obm890 opened this issue on May 17, 2015 ยท 8 posts
obm890 posted Sun, 17 May 2015 at 10:38 AM
Posted by shvrdavid in another thread:
- Keep in mind that the morph brush creates morphs after the joint rotations. Making it an injection puts it before that info, changing the calculation order.(you can do the same thing in a cr2 editor if you just want to reorder it.)
I've just hit this exact problem. I used the morph brush to make adjustments to a seated figure, among other things to fix the backs of her knees. I created a full-body injection of the morph, my first ever, and it worked for the most part, except the back of the thighs go lumpy just above the knees when the legs bend. I'm guessing the issue is exactly this calculation order thing?
What's the correct way to go about making an injectable morph for a rotated joint? The morph only has to look ok in one position when the figure is fully posed, it really doesn't matter what it looks like on the zeroed figure.