Forum: DAZ|Studio


Subject: material texture is bad

atpo opened this issue on Apr 19, 2015 · 3 posts


atpo posted Sun, 19 April 2015 at 6:46 PM

doing texture is by 

uvmap,but all texture is on 

cloth,not abide by part of 

cloth .

namely,do front but all 

texture in cloth.

my progress is

1:creat cloth obj

2: in uvlayout,load obj ,then 

update,then 

run,nextbecause uvmap is 

big and then scale and 

then put uvmap in red 

region.

3:adjust uvmap size 

4:save as jpg

5:in ps,load jpg,then 

click"d" and select color 

range,and then unlock 

layer,next click "ctrl+shift

+I",and then "ctrl+j",and 

then add backround and a 

paint layer,finally save jpg.

6:in poser ,load obj,in 

material room,the resault is 

like this.

is reason with putting 

uvmap position in red 

region?

Or scale uvmap?

file_f899139df5e1059396431415e770c6dd.jp