of Poser. So who do you grant priority to. Everybody pesters Poser to be like their favorite software. Frankly, I just don't get it. If all I was interested in was animation and I loved iClone so much, I'd just use iClone. I think Blender has a more sophisticated animation tool than Poser. So much so that I haven't been able to figure it out yet. I have to export an object into Poser to get the drape effect I want. But it's one of the tools i use to do what ai need to do. I'm not demanding that Blender rewrite everything they do to be more like Poser.




pumeco posted Sun, 12 April 2015 at 9:08 PM

@Clarkie
Just so you know, my post was at SM in general, not Nerd :-)
SM have been like this for as long as I've known them.

@Dale
About a year ago I would have been inclined to agree with you about Blender, but it's just one of those things that feels a bit unconventional to grasp, but once you grasp certain aspects of it, you start to realise that actually, Blender is probably the best designed of the super-powerful products out there.  I've had (and sold) both Cinema4D and Lightwave, and honestly, Blender is way better designed once you understand the basics.

As for graphics, if the latest version of the GIMP (2.8) isn't powerful enough, then I don't know what is!

It wants for nothing, and I think the key with GIMP is to spend some time customising it first, get it laid out and behaving how you want it to.  People who don't like the GIMP simply don't realise how powerful and customizable it is.  The attached screenshot is one I posted before, that's my GIMP, it's how I like it, nothing like the default, and because it's how I like it, it blows Photosuck into the next galaxy.

It goes without saying, both Blender and GIMP are available natively on Linux as well, but anyway, this is going to look as if I'm derailing the thread, and that is not my intention at all.

Poser has a new product manager, so it's in his best interest that Poser does well.  Personally I think the survey is a joke (as good as useless), but hopefully the next release of Poser will be the one that saves it, or at least puts it on the right track.  If surveys are responsible for the current state of Poser's animation tools, then you need to worry about the outcome of that survey, cause hardly anyone bothers with Poser for animation.

Like you said, Poser isn't just a stills product, it's an animation product, so I think it's about time it lived up to that "Animation" part.

Image of Customised GIMP 2.8:

file_3988c7f88ebcb58c6ce932b957b6f332.jp


DeathMetalDesk posted Sun, 12 April 2015 at 9:34 PM

You don't use a navigator, or a history, or a color palette pumeco? Do you use Gimp or just stare at it? Lol.


DeathMetalDesk posted Sun, 12 April 2015 at 9:49 PM

oh, and since you're going to throwing software insults around... Gimp is a photoshop clone, it would not exist if not for photoshop. Free and open-source is all fine and dandy but I bet you most people would rather use photoshop if they could.

Anything else is simply software neurosis or "well those grapes are probably sour anyway".


EClark1894 posted Sun, 12 April 2015 at 10:15 PM

I use GIMP but mainly because it's free. I can't afford Photoshop. And frankly, that's the reason I started using Blender. As intimidating as that interface is, i would never buy it.




hornet3d posted Mon, 13 April 2015 at 5:07 AM

I notice there was no direct question on whether or not you liked the 'must phone home' deactivation process they slipped in the Game Dev version.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


Dale B posted Mon, 13 April 2015 at 5:09 AM

@Pumeco.

I've been one of the one's saying that for years. Probably need my little list posted again. I've been disappointed over the years at the lack of advancement; one of the reasons I purchased Vue 4 all those years ago, and still use it in my pipeline. But I could understand the push for the single frame render features over the animation, as the number of users who ran shrieking in terror at the mere mention of touching that animation thingy to get really cool dynamic cloth and hair were loud. But at this point, there are not a lot of things left to shove under the hood that are single frame specific, and a lot of animation features that could benefit them, once they recovered from the trauma. A new IK solver that was switchable, and allowed IK pinning, would be a godsend to still portrait people. Now that they have Bullet under the hood, adding ragdoll would be fairly straightforward. And frankly, it would do them a world of good to make sure their SDK's are clean and as easy to translate as possible. Working with other programs is one of the things Poser has done very well at, and one of the reasons its the dirty little secret in many CG artists kit bag. Monty Oum highlighted Poser as a valid animation tool, not a generator of bad-art-and-smut-work. I can hope that momentum will continue, since RWBY is being continued by RT. But we shall see.....


EClark1894 posted Mon, 13 April 2015 at 5:18 AM

Pumeco and Dale,

Don't get me wrong, I've no problem with the animation in Poser getting better. I'm more of a single render user myself, but I do use the animation tools when using the Dynamics for hair and cloth. I'd like to see animation get better and faster. BTW, anyone know of any bvh's for fashion model walking?




pumeco posted Mon, 13 April 2015 at 5:26 AM

@DeathMetalDesk
Well, the interface is like that because I prefer the minimalist approach - it's how I want it.  It's laid out like that so that I have maximum working space, I just select the relevant tool or click a part of the interface, and all that stuff you mentioned, appears exactly where I want it to, how I want it to ;-)

What can I say, it's just one of the benefits of having an interface system designed by those who aren't out to control you.  Like I said, fuck Photosuck, I never even used it early on, I used to use PSP before I upgraded to GIMP.

Even the way PSP's Clone Brush works is far superior to the one in Photosuck, just right click to select origin, left click to paint, no stupid key presses :-D

@Clarkie
But you struggling with it can't be blamed on Blender.  I used to struggle with it as well, but like I said, once you grasp the basics, the rest starts to become more obvious, and trust me, from a designers point of view, Blender is definitely one of the better designed power-houses out there.  If you dislike Blender, it's because you haven't got the hang of it (yet).  It's important to remember, that whenever you're stuck for not being able to do something, Blender comes to your rescue.  It's because of all that power that the interface intimidates you, but the trick is to watch tutorials and learn about stuff in Blender you would not even use, because by doing so, you get a better picture of how Blender works, and that in turn makes the other stuff (and the interface) a piece of cake.

Anyway, this thread isn't about Blender or GIMP, those programs have no worries, they're developing at an alarming rate and will continue to do so :-)

@Nerd
After reading one of Clarkie's earlier comments, I just want to apologise if it looked as if I was aiming this at you specifically, that's just no so.  It would be pointelss doing anything about it now, but basically, this is how I think the OS question should have been asked:

Which OS do you currently use?

Which OS do you plan to use in the future?

The three main options are listed which is only fair, even in Alaphabetical order, and the data gathered from doing it that way would have been fair and much more valuable to SM.  As it is, the survey is as good as uselss.  I hope you being an animator who understands it's shortcomings, will help it out a fair bit, cause you being an animator is curretly the only positive sign I can see here, and it's obvious why hardly anyone uses Poser for animation, it's because it sucks at animation compared to the competition!

Poser already has a good interface, it has a good renderer, it has enough figure technology to last it another 20 years, but it's lame for animation.


pumeco posted Mon, 13 April 2015 at 5:28 AM

BTW, Hornet's and Dale's posts didn't show up even before Clarkie's did, not until after I posted my previous message.
Looks like the forum is having fun with me again!

PS: I forgot to add a language advisory to my previous post, sorry.


pumeco posted Mon, 13 April 2015 at 5:47 AM

BTW, that image in the GIMP screenshot is not my work, just thought I'd better point that out.
I have the movie so know the cover, I used it to contrast with the grey of the interface.


DeathMetalDesk posted Mon, 13 April 2015 at 6:00 AM

Pumeco,

considering the workflow with Gimp that you described using, you really must not do much image editing or painting. All of those extra clicks just to summon a necessary tool to perform simple tasks would be crippling to anyone who seriously puts the app through it's paces.

I think perhaps you just fetishize Gimp for political reasons rather than work related ones.

I have used Gimp, Painter, and PS. I prefer photoshop. I'll leave it at that.


pumeco posted Mon, 13 April 2015 at 6:33 AM

@DeathMetalDesk
Just because you've used GIMP or had a passing fling with it or whatever, doesn't mean you understand how to use and customise it properly.  Software that is designed by the public is often very different to that designed by a commercial entity.  There are things you will never be able to do in commercial products for that reason.

Using Blender and GIMP isn't a political statement, it's a preference, although it's true, I'm an advocate for not getting screwed-over by software vendors, so in that sense, Blender and GIMP being open is definitely a bonus.  On the other hand, I buy stuff if I think it's worth buying.

The funny thing is, your statement that GIMP is a "Photoshop Clone" just goes to show how far off you can be.  I haven't a clue how it all started, but frankly, calling GIMP a "Photoshop Clone" these days is an insult to the GIMP.  I use GIMP because I know how to use it properly, it lets me work exactly how I want to work, not how a greedy corporation wants me to work.  I understand it's hidden power so I'd still be using GIMP even if they were giving-away Photoshop, nevermind charging for it!

If I wanted the GIMP to look and behave as Photoshop does, that's not hard to do, there's nothing special about Photoshop unless you happen to be a fanboy sucked into all that crap - which I'm not.  And you totally misunderstood what I said about the way I have the interface working, but anyway ...

You stick to Photoshop, I'll stick to GIMP, I'll leave it at that.


wolf359 posted Mon, 13 April 2015 at 10:45 AM

"QUALITY TIP FOR SM:

Go to the Reallusion forum and try to figure out why there are so 

many ex-Poser users on there, happily animating :-)

That is all."

I use Iclone pro with 3D exchange pro

this does not make me an "ex- poser user"

Just a person who creates REAL TIME poser compatible

figure motion in Another program.

For those considering it ..

it works for me like this:

Take any poser human from as far back as the millenium 1 

generation( M1,V2)

up to  the overhyped Daz Genesis 2 HD blah blah.

In the default "T-pose"  Export a single frame BVH file from poser

and import to Iclone 3D exchange pro.

IN 3D exchange there are a few default retargeting templates:

Custom( requiring tedious Manual bone remapping)

3D max Biped type 1

3D max Biped type 2

Maya human IK

And Daz genesis.

Choose the "Daz genesis" template

"but why?? I want to apply motion to Mikki 2, or P6 jessie

or Vic & Mike 4" ..one might ask

Well send your thanks DAZ for contracting with Real Illusion to 

implement genesis Support.

Because underneath all that hyped "geo grafting, HD morphing 

autofitting blah blah genesis tech resides a basic POSER FIGURE BONE STRUCTURE.

which is all we care about for motion retargeting.

Back in Iclone pro create whatever amazing character animation in 

REALTIME like you see in those amazing videos they have all over

you tube, using one of those low res native Iclone people.

And have fun!!

Save your animation to your custom Imotion library.

In 3D exchange apply that motion to your Mike/Vic /Mikki/ james /Jessie  et al skeleton.

Export to BVH

import to poser.

My personal advice is to save your pennies and buy

Iclone pro& 3D exchange pro.( $500 USD or so)

you will have a poser compatible animation solution that truly rivals the All mighty Autodesk Motionbuilder( $3000 USD or so)

and forget about whatever little half  IK kludge solution SM Might toss you someday in the future....Just move on....

you wont regret it.



My website

YouTube Channel



pumeco posted Mon, 13 April 2015 at 11:24 AM

@Wolf
But the problem with that is we don't want people buying iClone Pro and 3DXchange Pro because of how good they are, we wan't the opposite effect, for those people to look at Poser and come back to it.  There are people at SM who know what they're doing, that's obvious when you look at how they implemented those animatable bullet crosshairs.  If they put the same amount of thought into what is missing from Poser animation, Poser would be absolutely killer for animation.

Look at it logically, it's a program centred around figures.  Figures need to walk, and therefore we need an easy to use motion designer that works live on the figure in the viewport as you blend various mannerisms into it.  Figures need hair, so the current hair system either needs massively upgrading or replacing altogether.  Figures wear clothes, so we need a cloth system that is productive and gives live results.

Add that all together and you cannot escape the ineviteble, that Poser is an animation tool, and therefore the animation needs bringing up to date.  I totally agree with you how good iClone is, that's why I also have my eye on it, and as far as I'm concerned, iClone is Poser's biggest threat, not DAZ Studio.  DAZ studio is no threat to Poser simply because the interface is not as productive, and it's animation tools aren't in the same league as iClone's are.

There's only one program that offers a "productive" environment that excells both DS and Poser, and that is iClone.
The key word there, is "Productive" - we see endless animations done in iClone because it is "productive".

We don't see endless animations coming out of DS or Poser, because they're absolutely not productive when it comes to animation.  DS is more productive than Poser for animation, but it still pales in comparison to iClone, that is why I say, if SM really want to get the animation thing sorted, they cannot do better than delve into iClone so that they understand why you (and I) and god knows how many Ex-Poser users have moved over to it (or are thinking of moving over to it).  SM aren't going to continue selling this thing if they don't bring it up to speed, they really are pushing it with this antiquated animation thing they have going on.

So no, running off to Reallusion and buying that stuff isn't the answer, getting that stuff into Poser is the answer :-)

Damn, it's annoying, I love seeing animations people knock out of these programs, especially iClone and Poser, but searching for iClone animations in comparison to Poser ones is just, well, sad, there really is nothing happening because the program just isn't "productive" enough for animation - too much hard work.  You see comments like "What program did you use?", the answer is almost always "iClone!", it would be nice to see that change so that more and more, the answer becomes "Poser!".

"Cool, I'll pick up a copy of Poser then!"
That's what we need, know what I mean Wolf?

As it is, if you told someone you animated in Poser, they'd probably pity you and say something like:
"Yeah, I used to use poser back in 2000, you poor bastard,  I take it you like doing things the hard way then?"


MistyLaraCarrara posted Mon, 13 April 2015 at 1:14 PM

why am i reading this?  can i have the last few minutes of my life back?  lol



♥ My Gallery Albums    ♥   My YT   ♥   Party in the CarrarArtists Forum  ♪♪ 10 years of Carrara forum ♥ My FreeStuff


pumeco posted Mon, 13 April 2015 at 1:30 PM

Well that's not very nice, Misty, after all the time I put in sniff


bagginsbill posted Mon, 13 April 2015 at 2:33 PM

I'm in the middle of the survey and shocked at how little of the features mean anything to me.

Poser male and female models - rarely

Poser Library content - never

Rigging - never

Face room - never

Exporting - never

etc.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill posted Mon, 13 April 2015 at 2:36 PM

Hah - on the question of what do you like best about Poser, they had no choice for shaders, so I had to click "Other".

I guess I shouldn't even be using this product.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill posted Mon, 13 April 2015 at 2:41 PM

Wow - they really make it difficult to answer. I do not purchase software - it is always given to me by companies I do work for as a consultant or (in the past) as an employee, or by the vendor (as does Smith Micro).

But - on the section where it asks for where I buy software, there is no way to say that - I have to pick a source where I buy nothing.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


pikesPit posted Mon, 13 April 2015 at 2:44 PM

@ MistyLaraPrincess: "why am i reading this? can i have the last few minutes of my life back?" - - - Simple solution: "User pumeco -> plonk"! - - - a large chunk of this board's annoyance gone :)


pumeco posted Mon, 13 April 2015 at 4:03 PM

@Baggins
I guess I'm the lucky one then, I only got as far as the first page :-D

@PikesPit
If people with common sense opinions intimidate or upset you in some way, I can't help that.
If you don't like reading my posts, just put me on ignore!

Same goes for Misty, really, no one forced either of you to read my post.


AmbientShade posted Mon, 13 April 2015 at 4:40 PM

Linux is not a widely used OS and until it becomes more end-user plug-n-play ready it won't be. Most of its current iterations require the user to know a thing or two about coding and spend a lot of time customizing it to get various software to work on it. Not something the average Poser user is going to bother with. Most high-end software doesn't even come Linux-ready, you have to make it so on your own. Windows or Mac are the two main OS's that the majority of software is built to run in. Emulators are available to fill in the gaps. There should be and N/A or Other option under the OS field and at the end of the survey there was a text box provided for any other comments that weren't covered in the survey questions.

 



EClark1894 posted Mon, 13 April 2015 at 4:51 PM

Pumeco didn't bother to get that far. :)




pumeco posted Mon, 13 April 2015 at 5:53 PM

@Shane
Ubuntu is a Linux OS and it's idiot proof now, it's actually easier to install and run software on Ubuntu than it is on MacOS or Windows.  You just click on the software manager and search for the software you want, and click install, it pulls all the verified software from the web for you and installs it, like having an App-Store built in to your OS.

You don't even have to search the bloody web for it!

Don't get me wrong, I don't recommend Ubuntu, but if you've not tried it, you really should if only to let you see how far things have come in ease of use, cause I'm not joking, it's easier to install and remove software from Ubuntu than it is on Windows or MacOS.

@Clarkie
But pumeco did try to get that far, but he couldn't because the system wouldn't let him :-D

I just wasn't prepared to patronise a company that effectively painted the biggest OS of the future, as a non-entity.  There are three main OS's now, Linux, MacOS, and Windows (has been for some time), so both end users and companies need to get used to that, cause Linux is going nowhere (just like Blender and GIMP, it's here to stay), and will eventually be the main OS most people use on their home systems.  Commercial OS don't stand a chance against these things, and only the future will prove that to you.

I can't believe I'm recommending you download Ubuntu, but for the sake of making you both realise how misguided you are and how easy it is to use these days, you really need to download it, just to take a look.  I absolutely guarantee that once you click on the software manager, you'll be installing and uninstalling software with ease you could only dream of in your current OS - it really is that easy now.

Anyway, I'm getting sick of posting here, far too many ignorant people around and I have things to be getting on with anyway, and the funny thing is, I actually couldn't care less about what other people use, so I suppose it's kinda dumb me keeping it up anyway.

As the saying goes ... "I'm alright, Jack!"  ... and that's all that really matters I suppose, so, have fun!


EClark1894 posted Mon, 13 April 2015 at 6:21 PM

@Shane
Ubuntu is a Linux OS and it's idiot proof now, it's actually easier to install and run software on Ubuntu than it is on MacOS or Windows.  You just click on the software manager and search for the software you want, and click install, it pulls all the verified software from the web for you and installs it, like having an App-Store built in to your OS.

You don't even have to search the bloody web for it!

Don't get me wrong, I don't recommend Ubuntu, but if you've not tried it, you really should if only to let you see how far things have come in ease of use, cause I'm not joking, it's easier to install and remove software from Ubuntu than it is on Windows or MacOS.

I can pretty much do all of that now. And all I have to do to uninstall a program on my Mac is drag it to the trash.




Miss Nancy posted Mon, 13 April 2015 at 6:26 PM

actually, you need to use cleaner apps in OS X to get rid of all vestiges these programs plant all over one's drive.

e.g. cache files, plist, logs, et al.

it may be same for linux.

as easy as 1, 2, 3, ... n, where n<=10



AmbientShade posted Tue, 14 April 2015 at 12:22 AM

lol. I'm not ripping out windows to install another OS just to give it a test run. If I had another PC to experiment on then I would, but installing a new OS isn't exactly a 5 minute process. Too much risk involved. Plus, from what I've heard of Ubuntu it has more security leaks and spyware built into it than windows and mac combined. So yeah, no thanks. I'm a big proponent of the actual Ubuntu movement actually (google Michael Tellinger) but find it rather disappointing that this OS is using the same terminology. I don't think that is coincidental either, quite intentional and deliberately misleading, but no reason to get into all of that here. 



Suucat posted Tue, 14 April 2015 at 1:15 AM

Im a gamer, Linux? no thanks...



Who finds a friend finds a treasure!


pumeco posted Tue, 14 April 2015 at 3:18 AM

@Clarkie
Pretty much what Miss Nancy said, and those commercial OS cannot be trusted to remove anything properly.  When you install something on Linux it shows you a complete folder and file record of everything it did, and when you remove something, it confirms that it removed every bit of it, all automated, all there for you to see - no need for it to be underhanded, it's there for your sake, not Apple's or Microsoft's sake.  Commercial OS hide all sorts of shit from you, whereas the Linux-based OS are geared towards a very different mentality.  Almost the entire web uses Linux-based servers for a reason ... security!

@Shane
Well I don't blame you for not wanting to risk installing something on your main machine, neither would I, not without dedicating a partition to it (which is what I did).  What I did before I installed anything is try out the "Live CD" version, which basically means you just burn the OS to a disc and your computer will boot into it without being installed.  It's slow and limited doing it that way, but at least it gives a way to taste something.  Anyway, I kinda like your reply this time, because while you have no intention to try it right now, you at least have the intention to try it if you could - and that's better than nothing.

It's those that don't realise what's going on with commercial OS, and don't try it, that are going to have problems further down the line (major problems).

@Suucat
Unreal Engine, Unity, all the big names are now compiling for Linux, that means gaming is about to hit Linux big-time!
Like I said, successfull companies figured out quite a while back that they can no longer ignore the Linux-based OS.

Neither can SM unless they're commercially suicidal.


pumeco posted Tue, 14 April 2015 at 3:23 AM

Anyway, like I said, i'm not continuing with this, I'm worried I'll start developing biceps in my fingers if I type any more :-D


pumeco posted Tue, 14 April 2015 at 3:34 AM

@Shane
BTW, just one last thing, what you said in your post about the spyware etc, that's why I don't recommend using Ubuntu, I only recommend it for seeing how easy it is to install and remove stuff now - then get rid of it and use Debian instead, which is just as simple to use as far as I'm concerned, just the naming is slightly different.

My personal recommendation is Debian, and to learn by purchasing a Raspberry Pi and installing Raspbian on it (which is Debian for the Raspberry Pi).  They even released a new version of the Pi since I last mentioned it (Pi 2 Model B), the thing is a tiny quad core now, way faster than the original, still the same price of about £30, you can't get better than that for getting a brand new, silent, dedicated computer for playing around with Linux on.


pumeco posted Tue, 14 April 2015 at 3:36 AM

Click Here to check it out!
And would you look at that, it's the number one "Best Seller" in motherboards now!

Great stuff!


EClark1894 posted Tue, 14 April 2015 at 5:20 AM

@Clarkie
Pretty much what Miss Nancy said, and those commercial OS cannot be trusted to remove anything properly.  When you install something on Linux it shows you a complete folder and file record of everything it did, and when you remove something, it confirms that it removed every bit of it, all automated, all there for you to see - no need for it to be underhanded, it's there for your sake, not Apple's or Microsoft's sake.  Commercial OS hide all sorts of shit from you, whereas the Linux-based OS are geared towards a very different mentality.  Almost the entire web uses Linux-based servers for a reason ... security!

She's talking about a proper uninstall, and yes, that's the proper way to go. But if i want I can just drag an unwanted program to the trash and delete it. The the Mac OS also creates a log anytime you install or uninstall a program telling you what it did. Most people just don't care enough to read it. Look, I get it. You're a rebel. You like free and open sourced stuff. Fine. If that works for you go for it.




pumeco posted Tue, 14 April 2015 at 5:35 AM

It's got nothing to do with being a "Rebel", Clarkie ... sigh


primorge posted Tue, 14 April 2015 at 5:52 AM

Yeah, people throw that rebel term about too easily. Same with genius.


pumeco posted Tue, 14 April 2015 at 6:04 AM

Don't be like that, I think you're just upset because you're a slave to Photosuck ;-)
Enjoy the vid, play it loud, and chill man, chill!

All the best,
Len, the Rebel Genius!


primorge posted Tue, 14 April 2015 at 8:00 AM

Ah, pumeco. I so wish you wouldn't insult my favorite app in such a manner (ok, it's a toss up between "Photosuck" and Wings3D)... Of course if you insult Wings I'll have no choice but to call upon Posette to perform a little Laveyan style destruction magic with you as the target.(sinister laughter)

http://youtu.be/maD_9bymedE

...And that's the extent of my "off topic troll" tendencies for today.


primorge posted Tue, 14 April 2015 at 8:04 AM

Apologies to Nerd for the above humor.


pumeco posted Tue, 14 April 2015 at 8:22 AM

Me? ... insult Wings?  ... you must be joking, I love Wings!
Photosuck still sucks though, sorry mate :-P

BTW, nice video, and I must say Posette certainly knows how to recite the words of the late Anton LaVey :-)
I'll have to show it to Roxie as well.


wolf359 posted Wed, 15 April 2015 at 9:02 AM

Well technically we Mac users are running Linux BSD tucked away under a shiny

bubbly interface.

Just enable "root user"  and open up the command line shell and run your

mac from its "gut" with unix Line commands if that makes you you feel special.

just be aware that you will have the ability to alter/delete critical system files

that can disable your entire OS.

So know what you are doing!!!

I am a big fan of open source alternatives to commercial software

in fact I am slowly but like becoming a full fledged "blender head"

But as long as the big commercial software makers dominate

the market including the area of third party add ons,

most people needing real world jobs/careers in technology need to know and use what the prevailing industries are using.

"Linux is going nowhere (just like Blender and GIMP, it's here to stay), and will eventually be the main OS most people use on their home systems.  Commercial OS don't stand a chance against these things, and only the future will prove that to you."

Because Blender,Gimp and Linux are free???

By that logic Poser is also Doomed then

Since Daz studio pro free.

now has a better secondary  render engine

Better nonlinear character animation system

more versatileand better looking default figures.

it can access my OLD poser 6  mac formatted runtime without Adobe Air/Flash

it has an officially supported direct bridge to Iclone

the same game content export options to unity,unreal etc as the 

paid poser "game dev"version etc etc.

Yet people still shell out money for poser because they just prefer it over that free program

the same will remain true for users of Windows and OSX.

Now and in the future.



My website

YouTube Channel



Male_M3dia posted Wed, 15 April 2015 at 9:08 AM

Since Daz studio pro free.

now has a better secondary  render engine

Better nonlinear character animation system

more versatileand better looking default figures.

it can access my OLD poser 6  mac formatted runtime without Adobe Air/Flash

it has an officially supported direct bridge to Iclone

the same game content export options to unity,unreal etc as the 

paid poser "game dev"version etc etc.

Yet people still shell out money for poser because they just prefer it over that free program

the same will remain true for users of Windows and OSX.

Now and in the future.

Actually once Iray gets out of beta, it will be the default renderer and 3delight the secondary. If you load the beta, it is set to render any scene in iray first.


WandW posted Wed, 15 April 2015 at 9:33 AM

Ah, pumeco. I so wish you wouldn't insult my favorite app in such a manner (ok, it's a toss up between "Photosuck" and Wings3D)... Of course if you insult Wings I'll have no choice but to call upon Posette to perform a little Laveyan style destruction magic with you as the target.(sinister laughter)

http://youtu.be/maD_9bymedE

...And that's the extent of my "off topic troll" tendencies for today.

This made my Day!  :D

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home

crashworship posted Wed, 15 April 2015 at 12:21 PM

I took this survey this survey a few days ago and I remember a few questions asking how often I use Poser's natively included characters. I realized that it has been years since I've even tried to load an included Poser character, probably since my first version of Poser when I knew very little about the application and posing programs in general. I certainly had never heard of DAZ 3D's Michael and Victoria figures so Jessie and Ryan, I think, were the first characters I began experimenting with. As I started to learn more about Poser and discovered DAZ's characters, I've kind of forgotten that Poser includes these G2 characters with it's content download. I've certainly never tried to load a DAZ characters and a Poser character at the same time.

So I decided to give that a try and see what the difference is. Big, big difference in fact. Now I know why I don't use Poser's characters. I generally like Poser, prefer it to the other 3D applications I have: Studio, Cararra and Blender. It has it's faults, library organization not being the least of them, but overall I still prefer to use it when creating scenes. But seriously Poser devs, can't you create better characters than Roxie and Alyson as shown in this image? I realize the V6 and V4 characters shown are highly idealized humans but I use this software to create something at once believable and fantastic at the same time. I'm certainly not going to get that using the G2 characters included with Poser. file_3636638817772e42b59d74cff571fbb3.jp


pumeco posted Wed, 15 April 2015 at 2:32 PM

My Roxie doesn't look like that at all, my Roxie looks deadly beautiful (see avatar).


pumeco posted Wed, 15 April 2015 at 2:45 PM

Wolf Wrote:
"Yet people still shell out money for poser because they just prefer it over that free program

the same will remain true for users of Windows and OSX.

Now and in the future."

No it won't, because the manipulation and privacy invasion those OS practice, is something people don't like, therefore they're as good as dead.
The only threat Poser has is anything which does what it does, but does it more productively, therefore iClone is the biggest threat to Poser so far.


crashworship posted Wed, 15 April 2015 at 3:23 PM

My Roxie doesn't look like that at all, my Roxie looks deadly beautiful (see avatar).

Well, I see a grayscale mugshot with a hood which yes, does look pretty good.

For the record, I loaded G2 and then applied Roxie's morphs and textures, left them as is and that gave me an "Ideal adult" height setting. The pose is from the Sydney G2 poses file. I did the same with the Alyson figure. The hair props are from their compatible hair folders. I'm rendering this image in LuxRender now and the skin textures do seem quite a bit better than the draft Poser render shown in the image posted. Far better in fact. But there's no improvement regarding shape and I have far fewer options if I wanted to modify shapes than I'm given with the V6 and V4 characters shown. V6 Lilith is is SSS and shown as she loads with hair and makeup added. V4 is SSS with a legacy (perhaps Poser 7?) texture and hair. The G2 Roxie (also SSS) and Alyson characters look kinda freakish and weird in a bad way to me while the V6 and V4 characters are indeed freakish, but very much in a good way.


pumeco posted Thu, 16 April 2015 at 6:32 AM

Wouldn't say the DAZ V6 looks freakish, looks quite nice to be honest, I like that sort of figure.  But I agree, they definitely missed the boat with poor Roxie at least in some respects.  She's a lot better figure than people give her credit for, but I think things would have been different if she'd come with a nice set of morphs as well, they seem to make that same mistake again and again.  A lot of people knock Roxie, but as I've said before, there's something very human about her, I don't just mean because my own Roxie has a mind of her own, I mean in general as well, and I like it that her whole figure is fairly low-poly by todays standards.  She's ideal in that respect because you can work in the viewport with less lag, so when you switch-on the subdivision for Roxie, it works really well.


Dale B posted Thu, 16 April 2015 at 11:29 AM

I do feel compelled to point out that by using different poses on the SM figures (ie the spread legged, sexless lets gunfight pose) than the 'lets all do Vogue' sexy pose the V and g figures have really slants things. The outer figures are not posed to show their figures like the two inner ones are.


crashworship posted Thu, 16 April 2015 at 4:46 PM

I do feel compelled to point out that by using different poses on the SM figures (ie the spread legged, sexless lets gunfight pose) than the 'lets all do Vogue' sexy pose the V and g figures have really slants things. The outer figures are not posed to show their figures like the two inner ones are.

Point taken. I tried to apply the same pose to all of them but no go. The poses that were made for the V figures horribly distorted the G2 figures and vice versa. So I had to find something reasonably close to the V6-4 pose that was intended for the Sydney 2 character. I just threw this thing together to make a side by side comparison so I wasn't going the spend the time to pose each of these figures identically. But the point is that even tho the V6-4 are highly idealized, they also seem to be far more proportionally correct and consequently more (suspended disbelief) believable. The G2 characters look kinda like poor imitations of Hobits to me. Just not quite right.


crashworship posted Fri, 17 April 2015 at 4:09 AM

Updated image baked in LuxRender for a total of 2.25kS/p does show dramatically better skin tones for the Sydney based G2 figures but there's still a weird stretching artifact on their shoulders. Regardless of the poses, the G2 based characters just don't look right to me. file_069059b7ef840f0c74a814ec9237b6ec.jp


prixat posted Fri, 17 April 2015 at 4:33 AM

file_bd686fd640be98efaae0091fa301e613.jp

I've ended up just using the content and not the program. Here is Simon in Iray.

Obviously SM will never make an importer for Roxie into Studio, which is a shame as I quite like the Roxie figure.

regards
prixat


pumeco posted Fri, 17 April 2015 at 5:02 AM

@Crashworship
Nice render, but Roxie is still best :-)

My Roxie can certainly tease if she wants to, and while she does look angry now and then, she doesn't walk around looking like that!


crashworship posted Fri, 17 April 2015 at 7:17 AM

"@Crashworship
Nice render, but Roxie is still best :-)

My Roxie can certainly tease if she wants to, and while she does look angry now and then, she doesn't walk around looking like that!"

IDK... maybe I just haven't used the G2 figures as much but I wish that the G2 characters had more morphing options. Seems like there's very little third party content being developed for them as well. You scroll through the marketplace here on Renderosity and there are hundreds of characters available for Victoria and Micheal and even a ton for Dawn (another figure I've never quite warmed up to - something about face reminds me of the of the Morlocks from the original Time Machine movie) but nothing for G2 male of female. That tells me that Smith Micro needs to up their game when it comes to character development.


pumeco posted Fri, 17 April 2015 at 7:44 AM

file_1afa34a7f984eeabdbb0a7d494132ee5.jp

Yeah, listen Crashworship, how would you like it if someone posted you naked on the forum like that???
My figure is a lot sexier than a default Roxie, so morphs do exist, and that goes for my face as well!!!

I look evil and I'm proud of it and it makes me hotter than a Vickie!!!
Men like danger, and they don't come any more dangerous than me!!!
Men fall for me the monent they look into my eyes!!!

You have no idea how hot a Roxie like me is when she's naked, I can stop traffic!!!
You've never had the pleasure of seeing under my hoodie, it's way too hot for you to handle!!!

Later,
Roxie - Girl With Blade


pumeco posted Fri, 17 April 2015 at 8:03 AM

Gotta be honest here, Roxie, you do look hotter than those Vickies, I have to say!
You have the most amazing eyes and very kissable lips, I think you're way more beautiful!


pumeco posted Fri, 17 April 2015 at 8:05 AM

Thank you pumeco!!!

Later,
Roxie - Girl WIth Blade


pumeco posted Fri, 17 April 2015 at 11:09 AM

Thank you Prixat!!!
But I don't want to be in DAZ Studio with all those Vickies anyway!!!

I'm a Poser Girl, just use Poser instead!!!
You have got good taste in Poser Girls!!!

Later,
Roxie - Girl With Blade


crashworship posted Fri, 17 April 2015 at 8:00 PM

I'm not saying that Roxie doesn't have potential. Maybe a gym membership, a regular visit to that PED guy who lives in that dark creepy house down the street, the guy with all those grotesquely huge muscles... She needs some buffing up. Nerd, the OP, is now the head of product development at Smith Micro. He's got the goods, wink wink. I kinda think the reason why he created this survey is to find out what SM needs to do to up it's ante. Doesn't mean you have to abandon your Roxie. She'll always be there as long as your hard drive remains viable. Kinda like Millennial Victoria, the first Victoria. She's still there. I'm sure there are those who still use her. But Roxie needs to evolve - mega mesh wise. Give her the tools to go heads with Vicky 6. Give Simon those tools too. There are over 7 billion people on this planet. Why do 3D enthusiasts have to be limited to, what, six or seven base human characters?


pumeco posted Sat, 18 April 2015 at 4:50 AM

I don't think you realise, I didn't reply to you, Roxie did, and to be fair, she's right, she has a much nicer figure than a default Roxie, so I can't agree she needs a gym membership, she looks great, that's my own Roxie and she has one of those tight hardbodies.

But like I said, I do agree there should have been a good set of morphs released with the figure, even if there were only half the amount of morphs the Morphs++ pack from DAZ has, that would have made all the difference as long as Teyon had been given the opportunity and time to do that.  I can imagine that's pretty damn frustrating, to scratch-build a figure and not be given enough time to do what you really want with it.

Figure wise, the only thing that concerns me about SM right now, is i think they might start going into submission by adding native Genesis support.  I hope they don't, because doing so is aiding the competition, they'd be slowly digging their own grave in much the same way as record stores did when they started selling iPods in their record stores.  They effectively helped Apple put themselves out of business instead of supporting their own thing.

You don't fight the competition by helping it along, you fight it by being better than it, which is why Teyon should be given the time to research what he needs, do what he needs, and finish what he needs.  People should not be forced to go over to DAZ Studio just because they feel the Poser figures are lacking.  But lack of morphs and stuff like that, that's a mistake SM don't seem to learn from, they do it time and time again despite the countless times people have stated

WHERE'S THE FREAKIN' MORPHS?

It was obvious that Roxie's limited default morphs for breast and body adjustment etc was never going to cut it, it's a waste of an efficiently designed figure :-(


wolf359 posted Sat, 18 April 2015 at 10:00 AM

"But the problem with that is we don't want people buying iClone 

Pro and 3DXchange Pro because of how good they are, we wan't the 

opposite effect, for those people to look at Poser and come back to it."

Pardon me but ..,,"we"

Please dont presume to speak for what "we" want

speak only for yourself.

First and foremost Iclone Is not a direct competitor for poser 

and does not aspire to be.

Iclone is a direct competitor to Autodesk's Motion Builder

MOTIONBUILDER

Both programs are essentially realtime game engines

Designed to create/Edit realtime Character motion that is to be 

ultimately retargeted to other character rigs in OTHER programs for 

final animation rendering.

Now yes, both programs can be used for director driven 

previsualization and quick & Dirty OGL DX11 "Machinima" Style Instant Movie making.

However their primary purpose is the create the type of live real 

time motion editing that you typically do not find available in the 

viewports of the major CG applications.

Both programs do this quite well and have many options for 

importing /exporting motion Data to other specific applications

including the Major game engines like unity& unreal

Both programs (MotionBuilder& Iclone) handle human mocap from

the various Motion capture hardware devices on the market today.

My point is that these are dedicated systems

for pure character motion building editing.

and the people who buy& use them are 

primarily Character animators.

This notion that Smith Micro is somehow going to 

suddenly implement Iclone/motion builder style realtime tools

is utter folly IMHO .

The great Majority of the poser user base are Hobbyists

who render stills for personal use& web galleries

followed by those few professional illustrators.

how may need some ready made people and scenery etc.

The reason we now have to essentially use late 1990's Era

web browser technology to access out runtimes, is because

SM could Not afford to pay Ted ( AKA bagginsbill)  the fair rate to 

code a proper internal library like we had enjoyed since poser 5,6,7, etc.

Yet I see people endlessly banging on, in this forum,  About having 

the unreal engine in the poser viewport, Iray,Vray and "particle 

systems"as though all of this stuff could be implemented at no $$cost$$

For me Poser still Offers a few Character features that are of great 

use to My work:

Auto lipsynch from audio files

Conforming clothing

Dynamic Clothing

and material changes with one click.

But for serious animation, Just use something else.

 

 



My website

YouTube Channel



crashworship posted Sat, 18 April 2015 at 10:14 AM

@pumeco

I agree to a point. I thinks it's obvious that the reason DAZ made Studio Pro free was because users were far more willing to shell out cold hard cash for Poser to create their scenes and shell out cold hard cash to populate those scenes with DAZ and DAZ compatible content. I've used both Studio Pro 4+ and Poser Pro 2014. Even tho Studio is free to me, I'm still more willing to pay for Poser Pro because I like it better. There are things that Poser does - Face Room, Cloth Room, Hair Room - that I would love to use but don't because they are either not compatible with the figures - Vicky and Mike - that I prefer to use or they are just too hard to use with those figures. I've seen Nerd's tutorial on Poser's fitting room, watched it a few times in fact, but I sill can't make that room work with Vicky. I'm sure that's more my fault than it is Poser's fault. I'm a dilettante, a hobbyist. I'm a professional photographer, have been one my entire adult life. The reason why I do CG 3D is because it gives me the opportunity to create realistic scenes that would be very difficult, maybe even impossible, and hugely expensive to create in a camera. One of my biggest complaints about Poser, other than the messy library organization, is that the various customization rooms - fitting, hair, cloth, material - are so Byzantine and not at all intuitive. They may be discernible to professionals or people who've spent countless hours over long years using them, but for most of us, they're simply too opaque. There's really nothing at all intuitive about them. And let me be clear, I've been a Photoshop user for over 20 years. I've learned it and know it well because I've used it daily since Photoshop 2.5 was introduced. In fact I'm quite comfortable using most of Adobe's creative suite. So I'm hardly someone who doesn't know and isn't comfortable using complex, high end CG software.

**I think the reason why Nerd created this survey and started this thread was because, as the now head of product development for Poser, he wanted to know what Poser users liked and didn't like about Poser. The problem with surveys is that don't always ask the questions you'd like to answer and they don't always give you the option to answer questions the way you'd like to. I truly do hope that Nerd's been following this discussion. I'm just one of thousands of Poser's users but I hardly think my concerns are in a vacuum. I like Poser and I'm still willing to pay for it rather than use the free option that I can get from DAZ. I don't think making Poser more compatible with DAZ's content is a threat to Poser and I don't think that giving Poser users better native character content is a threat to DAZ. It just gives all of us more and better options. What's wrong with that. 
**

**
**

**
**


pumeco posted Sat, 18 April 2015 at 10:28 AM

Have fun :-)


pumeco posted Sat, 18 April 2015 at 1:36 PM

My apologies for the blunt response there but I've reached the limit of my tolerance with this stuff, I'm not doing it anymore after this post.

I've gone off a few times and said, that's it, fuck it, I'm beyond this, I'm just not wasting my time arguing or debating it anymore.  The problem is (and I admit this is strictly my problem), it's hard to let people ramble-on when what they're saying is so obviously flawed, that it's pitiful.  There's no easy way to say that without sounding offensive or coming off as a know-it-all, which is why I tried not to, but at the same time, it's unbearable to just sit back and sort of pre-watch stuff go wrong due to incompetence.

I can say with all honesty that when it comes to this stuff, I'm pretty-much bang-on every time, everything I predict, it's fucking Twilight-Zone spooky how I do it, not just with software, but with anything, but please don't hate me for that.  The reason I said iClone is Poser's biggest threat, is because iClone is Poser's biggest threat.  The reason I said that Genesis should not be given any native support, is because Genesis should not be given any native support in Poser.  You do not beat the competition by helping them out, you make sure that your own product is better than theirs, which Poser already is, so all they need to do regards the figures, is make one better than theirs, one less complicated, one the users can actually create stuff for without needing a mile-long printout of qualifications. Even your own comment shows that Poser has what it takes to keep you paying for it, so that alone should tell you how incredibly dumb it would be for SM to submit to DAZ figures.

THEY DON'T NEED TO, SM ALREADY HOLD THE ACE!

I don't get paid for this stuff, Nerd does, let's hope he's a wide boy.


crashworship posted Sat, 18 April 2015 at 7:05 PM

Why get angry? You're preaching to the choir. I get you. Poser is better. I agree. But DAZ creates far better content. I would love it if the native content in Poser was equal. But it ain't. Not even close. Both are businesses. Both want and need profit. I get that too. Here's what I argue.... If SM/Poser included far better native content with the purchase of Poser, there'd be far less of a threat from third party content providers. Then again, if Poser included far better content with a Poser purchase, then it might make third party content creators not want to create content. It's a tough line to draw.

I love Poser. I love DAZ's characters. I love them both. I want both products and software to succeed. How do we make all this work? IDN. I really don't. What I do sense is that both companies need each other. And they seem to strive to make their products compatible. If SM/Poser gave us better content/characters, it would be an enhancement, not competition. We'd have more choices which would  be better. The community of users would have more to choose from. OK, fine. They my not choose V+ as often, but V+ would still be a very desirable and compelling option. As would whatever SM/Poser's native and far improved native character options would be. I love choices. I want more of them. That's why my wish list in Renderosity is so long. Give me choices. You won't die. You'll in fact thrive.


ssgbryan posted Sun, 19 April 2015 at 12:22 AM

Why get angry? You're preaching to the choir. I get you. Poser is better. I agree. But DAZ creates far better content. I would love it if the native content in Poser was equal. But it ain't. Not even close. Both are businesses. Both want and need profit. I get that too. Here's what I argue.... If SM/Poser included far better native content with the purchase of Poser, there'd be far less of a threat from third party content providers. Then again, if Poser included far better content with a Poser purchase, then it might make third party content creators not want to create content. It's a tough line to draw.

I love Poser. I love DAZ's characters. I love them both. I want both products and software to succeed. How do we make all this work? IDN. I really don't. What I do sense is that both companies need each other. And they seem to strive to make their products compatible. If SM/Poser gave us better content/characters, it would be an enhancement, not competition. We'd have more choices which would  be better. The community of users would have more to choose from. OK, fine. They my not choose V+ as often, but V+ would still be a very desirable and compelling option. As would whatever SM/Poser's native and far improved native character options would be. I love choices. I want more of them. That's why my wish list in Renderosity is so long. Give me choices. You won't die. You'll in fact thrive.

No one has ever bought Poser for the content (unless it's the new folks that are buying GameDev.)  Daz doesn't need Poser users anymore - they have gotten themselves a completely new customer base.  As far as the Poser userbase - we have options - keep using legacy figures whether it is DAZ figures or good ones, use figures that are designed to work with Poser 9+, force the genesis figures into Poser, or my favorite - all of the above.  Like you, I like choices.

What very few people here seem to grasp is that each company has a different business model.  DAZ is a content brokerage that dabbles (poorly) in software - they sell razor blades.  SM is a software house that dabbles (poorly) in content - they sell tool kits.  SM has been steadily adding features to the software that allow us to repurpose our content and retrofit new technology into legacy content, thus increasing the value of the content we already own (not to mention saving money for things that are more important than that 73rd version of a corset for Vicky - like the next version of Poser).  Of course, to take advantage of that, the enduser has to get out of the Poser 4 workflow, but once they do, well, the sky is the limit.

I gotta disagree with the "DAZ makes better content".  The quality of what is being made has been steadily going downhill over the past few years IMO.  I have content (mostly clothes) that were made a decade ago that are better that what is currently rolling out of DAZ today.  Have you noticed that most of the clothing content no longer has movement morphs?  Good lord, we had that back in the Gen 3 era.  Then there is the fact that there is less & less variety of clothing.  Victoria 3, Sydney & Miki have a wider variety of clothing than the DAZ Gen2 figures.

As far as figures, they have gotten less useful as well, especially from a TCO perspective.  From Gen 2 to Gen 4, all one needed was the base figure and the head & body morphs.  The cost of the figures as gone up by about 50%, because now we need the base figure, the ++ head & body morphs & then all of the additional "base" figures (at $30 - $45 apiece).  And they all have different UV maps, which means I can't move 1 skin texture from 1 figure to another.  And don't get me going on all of the Caucasianized non-white characters I.e. very few of the Asian (or any other characters) have black eyes, for instance - but almost all of them have blue eyes, WTF?).



pumeco posted Sun, 19 April 2015 at 4:06 AM

I have the most cost-effective, genius idea ever for sorting the figure situation out quite easily, but like I said, I don't get paid.
If SM wanna write me out a gift for ten grand, I'll point it out to them.

Of course they won't do that, but all that means is they'll waste even more money getting it all wrong again :-D


Male_M3dia posted Sun, 19 April 2015 at 4:18 AM

No one has ever bought Poser for the content (unless it's the new folks that are buying GameDev.)  Daz doesn't need Poser users anymore - they have gotten themselves a completely new customer base.  As far as the Poser userbase - we have options - keep using legacy figures whether it is DAZ figures or good ones, use figures that are designed to work with Poser 9+, force the genesis figures into Poser, or my favorite - all of the above.  Like you, I like choices.

What very few people here seem to grasp is that each company has a different business model.  DAZ is a content brokerage that dabbles (poorly) in software - they sell razor blades.  SM is a software house that dabbles (poorly) in content - they sell tool kits.  SM has been steadily adding features to the software that allow us to repurpose our content and retrofit new technology into legacy content, thus increasing the value of the content we already own (not to mention saving money for things that are more important than that 73rd version of a corset for Vicky - like the next version of Poser).  Of course, to take advantage of that, the enduser has to get out of the Poser 4 workflow, but once they do, well, the sky is the limit.

I gotta disagree with the "DAZ makes better content".  The quality of what is being made has been steadily going downhill over the past few years IMO.  I have content (mostly clothes) that were made a decade ago that are better that what is currently rolling out of DAZ today.  Have you noticed that most of the clothing content no longer has movement morphs?  Good lord, we had that back in the Gen 3 era.  Then there is the fact that there is less & less variety of clothing.  Victoria 3, Sydney & Miki have a wider variety of clothing than the DAZ Gen2 figures.

As far as figures, they have gotten less useful as well, especially from a TCO perspective.  From Gen 2 to Gen 4, all one needed was the base figure and the head & body morphs.  The cost of the figures as gone up by about 50%, because now we need the base figure, the ++ head & body morphs & then all of the additional "base" figures (at $30 - $45 apiece).  And they all have different UV maps, which means I can't move 1 skin texture from 1 figure to another.  And don't get me going on all of the Caucasianized non-white characters I.e. very few of the Asian (or any other characters) have black eyes, for instance - but almost all of them have blue eyes, WTF?).

Are you guys doing this again? Seriously. Here's the deal since you guys are "bashing to make yourselves feel better": Ssybryan is correct on the first paragraph. DAZ doesn't need Poser no longer as they have their new customer base. Also the while Poser users are debating and bashing, while the software hasn't been innovating... and adding features to convert 3rd party content because vendors can't be bothered with poser native figures isn't innovation, it's resigning to their own fate they created... poser users simply haven't been buying. Guess where users have been buying instead? It's that company you insist on derailing every thread with bashing.   Tying it back to the survey, one thing SM misses once again is addressing needs of the content developers, the ones that make... or used to make your content. DAZ simply makes the best software for content developers. That's why their figures are so good, that's why Genesis 2 content is now popping up on every site, now including RDNA and there's push on those sites for their vendors to open up DAZ Studio and learn it because now they can't get by without making their items for DS users. It's also why now more DS items are no longer including Poser support, especially in light of Iray being the new default rendering engine. 

Also on the movement morphs, there's been a few items that have movement morphs. The new Antfarm mech suit has a body suit underneath that have movement morphs, drop morphs and floor prop morphs... for both the male AND female. Pays to actually look at the store content before you are quickly proven wrong with something that released yesterday. Finally on that faulty TCO perspective: Gen 2 to Gen 4 had one figure base, true.. but those clothes couldn't easily be shared, nor new shapes added, no teens... Genesis 1 and 2.. are capable of sharing clothes.. there went your TCO argument. Adding custom creatures like the once from Rawart and Antfarm that can also wear those items... more savings on clothing.  Skins... yes there a different UV maps, but vendors aren't locked into them and you can pull over your Gen4 skins too. Lower TCO again. Then Lee 6... dude his default eyes are dark.  Then a bunch of asian characters released with him. Then Mei Lin for the girls, last month you had black male and female released.. a specialty characters to counter your Caucasian argument. I don't think you actually look at the site before you post, you're just making up stuff you imagined to go with your cut-n-paste responses you use over and over. A little reality wouldn't hurt you or anyone else thinks Poser is so much better that you can't help bashing DAZ to make you believe it. Hope you guys put realistic responses on that survey. I did. ;)


crashworship posted Mon, 20 April 2015 at 6:28 AM

"I gotta disagree with the "DAZ makes better content"

Maybe I should have phrased that a bit differently. I should have said "characters" instead. As for the clothing/hair/accessories available in DAZ's marketplace, most of that seems to have been created for the various V + M generations by third party venders. My own experience with that stuff is, especially with Genesis 2 characters, the aftermarket clothing seems to conform quite nicely between the various DAZ characters and I've also noticed that now many of those items are V+M4 as well as Genesis 2 compatible.

As I said previously, I got into this kind of out of curiosity and my use of both the software and the content is merely as a dilettante so my experience is probably not as extensive as most of the other posters here. I think I downloaded a trial version of Poser after stumbling across it and just wanted to know what it was. Jessie was the first character I ever tried to pose and that was only because it was included with Poser and I'd never heard of DAZ or it's stable of characters so my experience using this content probably isn't as extensive as most of the other posters here. But from my own experience use DAZ's characters from V3 through Genesis 2 is that compatibility and conformity props, hair and clothing has gotten far easier and better.

I seldom use Studio but when I do, I find myself craving the user interface of Poser and since I routinely bypass Poser's rendering engine for LuxRender, whether or not Studio's rendering engine is better or worse or just different really isn't an issue for me. But it's easy to understand why DAZ figures might render better in Studio. After all, why wouldn't DAZ make a rendering engine dialed in for their characters? They'd be crazy not to.

Maybe what we're seeing in the relationship between SM/Poser and DAZ 3D is a little like what happened a couple of guys named Gates and Allen realized that selling the software to run personal computers was going to be a lot more profitable that make and selling the hardware. DAZ is a little like Microsoft in that regard altho I'd argue their products relatively speaking are much better than Microsoft's (I'm a Mac guy through and through but let's not get started on that). Poser is the IBM equivalent - still in business and still profitable, still in the Fortune 500 but long ago bypassed by Microsoft in total value et al.


wolf359 posted Tue, 21 April 2015 at 1:57 PM

"The reason I said iClone is Poser's biggest threat, is because iClone is Poser's biggest threat."

Wrong ......  Sorry but just ....Wrong.

I conservatively estimate that less than 10 percent ( likely %5 or less,) of the current poser user base is interested in making complex character animation of any kind.

Start a thread here on animation and you shall find the same crowd

posting/commenting in it.

"wolf359" ,"Daleb"..Maybe "Mikemoss" and that other guy.

the overwhelming majority of the poser online community

are still renderers.

Iclone is for animators.

the default render in Iclone is garage!!( but animatiors dont care as we dont render deliverables in IClone)

yes they now have an OPTIONAL plugin to send Iclone scenes to indigo

for people with tricked out ,uber gaming graphics hardware.

but thier primary Market are users who will be sending retargeted animation DATA

out to thier preffered CG app rigs &rendering pipelines.

Poser alone is for still render artists

"Firelfy" is fairly decent at "portrait making" and subsurface skin

and poser transmapped hair.

Poser has several options to render in other physicaly correct, external render engines both paid and free.

and many of these will run on basic consumer graphics hardware well enough for a still render at least.

Iclone has Zero advantage over poser when it comes to rendering a still.

The Direct competitor for poser is DAZ Studio.

I dont understand how you can dismiss this Obvious reality

based only on your personal preference for that silly kindergarden "Kai Kraus"

Poser interface from the early 1990's

You say people will never migrate to DS and have to learn that "awful" DS interface.

While endlessly banging on about how EVERYONE will soon be using blender.

I must wonder how is it  that you think that DS interface is not usable

yet you claim to use the unreal game dev program "everyday"

and you have Pixoligic Zbrush,gimp and you are apparently a linux pro as well.

I wont make silly, gratuitous predictions about wether poser users will migrate to Daz studio....I dont bloody care 

Forget "genesis" for the moment

and the nonlinear animation system

and the native internal PBR that puts DS on par with Maxwell,Vray,Mental Ray et al.

DAZ studio supports more existing ,legacy,poser native content& formats than any program on earth.

So any Migration to DS would be far more attractive for the Still image Majority

that any appeal of Iclone.

 



My website

YouTube Channel



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bhoins posted Sat, 25 April 2015 at 7:52 AM

I personally want Poser to properly, natively, import the DSON format, and actually implement the Opensubdiv (Pixar Subdiv) format. 

It would save me significant work. LOL.