Forum: Poser - OFFICIAL


Subject: Tooning a Poser render

fiziwig2 opened this issue on Sep 20, 2015 ยท 3 posts


fiziwig2 posted Sun, 20 September 2015 at 7:39 PM

I'm a total newbie, so I'm sure this idea is not original, but I stumbled on this technique for getting a flatter toon-like look for a Poser render.

Using your favorite image editor:

Of course you use different colors for a given grey depending on whether it's skin or clothing or hair, etc. SO each grey might become any one of several different colors in different parts of the image. But with the color replacer it goes really quickly.

With this technique you don't get those awful colors you get when you posterize a color image, AND you get to use precisely the colors you want for a given piece of work, giving you a unified palette.

I'd love to hear about other, more experienced people's tooning techniques.

four-step.png


infinity10 posted Sun, 20 September 2015 at 8:28 PM

Cool.

You may also use the material room if you have a non-Debut version of Poser. Use the light node, Diffuse, Toon sub node. Plug into Alternate diffuse. And render with toon line selected. But the latter gives a lot of random black speckles inthe final image, which is annoying. Cheers.

Eternal Hobbyist

 


fiziwig2 posted Sun, 20 September 2015 at 11:01 PM

infinity10 posted at 10:57PM Sun, 20 September 2015 - #4229700

Cool.

You may also use the material room if you have a non-Debut version of Poser. Use the light node, Diffuse, Toon sub node. Plug into Alternate diffuse. And render with toon line selected. But the latter gives a lot of random black speckles inthe final image, which is annoying. Cheers.

I haven't figured out the materials stuff yet. I have Poser Pro 2014. So far, though the toon renders I've gotten from Poser are not the style I'm looking for for my first hobby project. I might end up going full black and white for my first project anyway. Haven't decided yet.