Mythic3D opened this issue on Sep 11, 2015 ยท 7 posts
Mythic3D posted Fri, 11 September 2015 at 10:57 AM
H all,
I am trying to create a slimy alien ooze and am not having much luck. I have a diffuse texture I want to be visible, would like it to look "slimey" and also be a bit see through and alien flesh-looking. For the main texture, that's obviously a Diffuse shader, for the Slimery part, I think a Glossy shader is the right one but I am having some trouble getting the right amount of "slimey" and the right level of see-through and fleshy is giving me fits. I started with a Subsurface Scattering node and still think that might be the way to go but I couldn't figure out how to get it to work. I feel like I have all the pieces but can't figure out how to put them together.
So I'm a little bit stuck and would love some advice or suggestions. :)
Here's my current material:
And here's a quick test render (just 200 samples, and this is just a quick blobby thing I made that is about the right general size to test the material on while I make it - the final material will be applied to a more complicated, properly UV mapped creature):
Thanks for any help!
Mark