false1 opened this issue on May 14, 2015 ยท 16 posts
false1 posted Thu, 14 May 2015 at 3:25 PM
I'm trying to wrap my head around the concept of UV unwrapping in Blender. My goal is to make a model, unwrap it and use the UV to texture in PhotoShop for use in Poser. I've looked at tutorials: create seams, unwrap, adjust UV islands, save out the UV as jpg (what does UV stand for anyway?).
What I don't understand is how I can just move the islands around and resize or reshape them and have Poser or another program understand my modifications when I import my obj. The texture map has only image information right? Does the exported Obj from Blender have some kind of data attached so it knows which pixels a certain set of vertices correspond to? If I understood the logic a bit better I could more easily figure out how this is supposed to be done.
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