Forum: Blender


Subject: @LuxXeon - Twisted Fantasy Pendant for Blender?

Vaskania opened this issue on Aug 31, 2015 ยท 5 posts


Vaskania posted Mon, 31 August 2015 at 11:46 PM

I was looking through your vids and this one really appealed to me. Just curious if you have any plans to port it over if possible?

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Daz, Blender, Affinity, Substance, Unity, Python, C#


LuxXeon posted Wed, 02 September 2015 at 6:03 AM

Hi, Vaskania. Sorry for the late reply. I do have a couple tutorials which do not currently have a Blender counterpart on my channel, and I've been playing around with various ways in which to translate the techniques to Blender for some time. The Twisted Fantasy Pendant is one in which I've received the most interest, so I will probably create one for it soon. I have one or two new tutorials to add first, but then I'm almost certainly going to make this one, and have it available on my channel within a week or so. Thanks again for the interest, and I'll be sure to post a notification here in the Blender forum once it's available.

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maxxxmodelz posted Wed, 02 September 2015 at 11:41 AM

I second this request. I followed the 3dsMax version, but I really wanted to see this one done in Blender too, because there's a few things I can't figure out myself how to convert the process. The shape of the model is one of the sexiest in your tutorial collection so far.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


Vaskania posted Wed, 02 September 2015 at 3:49 PM

That's good news Lux! Thanks!

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Daz, Blender, Affinity, Substance, Unity, Python, C#


HMorton posted Wed, 02 September 2015 at 9:05 PM

Count me in! I wouldn't wish to be greedy here, but if you ever find yourself with extra time, I would also love to see you transfer the tutorials for this one: https://www.youtube.com/watch?v=ks5y4iVe5lI

I feel like I might be able to model some of the other ones you don't have Blender tuts for, but THAT bad boy is beyond me! No way to figure out those hexagon shapes you used in there.