MarkBremmer opened this issue on Jun 03, 2015 · 1 posts
MarkBremmer posted Wed, 03 June 2015 at 12:11 AM
This SST (Stupid Shader Trick) isn't for the materials room. It's used with spot lights.
There are many additional functions in the Spotlight > Effects tab but I'll concentrate on the ones that are shader based: Gel and Gradient.
Gradient Shaders in will allow you to change color and intensity of a single spot light across the area it lights. It's a super easy way to add visual richness, suggest additional environmental light yet retain consistency of using a single spot.
I've uploaded a portrait and an exterior scene to demonstrate.
Gel Texuture Maps are a super way to project effects onto your objects in the scene. (I used a blurry/splotchy gel in my Mayan scene in 'Tis for the Glory 11 to fake shadows from vegetation) In the sample I've uploaded here, I'm projecting a computer display onto the characters face to better tell a story of what is around him.
Faking water caustics can be done really easily with a gel also – even animated if you have video.