Forum: Poser - OFFICIAL


Subject: Poser Game Dev to Unreal Engine - is there a tutorial?

mojoDallas opened this issue on Apr 22, 2015 · 14 posts


mojoDallas posted Wed, 22 April 2015 at 3:11 PM

I am a long time Poser user, but, have not been much of a community member, but, I retired this year, so, why not start now :)

 

I have bought Poser Game Dev and also have been using Unreal Engine 4 since about the beginning of the year.  I am making a level in Unreal Engine 4 and it had gotten to the point where I wanted to start developing characters instead of using the default third person character in Unreal Engine 4.  I searched the internet for tutorials that might show the entire pipeline of how to get a Poser Character into Unreal Engine and then how to mesh animations in Unreal Engine.  I was not able to find any.  The only thing I can find is Poser tutorials that show how to get to the FBX export.  Does anybody know where there may be some of these types of tutorials showing a full pipeline?

 

After spending the day fooling around I was able to figure out how to get part way.  I have been able to get James into my Unreal Engine 4 game as you can see in the image.   I have also gotten a walking animation in there with him by baking the transform as is hinted about in the documentation.  But, it only gets a single animation in and I need my character in unreal to be able to have an animation montage of idle, walk, run, jump, etc, that can react to game events (like how fast he is going, if he is falling off something, etc).  Has anybody been able to do this?  The only way I can think to do this is to bake each animation and import James multiple times and then somehow create a blueprint in Unreal to do this type of behavior with the animations from each of the imported characters blended into a single character that is event aware in Unreal Engine. 

 

The last thing I wonder is if there is enough interest in terms of other people that think they want to use this pipeline of Poser Game Dev to Unreal Engine for character development to make it worthwhile for me to create some tutorials if I do figure out how to do all this?  I don't want to do it if there is nobody else interested.  The best solution though would be if the community could point me to someone who already has done it. 

 file_4c56ff4ce4aaf9573aa5dff913df997a.pn

 

Hardware:  Cyberpower PC,  2 - i7-3970X CPU @3.50 GHz (12 Total Cores), 32 GB RAM, 2 - GeForce GTX 690 $GB Video Cards, 2 - Viewsonic V3D231 23" Monitors

Software: Poser Game Dev, Vue xStream 2014, 3ds Max 2014, Maya 2014, Mudbox 2014, Corel PaintShopPro, Unreal Engine 4, Iron Python