Forum: Poser - OFFICIAL


Subject: Texture Problem

romangirl opened this issue on Oct 13, 2015 ยท 7 posts


romangirl posted Tue, 13 October 2015 at 12:41 PM

Here is an old p6ce garbage truck I'm trying to put in a scene. I can't change the body to a normal texture. Can anyone help? Thanks!

Garbage Truck 2.jpg


bagginsbill posted Tue, 13 October 2015 at 2:03 PM

Turn on Normals_forward in the advanced materials. Depending on how the shader is built, might be more than one place.


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EldritchCellar posted Tue, 13 October 2015 at 2:22 PM

Ot, but Bagginsbill... would you suggest normals forward for transmapped hair?



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bagginsbill posted Tue, 13 October 2015 at 5:39 PM

Hmm - depends on the shader and maybe on which version of Poser. If you're using translucence maybe not. I honestly can't remember all the variations any more.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


EldritchCellar posted Tue, 13 October 2015 at 5:53 PM

Ok, thanks for the reply. The only reason I ask is because of the fix for rendering certain one sided transmapped plant models. I've noticed some weirdness similar to the above occassionally when rendering older hair models with idl (with texture filtering disabled, no translucence, fall off 0). I'll have to test out normals forward and see the results. Thanks



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5


My Freestuff and Gallery at ShareCG




Morkonan posted Tue, 13 October 2015 at 8:13 PM

Is the model all in tris? Probably a straight export from 3DSMax, triangularized. If forcing "normals forward" in material settings doesn't work, try minimizing or disabling ray-tracing. Also, disable displacement during testing, in case of double-sided polys or split vertices.


romangirl posted Wed, 14 October 2015 at 11:39 AM

Thanks, all!