Forum: Carrara


Subject: Indoor Lighting: store-type environment - any hints?

graylensman opened this issue on Apr 17, 2015 · 11 posts


graylensman posted Fri, 17 April 2015 at 9:05 AM

Greetings, all! I have a model to render in a grocery store environment. For the life of me, I can't quite get lighting like I want! I've looked at a dozen different tutorials, and they generally divide into two types of lighting - the traditional three-point technique and the great outdoors. I have yet to find anything that addresses what I'm looking for. I've basically defaulted to a mix of Global Illumination, ambient light, and maybe a spot or two. This gives acceptable results, but still isn't quite right. 

Can anyone point me in the direction I'm looking for? Thanks as always!