PepBoy opened this issue on Sep 05, 2015 ยท 1 posts
PepBoy posted Sat, 05 September 2015 at 6:26 PM
It's a great thing to build and dress Renderosity characters and then export them in fbx to other programs (Maya Max etc) -- but the hair winds up as a simple mesh object that cannot be "grasped" by Shave and a Haircut, Hair Farm, Hair & Fur, etc.and thus can't be refind into photoreal hair that blows in the wind, etc, or is renderable in Vray hair, etc ...as far as I know. I wonder a) if I'm wrong, b) whether any Renderosity hair artists use any of these Autodesk plugin programs when designing a 'dos and might make the original available with purchase, or c) if anyone could figure out a script or program that could convert a Renderosity 'do (by "painting" it with splines or something) into something these other programs COULD grab onto ... I'm sure there'd be a market for such a program, given that "hair artists" who work directly in these plug-ins charge a (relative) fortune and take at least week to do one head ...