Dasilva opened this issue on Jul 19, 2015 · 23 posts
Dasilva posted Sun, 19 July 2015 at 3:33 PM
Ok, here's the picture of Posette wearing her shoes. I already conformed the shoes onto her, but both of her toes needs to be connected on the toes of her shoes. How can I do that? Any options where to lead to?
dphoadley posted Sun, 19 July 2015 at 4:30 PM
Did you zero Posette's joints before you conformed. If not, zero Posette's joints, and then re-conform. Also, try bending the shoe toes upward, and then bending Posette's toes downward.
Dasilva posted Sun, 19 July 2015 at 5:53 PM
Joints? Oh I didn't know about joints before I can conform it. No, I didn't, but I shall do it right now.
dphoadley posted Sun, 19 July 2015 at 6:10 PM
Go to the windows tab on the Poser Menu Bar, and select Joint Editor from the drop-down menu. When the Joint Editor panel opens up, make sure that your figure is the selected one, and then click on the Zero Joints button.
Dasilva posted Sun, 19 July 2015 at 6:23 PM
What a minute, I don't understand. I already know how to go to Joint Editor. But if I conform the shoe on Posette, after I do the joints, will her toes connect onto her shoes toes, without a mistake?
EldritchCellar posted Sun, 19 July 2015 at 7:15 PM
load posette, open joint editor, with posette selected click 'zero rotations'. Load shoes, with shoes selected, go to figure menu, click conform to, select posette. If that doesn't work look in poses folder, usually associated with the particular shoes (like mat poses) for poses titled feet or toes for shoe, if there apply to posette. Repeating what dp said, if none of the above works try bending the toes down or hiding the toes by clicking the associated little eyeball in the heirarchy that controls the body parts visibility in the scene.
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rokket posted Sun, 19 July 2015 at 8:00 PM
Load the shoes first. Zero the shoes before you conform them, the go to Edit/Memorize/Figure. Then load Posette and conform the shoes to her.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Dasilva posted Sat, 08 August 2015 at 6:40 AM
Ok, take a good look and see it for yourself.
I loaded Posette first, I opened Joint Editor. And with Posette selected I clicked on zero rotations. Then I loaded the shoes for her feet, and with the shoes selected, I did went to the Figure Menu to conform the shoes to Posette. But it didn't work.
I tried to load the shoes first, then I did Zero the shoes before I could conform them. I then went to Edit/Memorize/Figure to see if it works. And then, I loaded Posette and conformed the shoes to her. But guess what... It didn't work! And it's still the same thing.
I'm trying to attach her toes with the high heels, but what do I see, nothing! Still the same!
I want her toes and her shoes to be attached like this in the picture below.
The message that you saw it's very imported. It is to help people who has poser to learn and know what to do to get it right, not seeing things that are sloppy. Take a real good look.
EldritchCellar posted Sat, 08 August 2015 at 6:57 AM
Tsk tsk, yup that's an eyefull. You sure those shoes are made for darling Posette?
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Dasilva posted Sat, 08 August 2015 at 7:03 AM
This one like this creator did. He made this P4 Woman look perfect, including her shoes. Oh, and by the way, Posette is the P4 Woman.
EldritchCellar posted Sat, 08 August 2015 at 7:11 AM
Yes, smashing I'd say. And not too confusing over misbehaved shoes. hrumph, are those the same attractive shoes?
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Dasilva posted Sat, 08 August 2015 at 7:13 AM
The shoes may look attractive, but... yes.
EldritchCellar posted Sat, 08 August 2015 at 7:24 AM
I'm sorry Dasilva, stumped. Perhaps a shoe guru is about... I would use different shoes. Have you tried asking here?
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EldritchCellar posted Sat, 08 August 2015 at 7:26 AM
Give me a minute, I'll check my Poser to see if I have those shoes...
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EldritchCellar posted Sat, 08 August 2015 at 7:39 AM
Load Posette. Joint editor. Select Posette's hip. Zero rotations.
Load high heel L. Joint editor. Select body of high heel L. Zero rotations.
With shoe selected, figure conform to figure 1. Shoe fits.
Repeat for high heel R.
Ta da!
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EldritchCellar posted Sat, 08 August 2015 at 7:47 AM
Dasilva, make sure you have Posette 'figure/use inverse kinematics/right leg and left leg' unchecked (off) before conforming.
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EldritchCellar posted Sat, 08 August 2015 at 7:54 AM
Yup, it's the inverse kinematics that are causing the problem. Easy, load Posette, turn off IK, zero posette, load shoes, conform. No need to zero shoes.
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EldritchCellar posted Sat, 08 August 2015 at 8:16 AM
A Poser basic, Dasilva. Always turn off IK whenever you load a figure. It's so basic that most do it automatically without thinking about it. Unless you need IK for a posing or animation task, it causes nothing but problems.
http://www.sharecg.com/v/71535/browse/8/Script/Toggle-IK-Pack
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Dasilva posted Sat, 08 August 2015 at 10:11 PM
Well, I got it right like you said, I turned off the IK, I loaded the P4 woman, went to joint editor, selected her hip, and I zero rotation. I then loaded the shoe, did the Joint Editor to select the body of the shoe and I conformed it to her foot, but the left shoe attached to her hip instead. I was almost close to attach her toes to her shoes. I still need to fix the problem, but I almost got it. Just need to salve the key.
Dasilva posted Sat, 08 August 2015 at 10:36 PM
Almost had it, but the toe and the toe of the shoe has to lift up together. Her toe is up, but the shoes toe is down.
Morkonan posted Sun, 09 August 2015 at 12:15 AM
Almost had it, but the toe and the toe of the shoe has to lift up together. Her toe is up, but the shoes toe is down.
Those shoes need their rigging adjusted. That can be a complex process to describe, but it really gets simpler, the more you do it. I suggest that you watch these two video series. They're excellent overviews of the Joint Editor tool. What you will need to do is to adjust the joints of the shoes to match the rotations and deformations in the figure model.
https://www.youtube.com/watch?v=PfcPu83gZNs
https://www.youtube.com/watch?v=q8jxSOL_MAM You will have to adjust the joints and joint zones of the shoes so that they move correctly when the figure's same joints are posed. Many times, simply transferring the rigging will not work, since the zones may need to be a bit bigger or the joint's center may need to be adjusted a little bit.
Note: Deformations depend upon having enough geometry in the right places to make a smooth deform of a group. If these shoes are really low poly, compared to the figure, you might not get really good results no matter what you do inside Poser.
rokket posted Sun, 09 August 2015 at 2:08 AM
It seems to me that you are asking a pair of shoes in Poser to do something that shoes in real life don't do. Have you ever seen a woman bend her toes up in a pair of heels? The shoes don't bend with the foot, they raise up with the top of the foot, stretch out a bit. They don't bend like that.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
acrionx posted Sun, 09 August 2015 at 6:28 PM
It looks to me like the shoes are rigged for a for a different figure. Have you tried maybe loading V4 and see if the shoe conforms properly?
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