snakegrab opened this issue on Jul 26, 2015 · 7 posts
snakegrab posted Sun, 26 July 2015 at 3:57 PM
Is there a way to make hidden body elements of a figure visible if they have been auto hidden by the fitting of the clothes to the figure? I sometimes have cases where I'm applying a deformer to the clothing which I would like to stay mostly conformed but reveal some of the figures skin underneath. Daz studio seems to automatically hid body elements under the clothing which avoids poke through nicely but presents an issue for my particular use case.
Medzinatar posted Sun, 26 July 2015 at 7:14 PM
AFAIK, DS does not automatically hide body parts as part of conforming process.
That is probably a vendor trying to cover up their poor design.
If a body part is hidden, you can always go to scene tab and make it visible
What you also might want to do is uncheck "auto-follow" on morphs that affect that area
RHaseltine posted Mon, 27 July 2015 at 9:38 AM
It will depend on whether the part is simply set invisible (the Robin Hood Boots are a recent item that does that) which can be overridden with the eye icon in the Scene pane or by selecting the bone(s) and using the Visible setting in the parameters pane, or whether the clothes are GeoGrafted (the Genesis Women's Business Suit did that, though the G2F version didn't) in which case you would have to edit the auto hide group with the Geometry Edit tool.
snakegrab posted Wed, 29 July 2015 at 5:50 AM
Thanks Medzinatar and RHaseltine for your response. Simply switching the visibility on for the body part does not work. It is actually on but the part is not showing when the clothing is configured. The item in question is "Street Casual Jeans" for Victoria 7. I'm guessing the issue is with the auto hide group but I'm not sure exactly how you edit this. I toggled the geometry editor and clicked on "Set Auto Hide faces for fitted figure" and I get a list of figures but the only options are to Accept or Cancel. It's not clear how you would turn off the "Autohide" feature. Perhaps there is another aspect of the geometry editor I should be using.
RHaseltine posted Wed, 29 July 2015 at 7:09 PM
Well, those are GeoGrafted. Sorry, but I don't see a way to removed polygons from the AutoHide group - I tried selecting just one polygon and assigning it to the group for the jeans, but assignment is obviously additive - it didn't remove the unselected polygons.
SpoffNinja posted Wed, 27 July 2016 at 10:01 AM
Found this on the DAZ forums that helped to stop the geografting hiding stuff. Both ways of editing the dsf to linking one poly worked well.
http://www.daz3d.com/forums/discussion/comment/931417/#Comment_931417
snakegrab posted Sat, 31 December 2016 at 1:52 PM
Had the problem arise again recently and ended up finding my original thread. I tried the editing of the dsf per the link posted by SpoffNinja and that appears to work great. Thanks.