airflamesred opened this issue on Jul 02, 2015 · 5 posts
airflamesred posted Thu, 02 July 2015 at 11:39 AM
https://www.allegorithmic.com/products/substance-painter
Anyone tried this, I'm tempted.
Lobo3433 posted Thu, 02 July 2015 at 12:10 PM Forum Moderator
It does look very interesting seen some YouTube videos on it and shows allot of potential but so does the new Quixel Suite and they are both reasonably priced
Lobo3433
Blender Maya & 3D Forum Moderator
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ghostman posted Thu, 02 July 2015 at 12:57 PM
I have both of them but I can highly recommend the Quixel Suite but that one also requires that you have PS CS 3 or higher since it's a plugin to Photoshop.
Substance Painter is a stand alone program though. But both are well worth the money.
"Dream like you'll live forever. Live like you'll die tomorrow."
airflamesred posted Thu, 02 July 2015 at 1:15 PM
I was just about to ask that, about the need for PS. Although I liked the idea of having displacement within the same package, I shan't be buying PS - ever.
LuxXeon posted Thu, 02 July 2015 at 9:16 PM
Hi, Mark. I used to utilize Substance Painter, Ddo, Bitmap2Material, and some other packages in my texturing workflow, but rarely use them now that 3D Coat supports PBR materials in it's latest release. 3D Coat can do nearly everything available in those specilized packages, but can also work either in tandem with, or completely independently, of Photoshop. It supports painting PBR materials in Photoshop-like layers directly on your models, with about as many layer blending, brush choices, and masking options as Photoshop; directly in it's own environment pipeline. It also supports real-time physical based rendering, which I found very useful for quick animation or render previews of the maps.
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