WandW opened this issue on Jun 23, 2015 · 89 posts
WandW posted Tue, 23 June 2015 at 2:31 PM
I was able to load Genesis via the DSON Importer using D3D’s DSON Loader script. However, there are serous issues with the rigging. Note that I’m using a previous version of the DSON Importer because of issues with Genesis 2’s ankle.
This render uses EZSkin shaders…..
It imports as a single-skin figure; switching the skinning to Poser Unimesh solves some problems and creates others.
Here is the rig in the Setup Room; however the double actors in the arms and thighs are not traditional Poser Bones, but correspond to the bend and twist for the shoulder, forearm and thigh...
Others are encouraged to give to a whirl with the current DSON Importer and have a look at the resulting cr2 to see what is busted... :)
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Boni posted Tue, 23 June 2015 at 3:18 PM
For those who are curious, as myself. What are the advantages of Genesis 3 over 2 or 1?
Boni
"Be Hero to Yourself" -- Peter Tork
bagginsbill posted Tue, 23 June 2015 at 3:42 PM
Here, Boni
GENESIS 3 Technology Advantages
Odd though that there are almost no demonstrations. They are not proving the benefits, IMO - just claiming benefits.
For example - for all the supposed facial expressions possible, I'd like to see some. They show one.
Users are posting more of the same vacant stare I know how to make with V3.
http://www.daz3d.com/gallery/#images/74652
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
EClark1894 posted Tue, 23 June 2015 at 3:52 PM
Here, Boni
GENESIS 3 Technology Advantages
Odd though that there are almost no demonstrations. They are not proving the benefits, IMO - just claiming benefits.
For example - for all the supposed facial expressions possible, I'd like to see some. They show one.
Users are posting more of the same vacant stare I know how to make with V3.
I still find it amusing that when Genesis first came out, DAZ touted the fact that it was one base mesh that could become either male or female. That claim all but disappeared with Genesis 2. Now they're back to claiming that they have separate male and female shapes. Don't get me wrong. I think Genesis is awesome, but marketing tactics just slay me sometimes.
hornet3d posted Tue, 23 June 2015 at 4:03 PM
Here, Boni
GENESIS 3 Technology Advantages
Odd though that there are almost no demonstrations. They are not proving the benefits, IMO - just claiming benefits.
For example - for all the supposed facial expressions possible, I'd like to see some. They show one.
Users are posting more of the same vacant stare I know how to make with V3.
I still find it amusing that when Genesis first came out, DAZ touted the fact that it was one base mesh that could become either male or female. That claim all but disappeared with Genesis 2. Now they're back to claiming that they have separate male and female shapes. Don't get me wrong. I think Genesis is awesome, but marketing tactics just slay me sometimes.
Also odd that they dumped the revolutionary weight mapping system that made Genesis 1 the game changer that it was.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
FVerbaas posted Tue, 23 June 2015 at 4:07 PM Forum Coordinator
Something else: The poly count is back on the high:
thought with original Genesis we had entered the 'low poly and subdivide' approach.
WandW posted Tue, 23 June 2015 at 4:08 PM
It's new and shiny, Boni. :D
Exporting Genesis as a cr2 doesn't work as was noted over at DAZ; various pieces are missing. However, although the parts are missing, what is there is rigged properly(EDIT; the exported rig is a Traditional Poser WM rig); the parts seem to be missing because their geometry isn't grouped to a bone. This is likely because the bone names don't correspond to the geometry's group names, which Poser doesn't seem to be able to handle.
As an aside, Genesis 3 seems to work fine in Studio 4.7 (I haven't yet upgraded), so I'm not sure exactly what is so drastically new and different from Genesis 2 that it won't work in Poser, other than the bone names...
PS; the Poly count of Genesis 3 is 17,000
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."bhoins posted Tue, 23 June 2015 at 4:28 PM
It's new and shiny, Boni. :D
Exporting Genesis as a cr2 doesn't work as was noted over at DAZ; various pieces are missing. However, although the parts are missing, what is there is rigged properly(EDIT; the exported rig is a Traditional Poser WM rig); the parts seem to be missing because their geometry isn't grouped to a bone. This is likely because the bone names don't correspond to the geometry's group names, which Poser doesn't seem to be able to handle.
As an aside, Genesis 3 seems to work fine in Studio 4.7 (I haven't yet upgraded), so I'm not sure exactly what is so drastically new and different from Genesis 2 that it won't work in Poser, other than the bone names...
PS; the Poly count of Genesis 3 is 17,000
Different skinning method which Poser does not support and which is not easily translatable. 4.7 will have issues with posing some bones, and, if I recall correctly, HD Morphs.
Boni posted Tue, 23 June 2015 at 4:37 PM
Great links and clarification guys for all those considering the upgrade to use in Poser. :)
Boni
"Be Hero to Yourself" -- Peter Tork
mr_phoenyxx posted Tue, 23 June 2015 at 4:46 PM
Here, Boni
GENESIS 3 Technology Advantages
Odd though that there are almost no demonstrations. They are not proving the benefits, IMO - just claiming benefits.
For example - for all the supposed facial expressions possible, I'd like to see some. They show one.
Users are posting more of the same vacant stare I know how to make with V3.
I still find it amusing that when Genesis first came out, DAZ touted the fact that it was one base mesh that could become either male or female. That claim all but disappeared with Genesis 2. Now they're back to claiming that they have separate male and female shapes. Don't get me wrong. I think Genesis is awesome, but marketing tactics just slay me sometimes.
Actually I think that occurred because the user base pretty much went up in arms that they didn't have separate figures for male and female. So they changed it because of the feedback.
AmbientShade posted Tue, 23 June 2015 at 5:18 PM
Let's keep this on topic please. I already moved one Genesis 3 thread.
I'll allow this one as long as it remains about getting the figure to work with DSON and does not derail into arguing.
shvrdavid posted Tue, 23 June 2015 at 6:09 PM
I don't have V7 yet, but there are huge advantages to rigging a character with the bones like that.
First and foremost, is that it doubles everything you have to play with when rigging any joint that has more than one bone like that. (maps, bulge maps, scaling, etc)
Similar strategies were used years ago, and I always wondered when someone would go back to that style.
Rigging like that will work in Poser, but bloats the cr2 if a single group mesh is used.
Various names have been used for this type of rigging, but I prefer to call it Split Bone Rigging because many high end apps allow you to split any bone just so you can use more channels on any area of the mesh you want too. This is not new but not unexpected either.
I would be curious to know how they handle the orientation of the two bones in any limb. Being able to assign different origin rotations to the split bone eliminates needing ghost bones such as the ones in Antonia and V4 WM.
Anything that goes wrong bringing it into Poser should be correctable if you look at it from a Single Skin, one map per bone perspective (even if it supports tons of maps per bone)
When V7 is free I will look at it closer to see what advantages G3 has over G2. It obviously already has rigging advantages...
I am curious thou, does V7 support Ptex and/or UDIM UV mapping?
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->
thd777 posted Tue, 23 June 2015 at 7:15 PM
When V7 is free I will look at it closer to see what advantages G3 has over G2. It obviously already has rigging advantages...
I am curious thou, does V7 support Ptex and/or UDIM UV mapping?
There is no need to wait. All of these are features of G3F which is free and already in your account as part of the Genesis 3 Female Starter Essentials. V7 is just another shape for G3F and not required to use these features. This download also includes the clone for fitting G2F clothes. I would be interested what you think about the rigging and mapping in more detail.
G3F and V7 use UDIM UV mapping.
Ciao
TD
erogenesis posted Tue, 23 June 2015 at 7:55 PM
has anyone tried FBX export-import? Or Collada?
"The fool is not the one that does something foolish, but the one that does nothing at all."
coldrake posted Tue, 23 June 2015 at 8:05 PM
For example - for all the supposed facial expressions possible, I'd like to see some. They show one.
Here are some examples. http://www.daz3d.com/feel-it-mix-and-match-expressions-for-victoria-7
EClark1894 posted Tue, 23 June 2015 at 8:53 PM
For example - for all the supposed facial expressions possible, I'd like to see some. They show one.
Here are some examples. http://www.daz3d.com/feel-it-mix-and-match-expressions-for-victoria-7
Hmm, she kind of looks hispanic in that promo ad. That's new right there.
Glitterati3D posted Tue, 23 June 2015 at 8:58 PM
I thought links to offsite marketplaces were a violation of the TOS?
Does that only apply to SOME users?
WandW posted Tue, 23 June 2015 at 9:10 PM
Over at the Poser Forum at DAZ, adzan has Genesis 3 working pretty well in Poser, but I can't figure out what he is doing differently from me. He simply created Posre CFs in Studio 4.8 and it loaded right up into PP2014. I tried doing that, even installing 4.8, but no difference. I am using Game Dev, so perhaps that might make a difference?
I haven't yet ried Collada or fbx, EG.....
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."bagginsbill posted Tue, 23 June 2015 at 9:24 PM
As far as I can tell, the TOS has no prohibition against informational links off site, except when those links lead to sexually explicit material, which is forbidden.
"Commercial images are welcome in the galleries with following restrictions: 1. Posting of commercial images/links is limited to active vendors and products in the Renderosity Marketplace."
That paragraph on commercial images in the galleries does mention links, but qualifies the statement as being regarding only the galleries. It seems to be a prohibition against advertising. The links in this thread are not promotional advertising, nor are they in the gallery, so that paragraph doesn't apply.
Finally, a paragraph disavows responsibility for content reachable from member-supplied links, which is tacit approval of their existence.
"Off-Site Links: The Renderosity community contains links to a variety of other web sites. These are usually in the form of member/user provided links. Renderosity cannot, and will not be held responsible for the privacy practices, or content of any web site other than our own."
I can't find any other mention of links besides those three. What rule are you referring to?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
bagginsbill posted Tue, 23 June 2015 at 9:27 PM
However, I do note that the TOS prohibits:
"Personal attacks. This includes but is not limited to, destructive, abusive, defamatory communications in any form,"
Because of that, I would assume that publicly accusing someone of violating the TOS is itself a TOS violation. But what do I know.
I think you're supposed to speak to a moderator.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Glitterati3D posted Tue, 23 June 2015 at 9:50 PM
However, I do note that the TOS prohibits:
"Personal attacks. This includes but is not limited to, destructive, abusive, defamatory communications in any form,"
Because of that, I would assume that publicly accusing someone of violating the TOS is itself a TOS violation. But what do I know.
I think you're supposed to speak to a moderator.
I know several vendors who had their taglines deleted for simply linking to another marketplace IN the sig line. As a violation of the TOS. LOL, I even know one USER who had her tagline deleted and got a warning for quoting YOU.
bagginsbill posted Tue, 23 June 2015 at 9:54 PM
But that's promotional linking. I think the context is part of the interpretation. If somebody asks a question, you can link to a page that answers the question, even if it's a product page.
You can't just spam your own product links though, unless they're sold here, by you. Then you can spam.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
bagginsbill posted Tue, 23 June 2015 at 9:56 PM
I was just thinking that we're posting off-topic, which should be a TOS violation but isn't. LOL
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
bagginsbill posted Tue, 23 June 2015 at 9:59 PM
LOL, I even know one USER who had her tagline deleted and got a warning for quoting YOU.
We cross posted and I didn't see that last part at first. Really? That's hilarious. What was the quote?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
bagginsbill posted Tue, 23 June 2015 at 10:10 PM
Aha - I knew this was discussed. Here's a link to Site Admin Kimberly C officially declaring that the site owners have deliberated, and interpreted the ToS in favor of allowing off-site links in signatures. So there's that.
http://www.renderosity.com/mod/forumpro/?thread_id=2883717&#msg4174493
"After talking further with the team we have decided, after receieving more intake from other members, that we will allow off site linking in sigs."
I have to assume that if you can spam such links in your sig, then you can write them in posts, too.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Glitterati3D posted Tue, 23 June 2015 at 10:33 PM
LOL, I even know one USER who had her tagline deleted and got a warning for quoting YOU.
We cross posted and I didn't see that last part at first. Really? That's hilarious. What was the quote?
One of your funnier comments about the forum software. LOL!
LaurieA posted Tue, 23 June 2015 at 10:44 PM
LOL, I even know one USER who had her tagline deleted and got a warning for quoting YOU.
We cross posted and I didn't see that last part at first. Really? That's hilarious. What was the quote? It was me, it was about the people who code the site and it contained some of your colorful language (the language was what got my ass in a sling...not because it quoted you...lolol).
Laurie
Vaskania posted Tue, 23 June 2015 at 10:47 PM
For example - for all the supposed facial expressions possible, I'd like to see some. They show one.
Here are some examples. http://www.daz3d.com/feel-it-mix-and-match-expressions-for-victoria-7
Hmm, she kind of looks hispanic in that promo ad. That's new right there.
She reminds me of a younger Kelly Lebrock in some images.
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Daz, Blender, Affinity, Substance, Unity, Python, C#
erogenesis posted Wed, 24 June 2015 at 12:09 AM
Over at the Poser Forum at DAZ, adzan has Genesis 3 working pretty well in Poser, but I can't figure out what he is doing differently from me. He simply created Posre CFs in Studio 4.8 and it loaded right up into PP2014. I tried doing that, even installing 4.8, but no difference. I am using Game Dev, so perhaps that might make a difference?
I haven't yet ried Collada or fbx, EG.....
Ok interesting. Yeah I tried to DL the 5 TRILLION Gbs of essentials but failed (my african interwebs has its moments...) so I cannot try it myself. Please post it here if you find out anything else. I have a bunch of people on my side that would be very happy if they can get it to work. PS: I'll also check out adzan over at DAZ
"The fool is not the one that does something foolish, but the one that does nothing at all."
RorrKonn posted Wed, 24 June 2015 at 12:26 AM
well I just found out about G3 so can't say any thing about them.
but G1 boy,girl & are the same mesh.
G2 boy,girl are the same mesh,maybe it's just a morph or might have been mapped different or rig different etc etc I don't know why there's a boy,girl difference.
you can still see a lot of V3,4 not SubDed yet in Genesis.
when I upgrade daz studio I'll get G3 ,I guess there the same boy,girl mesh also.
if they got G2 to work in DSON there's no reason why G3 won't eather .there's always kinks in new tech ,just iron out the wrinkles ;)
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
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erogenesis posted Wed, 24 June 2015 at 12:40 AM
if they got G2 to work in DSON there's no reason why G3 won't eather .there's always kinks in new tech ,just iron out the wrinkles ;)
yeah I'm quite sure something like that will happen. Would be kinda uncool to sideline all the poser users that invested in DAZ all those years. I know Poser is currently doing their best to catch up.
"The fool is not the one that does something foolish, but the one that does nothing at all."
Vaskania posted Wed, 24 June 2015 at 1:01 AM
If you create PoserCF for her via DS and load those, she'll load fine, as will her clothing, but try to pose her while using any of the skinning methods and she implodes/explodes/turns into an EKG.
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Daz, Blender, Affinity, Substance, Unity, Python, C#
chaecuna posted Wed, 24 June 2015 at 1:36 AM
Unless/until Poser supports dual quaternion skinning the issue it moot.
hornet3d posted Wed, 24 June 2015 at 6:15 AM
Let's keep this on topic please. I already moved one Genesis 3 thread.
I'll allow this one as long as it remains about getting the figure to work with DSON and does not derail into arguing.
A sincere thanks for you input both here and the other thread. I happen to think you have got it spot on but even if I did not I would still welcome the early intervention as it shows that moderators are looking and hopefully keeps things on track without locking threads of interest such as this.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
bagginsbill posted Wed, 24 June 2015 at 6:29 AM
I am testing English Bob's theory how to keep the ebots coming. He says if you follow an ebot to read a thread, but don't reply again, you stop getting them. So I am ...
Replying for ebot.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
WandW posted Wed, 24 June 2015 at 7:03 AM
According to adzan, he loads it and the clothing, ticks Poser Unimesh skinning and it works well. I asked him what Poser SR and Importer version he is using.
I’m using Poser Pro Game Dev 10.0.5.28925 and DSON Importer 1.1.3.50. (I’ve tried 1.2.0.12, and the results look likes a cheese log when posed; they only look like a broken balljoint doll with the previous version),...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."erogenesis posted Wed, 24 June 2015 at 7:52 AM
According to adzan, he loads it and the clothing, ticks Poser Unimesh skinning and it works well. I asked him what Poser SR and Importer version he is using.
I’m using Poser Pro Game Dev 10.0.5.28925 and DSON Importer 1.1.3.50. (I’ve tried 1.2.0.12, and the results look likes a cheese log when posed; they only look like a broken balljoint doll with the previous version),...
cool thanks. I'll try that. I wouldn't be surprised if there was a way because I've managed to get Poser WM figures to work in DS and I've read elsewhere that G3 works in DS4.7 so it doesn't seem like the tech is brand new or something.
Unless/until Poser supports dual quaternion skinning the issue it moot.
I've heard that that's most likely going to happen, so all should be ok. Poser's Genesis fans just need to be patient... might be cheaper for them to wait as well hehehe
"The fool is not the one that does something foolish, but the one that does nothing at all."
midnight_stories posted Wed, 24 June 2015 at 8:16 AM
Yes it sort of works but you get poke throughs.
This is Genesis 3 Female with the Heavy morph at 50%
Wearing my Road Predator outfit.
RedPhantom posted Wed, 24 June 2015 at 9:15 AM Site Admin
Midnight stories, care to do a step by step for those of us not versed in DS?
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
RorrKonn posted Wed, 24 June 2015 at 9:35 AM
ebot
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
seeker posted Wed, 24 June 2015 at 9:44 AM
Yes it sort of works but you get poke throughs.
This is Genesis 3 Female with the Heavy morph at 50%
Wearing my Road Predator outfit.
I'd love a tutorial too. This is what I get no matter what method I use
wolf359 posted Wed, 24 June 2015 at 10:38 AM
Hmm.. I just officially dumped V4 in favor of G2F now that I can get animated genesis figures into Maxon Cinema4D for my movie project
No hurry here to get the G3 Female just to buy a so called "V7" morph.
Byrdie posted Wed, 24 June 2015 at 10:40 AM
Oi! Don't toss that, its Art! You know, like Degas or something. ;-)
Byrdie posted Wed, 24 June 2015 at 10:50 AM
Where's the newest importer? I just tried to get it and all I'm seeing is the 1.2.0.12 version that I already have.
FightingWolf posted Wed, 24 June 2015 at 10:59 AM
Seeker
That's an awesome render. lol. You should keep it and give it a good title G3 meets Poser, G3 WTF. lol. If art captures life experiences then that picture can definitely be called art..lol.
seeker posted Wed, 24 June 2015 at 11:14 AM
After hours of messing with stuff to make it work I feel just about as tangled as that model :)
erogenesis posted Wed, 24 June 2015 at 11:41 AM
I'd love a tutorial too. This is what I get no matter what method I use
its a picasso! epic! anyway, FBX, CR2 and DAE all don't work for Poser. Perhaps when they come with Dual Quaternion skinning it might, but even then I doubt it because DAZ have split the main limbs into two rotation fields and while the bones work well in Poser, the association with the right region of the OBJ file doesn't work. I assume DQS is for how a limb bends and not how many bones per polygroup it has.
the only two ways are the DSON way that midnite seems to have managed (plz share!) or just re-rigging her in poser. I tried it with re-naming the bones and seems to work. But gave up cuz its a load of work lol and I'll have to redo the weight mapping anyway. If I didn't have PE I might have actually tried it. G3 is a good figure. I hope there'll be a way eventually or it will be sad for my poser buddies.
Anyway, onwards!
"The fool is not the one that does something foolish, but the one that does nothing at all."
Shaylea posted Wed, 24 June 2015 at 11:57 AM
learning
Byrdie posted Wed, 24 June 2015 at 3:08 PM
Gah! Was not the new importer I needed, but the old one. Got it and reinstalled, still having no success with G3F as you can plainly see. But at least my other scenes with G2 stuff in them are no longer wonky.
EClark1894 posted Wed, 24 June 2015 at 4:31 PM
I was just looking at the bone setup WandW posted. Does she have a heel bone? Whatever the hell for?
Vaskania posted Wed, 24 June 2015 at 4:46 PM
I was just looking at the bone setup WandW posted. Does she have a heel bone? Whatever the hell for?
Better posing. Play with some of the foot pose dials and then check the dials of the heel bone. It's utilized. You have one too, it's called the Calcaneus.
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Vaskania posted Wed, 24 June 2015 at 5:09 PM
Forgot to add, you can also scale it independently without requiring a morph or d-former.
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Daz, Blender, Affinity, Substance, Unity, Python, C#
FVerbaas posted Wed, 24 June 2015 at 5:14 PM Forum Coordinator
I exported her as Collada and imported in Pro correctly.
As for bending: I have put het to my usual gym test and to be honest I have seen (much) worse.
She has loads and loads of bones which take some time to get used to and become unpractical in the raw format they come in with the collada. In her DS form she has a number of body pose dials for lifting knee and the like for very good reasons. The amount of bones is a bit npractical. If someone would sit down and write a set of master parameters and an injection pose, who nows.
The foot bending strikes as just a little clumsy. Maybe I just did not get the hang of that one.
Sorry forgot the nudity flag when posting and cannot add that in edit.
shvrdavid posted Wed, 24 June 2015 at 5:57 PM
thd777, I did not realize it came with the update, thanks for letting me know.
erogenesis, Fbx works fine to get the character into Poser but all you basically get is a single map FBX character, literally, because that is what FBX gives you.
The bone structure in Genesis 3 reminds me of characters from other apps not associated with Poser, or previously Studio. I have rigged more than a few characters like this, but it can be a daunting task to set up all the dependencies depending on the program you rig it for. I can understand why they did it this way, it adds a lot to what you can do to the mesh. 3D weight mapping and advanced scaling on the limbs and joints that have multiple bones, which is probably the biggest addition over Genesis 2.
The blend shape setup in the head is cool, but even thou it adds some to what you can do it is still partially limited by the dependencies of those bones. Not a problem if you know how to setup and edit blend shape faces thou..........
Would I use this Figure in Houdini? I might just to see what it takes to convert this rigging to muscle rigging in Houdini.... Probably wont be too hard to do because I use similar bone structures in some characters and can just modify and go. It would probably work good in Blender and many other apps as well.
Would I want this Figure in Poser? No, not really.... Looks to me like the division between Studio characters in Poser are about done. The division bell has rung folks......
Someone may get it to work in Poser but it will probably be a resource hog due to the differences in the programs.
It works fine in Studio, so I will just fire up Studio if I want to play around with it. Buy a whole new wardrobe for it? Not a chance. It does not impress me enough to warrant that.
Just for the record, you can rig characters like this in Poser. But it is done differently. V4~WM and Antonia~WM have ghost bones, V7 has a lot of them but the are inline for the most part. There were a lot of people that did not like the fact that the 2 Poser Place weight mapped characters had ghost bones to improve the rigging and now that Daz has done basically same thing, people are rushing to get it into Poser. I have been using facial rigging for years as well, nothing really new there either.
Does any of this strike anyone as odd? It strikes me as odd.
Especially since many people shunned ghost bones in 2 figures right off the bat and I don't see anyone shunning Genesis 3 for it........
Can't imagine why.............
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->
Zev0 posted Wed, 24 June 2015 at 6:49 PM
[edited by request]
shvrdavid posted Wed, 24 June 2015 at 7:30 PM
[edited by request]
The extra bones in the limbs function similar to how a ghost bone does as well.
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->
WandW posted Wed, 24 June 2015 at 9:39 PM
It Almost works in Poser. It loads fast, and what does work, works well and fast. It would be a big improvement on Genesis 1 and 2.
Any insights from looking at the cr2 in the auto-adapted folder as to what is broken?
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."erogenesis posted Thu, 25 June 2015 at 4:39 AM
ah so it does work! I wonder what you guys did differently...! That collada import is pretty good!
Anyway thanks guys. Don't worry I was just helping out some friends that were a bit frustrated. I'll direct them to here.
In the meanwhile for the hell if it I ran my Project E through Zbrush:
cheers guys!
"The fool is not the one that does something foolish, but the one that does nothing at all."
hornet3d posted Thu, 25 June 2015 at 5:01 AM
ah so it does work! I wonder what you guys did differently...! That collada import is pretty good!
Anyway thanks guys. Don't worry I was just helping out some friends that were a bit frustrated. I'll direct them to here.
In the meanwhile for the hell if it I ran my Project E through Zbrush:
cheers guys!
Now that is what I call an expression, even if I had fallen for V7 I would still hang on until I can get PE into my runtime, in fact not just V7 any new figure really. Waiting with baited breath and credit card in hand.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
seeker posted Thu, 25 June 2015 at 6:59 AM
This is the best I could get. The face expressions do not work. Since that's 99.9 percent of the reason I liked G3 and it doesn't look that it will ever work, I'm done with her.
It's such a shame too, she is lovely.
hornet3d posted Thu, 25 June 2015 at 7:08 AM
This is the best I could get. The face expressions do not work. Since that's 99.9 percent of the reason I liked G3 and it doesn't look that it will ever work, I'm done with her.
It's such a shame too, she is lovely.
Bit of a shame to give up so soon as you have got this far. No sure why the expressions do not work but I am sure they will at some point. It will take a while for vendors to get used to the figure but it may have the potential for some good expressions
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
seeker posted Thu, 25 June 2015 at 7:36 AM
This is the best I could get. The face expressions do not work. Since that's 99.9 percent of the reason I liked G3 and it doesn't look that it will ever work, I'm done with her.
It's such a shame too, she is lovely.
Bit of a shame to give up so soon as you have got this far. No sure why the expressions do not work but I am sure they will at some point. It will take a while for vendors to get used to the figure but it may have the potential for some good expressions
I don't think that it will work because of the way the expressions are handled. As far as I understand it, poser cannot handle the original rigging and the expression are handled with bones. I had to convert G3 to TriAx and that wipes out the expressions even within DS. I really do hope there will be a solution, Daz can have my money then.
RorrKonn posted Thu, 25 June 2015 at 8:09 AM
ebot
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
Male_M3dia posted Thu, 25 June 2015 at 8:17 AM
This is the best I could get. The face expressions do not work. Since that's 99.9 percent of the reason I liked G3 and it doesn't look that it will ever work, I'm done with her.
It's such a shame too, she is lovely.
Bit of a shame to give up so soon as you have got this far. No sure why the expressions do not work but I am sure they will at some point. It will take a while for vendors to get used to the figure but it may have the potential for some good expressions
I don't think that it will work because of the way the expressions are handled. As far as I understand it, poser cannot handle the original rigging and the expression are handled with bones. I had to convert G3 to TriAx and that wipes out the expressions even within DS. I really do hope there will be a solution, Daz can have my money then.
You can read this entry from the person that designed Genesis 3: http://www.daz3d.com/forums/viewreply/845208/
If the figure stayed triax, the face rig would not have happened. That's why Dual Quaterion skinning is used instead. If you think using the DSON importer was slow for some users, try adding all those weighted bones. The solution to this is not DAZ's to make. They've already said they've taken the importer as far as they wish to take it. Add Dual Quaternion skinning to your Poser wishlist.
seeker posted Thu, 25 June 2015 at 9:11 AM
This is the best I could get. The face expressions do not work. Since that's 99.9 percent of the reason I liked G3 and it doesn't look that it will ever work, I'm done with her.
It's such a shame too, she is lovely.
Bit of a shame to give up so soon as you have got this far. No sure why the expressions do not work but I am sure they will at some point. It will take a while for vendors to get used to the figure but it may have the potential for some good expressions
I don't think that it will work because of the way the expressions are handled. As far as I understand it, poser cannot handle the original rigging and the expression are handled with bones. I had to convert G3 to TriAx and that wipes out the expressions even within DS. I really do hope there will be a solution, Daz can have my money then.
You can read this entry from the person that designed Genesis 3: http://www.daz3d.com/forums/viewreply/845208/
If the figure stayed triax, the face rig would not have happened. That's why Dual Quaterion skinning is used instead. If you think using the DSON importer was slow for some users, try adding all those weighted bones. The solution to this is not DAZ's to make. They've already said they've taken the importer as far as they wish to take it. Add Dual Quaternion skinning to your Poser wishlist.
I also think that it's SM that has to create support for the new technologies or take another path and divide us from DAZ. I don't think that the content's creator should limit the innovation of it's models to conform to other software. I hope there won't be a divide eventually.
LaurieA posted Thu, 25 June 2015 at 11:10 AM
I was just looking at the bone setup WandW posted. Does she have a heel bone? Whatever the hell for?
You don't think it would be nice to have a figure that gets a nice, arched foot? I sure do ;). I'm tired of flat feet. LOL
Laurie
FVerbaas posted Thu, 25 June 2015 at 2:01 PM Forum Coordinator
Gym Body bending test continued:
On the left, bald, Genesis3female posed in DA and transferred to Poser as .obj.
On the right, Gen3Female exported as Collada and posed in Poser to same pose. (hair and EZSkin added also)
We see the effect of the bending method of DS in the hip/thigh and more prominently in the knee. Where the Poser bent knee has the characteristic 'straw' look, the DS bent knee is much better, but to my taste maybe even a tad too far in the other direction of keeping the thigh-bone side straight.
One objective of the development was to bring a transportable figure. I think they succeeded there. Just curious if in any way one could fit-brush a few JCM's to take out the biggest differences.
quietrob posted Fri, 26 June 2015 at 12:06 PM
Pinging for a certain answer and procedure to import (or export) for use in Poser.
seeker posted Fri, 26 June 2015 at 12:33 PM
Pinging for a certain answer and procedure to import (or export) for use in Poser.
If you want a quick way to use it in poser without the new rigging just follow this tutorial from Midnight Stories in the Daz section. https://www.youtube.com/watch?v=PNHx4DqAFeA
quietrob posted Fri, 26 June 2015 at 2:51 PM
Pinging for a certain answer and procedure to import (or export) for use in Poser.
If you want a quick way to use it in poser without the new rigging just follow this tutorial from Midnight Stories in the Daz section. https://www.youtube.com/watch?v=PNHx4DqAFeA
Midnight Stories is amazing! I think I will drop by his store after I get sweetheart to release some new modeling funds so I can try this out. Thank you, Seeker!
FVerbaas posted Fri, 26 June 2015 at 4:05 PM Forum Coordinator
Pinging for a certain answer and procedure to import (or export) for use in Poser.
If you have Pro you may want to export the figure from DS in Collada and import the collada in Poser. Worked all right for me.
Byrdie posted Fri, 26 June 2015 at 7:49 PM
I tried that and got nearly nowhere. Well, it resulted in something I could pose without breaking in all sorts of bizarre ways. But no morphs that were accessible, they looked to be all stuck inside the head. Of course that may be because I'm practically a Collada virgin. ;-) So how did you do it?
EClark1894 posted Sat, 27 June 2015 at 3:04 AM
I was just looking at the bone setup WandW posted. Does she have a heel bone? Whatever the hell for?
You don't think it would be nice to have a figure that gets a nice, arched foot? I sure do ;). I'm tired of flat feet. LOL
Laurie
Arched feet can be modeled.
RorrKonn posted Sat, 27 June 2015 at 4:33 PM
I guess this is the colada where talking about .it is a app right ?
https://www.khronos.org/collada/
ok where's the down load link hiding at ?
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
AetherDream posted Sat, 27 June 2015 at 4:51 PM
Here, Boni
GENESIS 3 Technology Advantages
Odd though that there are almost no demonstrations. They are not proving the benefits, IMO - just claiming benefits.
For example - for all the supposed facial expressions possible, I'd like to see some. They show one.
Users are posting more of the same vacant stare I know how to make with V3.
LOL!
"People who attempt define what art is or is not, are not artists"---Luminescence
FVerbaas posted Sat, 27 June 2015 at 5:11 PM Forum Coordinator
I tried that and got nearly nowhere. Well, it resulted in something I could pose without breaking in all sorts of bizarre ways. But no morphs that were accessible, they looked to be all stuck inside the head. Of course that may be because I'm practically a Collada virgin. ;-) So how did you do it?
She will have to do without morphs I am afraid. I read somewhere DAZ does not export them in Collada. The word 'morph' does not appear in the .dea file. Fortunately, for variations in the face geometry DAZ decided to apply bones instead of morphs. This is nothing new. It was done before in Antonia WM and V4WM. I recall some people ar PosePlace expermented with bones used to mimick the bulging of muscles etc. DAZ took this up now and made a sort of mime of the face muscle sctucture.
Use the face cam and experiment. Go easy on the dials. You can use rotations, translations and set sensitivity a factor 10 down. Making your own expressions and face morphs was never easier. You may want to make them master dials.
The good thing is of course this method has better promises for being portable between figures than copying morphs, which is very sensible to accurate alignment between donor and receiver. With the weight map brush you can tweak the extent and distribution of the 'morph'.
I have been playing around with her for a few days now and in all I must respectfully disagree with those who say that Genesis3 is a threat for Poser. I think Genesis3 may well turn out to be one of the best things that has come to the Poserverse inthe past years. The collada imported figure bends neatly and it is a perfect base for tinkering, and tinkering figures is what Poser is good at.
I see a small posse of enthusiasts extend this helper bone system to improve handling of breasts, add body variations, muscle action, etc.Others developing the master dials andt hen, new use for PoserPlace's Outfitter, to inject in Genesis3.
The future of the Poserverse looks brighter now.
Zev0 posted Sat, 27 June 2015 at 5:23 PM
How are users going to get vendor content to work if A - vendors do not include Poser support, and B - users refuse to do product conversions themselves by opening Studio if A applies? I would not bet on Genesis 3 for Poser. If Genesis 2 wasn't of any real interest and that included Poser support (if it was we would have seen significant revenue increase with duel support), what chances are there that users will automatically go out of their way to get Genesis 3 to work which involves more work? Expecting users to get that involved just for content compatibility is not really a viable solution. Somebody will have to create a bridge to do all the work for them if she is to be used on a mass scale in the Poserverse. Honestly, I do not see that happening. Most will just use Studio in order to use her.
shvrdavid posted Sat, 27 June 2015 at 5:31 PM
Based in how Genesis 3 is set up, Daz may not want it to work in Poser. Just as Zev said, most will probably just open up Studio to use it. Including myself.
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->
obm890 posted Sun, 28 June 2015 at 2:28 AM
After some very encouraging initial tests, I'm thinking I might just be able to use her directly in MODO801. Cooking with gas... or dual quaternions or something. Gotta love them industry standards...
FVerbaas posted Sun, 28 June 2015 at 9:06 AM Forum Coordinator
Based in how Genesis 3 is set up, Daz may not want it to work in Poser. Just as Zev said, most will probably just open up Studio to use it. Including myself.
That is one way to put it to use, and a totally legitimate one at that. For me, I have no affinity or feeling whatsoever with DS. My attempts to make somethng with that program of my liking ended in disaster. My bad, I know, but that's how it is.
I do not see her as 'Genesis3 in Poser'. For me she is just a base figure provided at zero cost.
The figure performs well in Marvelous Designer so (for me) clothing is not an issue. She borrows cuttings from the MD Avtar's locker without conversion problems and has animated breasts so I can un-stress the fabric before exporting. I have my own designs and there is a large base of free items for MD so clothing of all styles at hand. Transferring hair is not a problem either. I have not yet found the way in DS to let her use Genesis or Genesis2 textures, so I'm a bit limited there. However, with DS interface t me being a big bag of mysteries I think I am overlooking something.
On the technical side as a figure she shows what can be achieved in Poser with a figure without JCM's or magnets using just simple bone weights. This is a huge step-up from the laborious and notoroously opaque DSON thing. Imported figure is pretty much Poser only and a perfect base for further development or an example for new ones.
First work for me is to find out how to add thigh and butt helpers and further breast control.
pumeco posted Mon, 29 June 2015 at 5:23 PM
Before I'll give DS another look it needs to aquire at least two things:
The lack of those two things just make DS feel like a pain in the arse to me, especially those stupid long-winded deformers it uses. I can hardly believe how long it's taking them to get a morph brush in there, it's totally baffling. But yup, with those two things in place I'd at least entertain the idea of sitting down to it and giving it another chance. Not having a morph brush in DS, is a bit like telling a contortionist to do their thing wearing metal armour instead of a latex bodysuit or whatever. And having a cloth system that doesn't allow you to clothify your own meshes, is a bit like expecting everyone in the world to buy their clothes from the same designer (in this case Optitex or whatever they're called).
We can use conforming clothing, but I want dynamic, this is 2015 and cardboard dresses just don't cut it anymore!
If Richard is watching this thread, I hope he'll pass it on to DAZ.
WandW posted Mon, 29 June 2015 at 5:46 PM
Before I'll give DS another look it needs to aquire at least two things:
- The ability to clothify our own meshes in the cloth system.
- A built-in Morph-Brush that works in 'Posed' mode and is at least as good as (but hopefully better than) the one Poser has.
And dynamic hair; Carrara has supurb dynamic hair, and I'm puzzled why it was never incorporated into Studio...
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."pumeco posted Mon, 29 June 2015 at 5:50 PM
You're kidding, surely, DS has two superb hair plugins available for it now :-)
Boni posted Mon, 29 June 2015 at 6:02 PM
Let's keep this on the compatibility testing with Poser. We have an in depth G3 thread in the DS forum. Thank you.
Boni
"Be Hero to Yourself" -- Peter Tork
R_Hatch posted Tue, 30 June 2015 at 12:31 AM
After some very encouraging initial tests, I'm thinking I might just be able to use her directly in MODO801. Cooking with gas... or dual quaternions or something. Gotta love them industry standards...
Please do tell - I would actually RATHER have a fully-functional Genesis 3 in Modo than Poser (of course, I'd love both). I can't come to grips with DAZ|Studio's UI enough to do more than utility work in it.
jleeper posted Mon, 18 January 2016 at 8:17 AM
WandW posted at 9:11AM Mon, 18 January 2016 - #4209515
Over at the Poser Forum at DAZ, adzan has Genesis 3 working pretty well in Poser, but I can't figure out what he is doing differently from me. He simply created Posre CFs in Studio 4.8 and it loaded right up into PP2014. I tried doing that, even installing 4.8, but no difference. I am using Game Dev, so perhaps that might make a difference?
I haven't yet ried Collada or fbx, EG.....
Been there done that, got the T-shirt. Not sure what adzan is doing other than loading the figure, but that was the first thing I tried with G3. The figure loads great, but you can't do anything with it. When you apply a pose to it or modify a joint parameter it spreads the figure all over the scene.
WandW posted Mon, 18 January 2016 at 10:42 AM
jleeper posted at 11:35AM Mon, 18 January 2016 - #4249849
Been there done that, got the T-shirt. Not sure what adzan is doing other than loading the figure, but that was the first thing I tried with G3. The figure loads great, but you can't do anything with it. When you apply a pose to it or modify a joint parameter it spreads the figure all over the scene.
I never figured out what adzan was doing, either. If it is converted to Tri-Ax rigging in Studio and brought in it works, except for the facial Bones. Willdial has the face bones working, and is looking at how to distribute the modified rig; more at this thread here:
https://www.renderosity.com/mod/forumpro/?thread_id=2897071
I conferred with Cage the other day and offered willdial some advice, so we'll see...
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."adzan posted Mon, 18 January 2016 at 4:47 PM
WandW posted at 4:32PM Mon, 18 January 2016 - #4249883
jleeper posted at 11:35AM Mon, 18 January 2016 - #4249849
Been there done that, got the T-shirt. Not sure what adzan is doing other than loading the figure, but that was the first thing I tried with G3. The figure loads great, but you can't do anything with it. When you apply a pose to it or modify a joint parameter it spreads the figure all over the scene.
I never figured out what adzan was doing, either. If it is converted to Tri-Ax rigging in Studio and brought in it works, except for the facial Bones. Willdial has the face bones working, and is looking at how to distribute the modified rig; more at this thread here:
https://www.renderosity.com/mod/forumpro/?thread_id=2897071
I conferred with Cage the other day and offered willdial some advice, so we'll see...
lol, I have no idea., it was working quite well for me for a little while. WandW and I both tried using different version of the DSON Poser importer and the newest version defiantly makes the import worse and broke a few things.
I don't use DS or Poser very often at the moment but G3F of G3M certainly don't work in Poser since I updated to the newest DS and the DSON Poser Importer.
Which for me is really annoying because G3M is so much nicer the G2M - i hated G2Ms boobies lol and I never liked M4.
If i use G3M now, I just pose him in DS and import an obj file in Poser Pro 11 - he looks so lovely in Poser, whimper sob - (as in cry not the other meaning lol)
Sadly I'm still waiting for a modern Poser native male figure that I actually like, grumble grumble ;)
adzan posted Mon, 18 January 2016 at 5:48 PM
adzan posted at 5:43PM Mon, 18 January 2016 - #4249983
Sadly I'm still waiting for a modern Poser native male figure that I actually like, grumble grumble ;)
oppsie, missed the time allotted to edit my post.
on the topic of new Poser figures I like the look of Venus & Orion by Ambientshade, I hope we get the opportunity to purchase them at a later date