JimGale opened this issue on Jun 19, 2015 · 1 posts
JimGale posted Fri, 19 June 2015 at 4:45 PM
Hi - can anyone explain or point me to an explanation about preserving the proper animation(s) for basically moving the mouth in Unity?
I have Game Dev, reduced triangles, exported to FBX (not baked!), preserved the proper vocals (UW, A, EH, etc).
In Unity, I can see the animation parameters, but they have that blue symbol next to them and don't seem selectable.
I would really appreciate that missing info,
Thanks!
Jim