atpo opened this issue on Apr 19, 2015 · 3 posts
atpo posted Sun, 19 April 2015 at 6:46 PM
doing texture is by
uvmap,but all texture is on
cloth,not abide by part of
cloth .
namely,do front but all
texture in cloth.
my progress is
1:creat cloth obj
2: in uvlayout,load obj ,then
update,then
run,nextbecause uvmap is
big and then scale and
then put uvmap in red
region.
3:adjust uvmap size
4:save as jpg
5:in ps,load jpg,then
click"d" and select color
range,and then unlock
layer,next click "ctrl+shift
+I",and then "ctrl+j",and
then add backround and a
paint layer,finally save jpg.
6:in poser ,load obj,in
material room,the resault is
like this.
is reason with putting
uvmap position in red
region?
Or scale uvmap?