Boni opened this issue on Nov 07, 2015 · 155 posts
Boni posted Sat, 07 November 2015 at 10:25 AM
Here we GO!!
Boni
"Be Hero to Yourself" -- Peter Tork
SuperCDR posted Sat, 07 November 2015 at 11:14 AM
I was about to post about this! Anyone has any extra-official news about it's features?
pappy411 posted Sat, 07 November 2015 at 11:39 AM
Any news on Poser Pro 2016?
Kalypso posted Sat, 07 November 2015 at 12:17 PM Site Admin
They're probably dropping the year in the product name and going just with the version if you look at the image above. Poser 11 and Poser 11 Pro.
galaxiefilm posted Sat, 07 November 2015 at 12:33 PM
"Purchase" or "Subscription" or "Subscribe to Own"?
Photopium posted Sat, 07 November 2015 at 2:31 PM
Well, this is bad news as far as I'm concerned. Only a couple of months ago was the new version even hinted at, and now it's almost to launch without any real talk about what's new. To me, this makes the couple of "Hey, tell us what you'd like to see..." threads there were placed on or about the announcement time silly....as anything we might've said would've been filed right in the circular file because if they're already so close to launch, it means they were practically done with it already.
New render engine...okay, I'll listen... New amazing Paul and Pauline? Doubtful, very doubtful.
Keith posted Sat, 07 November 2015 at 3:00 PM
If you only read threads here, no, you won't see much. There's significantly more over at RDNA.
genesteal posted Sat, 07 November 2015 at 4:22 PM
I'm thinking SM makes a joke !! :( User of poser since release 5, I have tested daz studio one year ago.... Before thinking of a new release with a "commercial" argument around a new render, many things must have to be corrected in Poser... Rendering is now well assumed by plug in like reality, octane etc... But may be thinking of other more important features means development time and so money for SM... SM was supplying new version each year and, each time, with minor improvment...Need cash flow ? What about : GUI is very old now No real bridge in real time (powerfusion is older) like Goz between Zbrush and Daz or for cinema4D etc... No compatibility with new Daz character (G3F is superb !) Shame to manage the library in poser. I can add (read comments on poser blog) many other points told by many users who, like me, are now definitively disappointed by the way choosen by SM to try to make money on a soft now depreciated. SM has quite good arguments for poser : dynamic clothes, extended morphing features against DAZ...But what else now ? Try to give your customers some innovation...or die. Sorry without me.
Black__Days posted Sat, 07 November 2015 at 4:40 PM
genesteal posted at 5:25PM Sat, 07 November 2015 - #4237398
Rendering is quite welle assumed now by plug in like reality, octane etc...
And now very impressive renders won't require buying either of those, with the Cycles integration. Check out some of the incredible renders done with that rendering engine.
May be thinking of other more important features means development time and so money... SM releases new version each year and, each time, with minor improvment...
Every two years, actually, which is a fairly slow development cycle in 3d software. For instance, Maya, 3DS Max, Modo, Lightwave, Cinema 4d, and others release every year. Of course, most of those have the luxury of Hollywood-effects-level customers to push development. Even then, development can be agonizingly slow, despite the yearly releases.
No real bridge (powerfusion is older) like Goz betwwen Zbrush and Daz or for cinema4D etc...
2011 has GoZ.
No compatibility with new Daz character (G3F is superb !)
DAZ characters are great. I prefer making my own content though, but not everyone has the time or inclination for that.
Shame to manage library in poser.
No argument there.
I can add (read comments on poser blog) many other points told by many users who, like me, are now definitively disappointed by the way choosen by SM to try to make money on a soft now depreciated.
Software is only deprecated when the developer stops developing it.
Sorry without me.
Sorry to see you go. Have fun with whatever software you end up using, if any. DAZ Studio is getting better all the time, and maybe in time it will have dynamic hair/cloth to add more realism to its renders.
The main reason that I personally like Poser more than DAZ Studio is that I get built-in rigging and keyframe / graph editor / curve editor animation tools. They're a little clunky compared the ones I use in Maya, but they get the job done. I can buy those for DAZ Studio, but frankly, DAZ already gets enough of my money!
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.
shedofjoy posted Sat, 07 November 2015 at 6:58 PM
I like poser but I have to agree with what seams to be a recurring comment in that each new version of poser doesn't really add much. To me a new render engine is nice, although I stopped using posers render when reality came out, the only thing that would have been of some interest to me would have been GPU support but sadly from what I hear its only In the preview. new characters are fine, but really unless the underlying program allows for new fantastic features whats the point. To put poser back on the map I think they need to make a major upgrade or vastly better replacement to the hair room, animations(in walking and posing), figure support for better features. after all this is called poser and it is about figures, and trying to use the hair room or make decent animations with a character are more complex and time consuming than they should be. i look forward to the day when poser gets decent dynamic hair, and easy posing animation setups.
Getting old and still making "art" without soiling myself, now that's success.
seachnasaigh posted Sat, 07 November 2015 at 9:44 PM
The nomenclature is P11 and P11Pro.
P11Pro has a Physics Based Renderer, an adaptation of Blender's Cycles. You can render in CPU mode or GPU (CUDA) mode.
There has been much work done to allow for use of familiar Poser material nodes. You can use Poser nodes, Cycles nodes, and you can even mix the two. Some old Poser nodes, generally the ones which wouldn't make sense in a PBR, won't work using the new PBR render engine (Superfly). There is a message log which will tell you exactly what connections between what nodes on which material is problematic. You now have three different root nodes, and you can set up a material zone so that one chain of nodes feeds the Firefly output, and another chain feeds Superfly, and they can share any part of the node chain in common; thus, the material adapts depending on which render engine the end user chooses. You also have layering for materials now.
Rendering comic book style is now provided.
The morph brush function is better now.
You can create custom parameter dial palettes; that makes it easy to do adjustments repetitively, such as when working out a motion sequence, with minimal UI clutter.
In response to posts above: Many enhancement requests were filed based on what was read in this forum. ;-)
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Dale B posted Sun, 08 November 2015 at 8:41 AM
seachnasaigh;
Notice no one seems to have spread any images of Pauline around here? Oh. That's the new figures for P11's release; Pauline and Paul. Hop over to RDNA and take a peek at the teases.
As for Poser itself.....you do realize that they haven't released a full feature list yet? Only the beta testers know what goodies are there atm., and even that can change depending. As for DAZ..... That smudge of coal smoke on the horizon is that particular ship. Wave bye bye from the end of the dock and wish them bon voyage.
Boni posted Sun, 08 November 2015 at 9:29 AM
Not to worry guys, the webinar will reveal all ... and YES there are a lot of cool new features. Those already mentioned here are just the beginning. They are just beginning to open up so it should be flood gates soon.
Boni
"Be Hero to Yourself" -- Peter Tork
seachnasaigh posted Sun, 08 November 2015 at 9:44 AM
I have all three of my workstations running their dual CPUs at full tilt doing test renders. I haven't finished Pauline's pixie/carhop outfit, nor Paul's Jedi pants/cloak. Haven't even started Appleseed (Pauline) and Halo (Paul) armor yet.
I only have so much time. I'm doing what I can
Here's a test render using the new Physics Based Renderer, Superfly:
I'll post more as I get stuff done.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
wolf359 posted Sun, 08 November 2015 at 11:21 AM
Dale B posted Sun, 08 November 2015 at 4:17 PM
Yeah I asked at RDNA, Wolf. No answer as of yet...... Nerd hinted at some goodies at the beginning, but so far, nada........ :/
MistyLaraCarrara posted Sun, 08 November 2015 at 5:08 PM
Pauline and Paul?
they only comics?
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MistyLaraCarrara posted Sun, 08 November 2015 at 5:10 PM
i wanna see glass, water, caustics, and volume; before i think about where to spend my paycheck _ lol_
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chaecuna posted Mon, 09 November 2015 at 6:38 AM
All the preview threads are at RDNA.
seachnasaigh posted Mon, 09 November 2015 at 7:13 AM
Well, there's one here, too. Everybody I know is busy-busy-busy, but as some of my test renders finish, I'll post stuff. Of course, you can't see automatically animated dual-root textures do their thing in a JPG, but, you can see the effect of the LightPath ambient response booster.
I don't have a jumpsuit/boots for Pauline, so this is Roxie. The render was testing four methods of animating textures, all of which had ambient response boost so that they actually cast light. The ballroom's wall sconce lights also used LightPath boost, but I didn't adjust it well. The proton pack works, though. And it has dual root nodes, so it is set up to render in either Firefly or Superfly. This is a Superfly test in fairly low light conditions.
The four animated material types are:
[_] algebraic triple strobe (flash-flash-flash-pause... flash-flash-flash-pause...) on motherboard LEDs
[_] polar coordinate sine wave pulsing LEDs (brighter-> dimmer-> brighter->) on motherboard LEDs and ecto-trap indicator lights
[_] movie node with sequentially numbered JPGs for LCD displays on proton pack gun and ecto-trap
[_] matrix reading image map cells for the proton pack power meters
And yes, I see the imbalance between the sconces' visible brightness and the light they cast, and there appears to be a section of floor with flipped normals, and Roxie's jumpsuit/boots leave much to be desired. But this was a test render. I don't have time to polish a scene to final render perfection. The most I can do is post some test renders which are presentable, not great. Each render is checking some function or set of functions, then I need to move on. And each render takes considerable time, because they are mostly "torture test" renders.
But, the proton pack's lights do animate properly, and they do cast light with no need for extra emitter parts.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
3DFineries posted Mon, 09 November 2015 at 7:13 AM
Did you see the thread erogenesis started over there? "You rendered this? in POSER?" OMG!
Have a creative day!
********
andygraph posted Mon, 09 November 2015 at 7:54 AM
simple question .. why i need register for see the webinar ?
Biscuits posted Mon, 09 November 2015 at 3:28 PM
So you can type live questions. And they can see if everyone is there, so they can start.
I encourage everyone to watch that upcoming webinar....
Boni posted Mon, 09 November 2015 at 7:31 PM
Pauline is "human" nor cartoon model (as is Paul). They have improved rigging, including facial/expression rigging. The new license allows developers to use both textures and figure meshes as bases for content development (i.e. Merchant resources as it were). This is a great improvement over previous releases and DAZ at the moment. (not trashing anyone ... just comparing current apps).
Boni
"Be Hero to Yourself" -- Peter Tork
chaecuna posted Tue, 10 November 2015 at 12:42 AM
Question #1: Do Paul and Pauline depend on P11 technology?
Question #2: If the answer to #1 is no, will they be available to previous Poser version owners?
andygraph posted Tue, 10 November 2015 at 4:39 AM
Biscuits posted at 4:37AM Tue, 10 November 2015 - #4237711
So you can type live questions. And they can see if everyone is there, so they can start.
I encourage everyone to watch that upcoming webinar....
I am already registered on the site of Smith Micro about the product support do not understand why every time I have to register again (is a bore), wait when the video will be online for all ...
genesteal posted Tue, 10 November 2015 at 12:48 PM
Hi Balck_days ;) I agree with you about dynamic clothes and morph features living in Poser against Daz Studio ... But you wrote : I can buy those for DAZ Studio, but frankly, DAZ already gets enough of my money! ? We all know that DAZ Studio is free, and Iray too...;) I've no neeed to give my money to Daz except for G3F...:) About Daz (And I've no royalties from them) it's clear that 90% of renders made here, on RNDA, Deviant or others great community are made exclusively with Daze's characters or/and compatible clothes...so whithout their character developt...many users or creators would be out ...i suppose....on 3d character rendering... The best is to use both... for me it's just an hobby so...:) 3D pro use c4D*, Unity, or 3ds max...and some other dedicated tool...at this time (but I've not it) octane is the more impressive to my eyes (just see Rgus's pic) accordingly to its price...
Black__Days posted Tue, 10 November 2015 at 1:31 PM
genesteal posted at 2:24PM Tue, 10 November 2015 - #4237859
But you wrote : I can buy those for DAZ Studio, but frankly, DAZ already gets enough of my money! ? We all know that DAZ Studio is free, and Iray too...;) I've no neeed to give my money to Daz except for G3F...:)
What about my comment makes you think I was complaining about the price of DAZ Studio?
3D pro use c4D*, Unity, or 3ds max...and some other dedicated tool...at this time (but I've not it) octane is the more impressive to my eyes (just see Rgus's pic) accordingly to its price...
Those programs are not so complex you need to be a professional to use them. And if it's their prices that concerns you, there's MODO Indie for $299. It's rendering engine is one of those in use at Industrial Light & Magic. Of course, there's also Blender, which is free, and very, very good in its own right.
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.
genesteal posted Tue, 10 November 2015 at 1:43 PM
I'm working in video games industry , use them already ...;) That was just a personnal comment on commercial behavior of SM... No trouble ;)
quietrob posted Tue, 10 November 2015 at 3:18 PM
Hmmm, I might be in the minority but I'll wait until I get my hands on it, see what it can do, what improvements have been, tested out the new figures and make up my own mind.
vitachick posted Wed, 11 November 2015 at 4:24 PM
Curious, Daz is free but Poser can cost 200.00 up..why??
Win10 Poser 2014/Poser 11 Daz3D
WandW posted Wed, 11 November 2015 at 5:48 PM
vitachick posted at 6:45PM Wed, 11 November 2015 - #4238173
Curious, Daz is free but Poser can cost 200.00 up..why??
Because DAZ is in the content business, and SM is in the software business, so DAZ gives away the free program and makes their money selling content and add-ons...
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."quietrob posted Wed, 11 November 2015 at 11:07 PM
WandW posted at 9:05PM Wed, 11 November 2015 - #4238197
vitachick posted at 6:45PM Wed, 11 November 2015 - #4238173
Curious, Daz is free but Poser can cost 200.00 up..why??
Because DAZ is in the content business, and SM is in the software business, so DAZ gives away the free program and makes their money selling content and add-ons...
Thank you, WandW. Just thank you.
vitachick posted Thu, 12 November 2015 at 5:23 AM
Thanks for the info.
Win10 Poser 2014/Poser 11 Daz3D
MistyLaraCarrara posted Thu, 12 November 2015 at 8:21 AM
any news if new poser will work on non-internet connected pc?
i always buy the box version, hoping it includes everything needed.
does poser library still require adobe product?
thanks.
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
bopperthijs posted Thu, 12 November 2015 at 11:42 AM
does poser library still require adobe product?
What I read in the RDNA Poser 11 sneakpeek forum, they dropped flash. The Library is now HTML5 based.
-How can you improve things when you don't make mistakes?
seachnasaigh posted Thu, 12 November 2015 at 4:21 PM
Superfly render: Haller torsion pendulum clock...
Glass with thickness, metals, and SSS marble.
.
Superfly render of Cortana, the holographic artificial intelligence character from the Halo game series. This is what's called a refactive ghost; you can see through her, but notice that you don't see inner mouth parts or backfacing surfaces. She also uses the LightPath node to boost the render engine's ambient response, so she casts light. I also MAT-ed Stonemason's Arc ship interior with the LightPath node applied to all of the floor lights, ceiling lights, and LEDs, so that the ship is self-illuminated.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
bopperthijs posted Thu, 12 November 2015 at 5:51 PM
Curious, Daz is free but Poser can cost 200.00 up..why??
Although I'm a Poser user since poser 1, I actually bought and paid for Daz-studio, the rigging tools, the dynamic control, the FBX-exporter, animation tools, Two months later they dropped the price to zero without any refund. (you can understand how pissed I was)
DAZ main purpose is to sell their products without any concern to their customers. Poser and poserpro are products that encourages people to experiment and to be creative, and for a reasonable price.
I am a professional autocad user and for the autodesk bulding design bundle ( with autocad, revit and 3DS max) subscription I have (!) to pay over €1800,- a year and everytime I get a new upgrade and I look at the new features I think : WOW, did I paid so much for that???, or did I ask for that???, or it's about time they fixed that!!!
When I look at the new main features of Poser (pro)11, I won't be surprised with an upgrade price between $200,- and $ 300,- and even it's a little more I won't complain.
Eagerly waiting the new upgrade,
Bopper.
-How can you improve things when you don't make mistakes?
FVerbaas posted Fri, 13 November 2015 at 2:45 PM Forum Coordinator
MistyLaraPrincess posted at 9:43PM Fri, 13 November 2015 - #4238264
any news if new poser will work on non-internet connected pc?
i always buy the box version, hoping it includes everything needed.
does poser library still require adobe product?
thanks.
I understand it will work on a non-internet connected PC. You can activate manually.
The library I inderstand is re-written and no longer based on Adobe Air
tonyvilters posted Fri, 13 November 2015 at 3:14 PM
Poser11 comes with a morphable new Ground/Sky dome. I stensil painted a new ground plane texture, and added a plane to "play" water surface. :-)
One of the first compare renders between Firefly and Superfly.
Roxie telling Pauline how to behave in Poser. LOL.
pikesPit posted Fri, 13 November 2015 at 4:20 PM
**Well well,
I must say I'm a little overwhelmed!**
If the changes to the rigging tools and the joint editor are really what they promise, then it's great news already.
Then come improvements to the (already great!) Morph Brush, plus the ability to create "Injection Morphs" right within Poser without the need of manual edits to the files etc. - I've been waiting for that for years!
The fact that the "Symmetry" command is now separated between "Mirror Rigging" and "Mirror Pose" will remove a lot of PITA too. Bravo!
One last question, and it's probably quite odd, because only a very few people mentioned this (oh irony! :D )
WILL THE HIERARCHY EDITOR FINALLY REMEMBER WHICH HIERARCHY TREES ARE COLLAPSED AND WHICH ARE NOT, INSTEAD OF DISPLAYING THEM ALL IN A MILE-LONG, EVERYTHING-UNCOLLAPSED LIST?
I mean, it's nothing big to code - it already exists in the "groups" part of the "channels" of each actor, and the "magic code" is as simple as this:
"collapsed 1"
Please pretty please!!!
Regards
Peter
seachnasaigh posted Sat, 14 November 2015 at 3:46 PM
Jade dragon, backlit by a low morning sun through a volumetric atmosphere - Superfly render:
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
seachnasaigh posted Sun, 15 November 2015 at 11:29 AM
Girl on fire - refractive ghosting combined with LightPath ambient boost light-casting.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Lakotariver posted Sun, 15 November 2015 at 2:38 PM
I do want to try out the Superfly Rendering. Is this the new Superfly in Poser?
Writers_Block posted Sun, 15 November 2015 at 3:26 PM
I'm not seeing anything special so far; now before I get jumped all over, I've been seeing amazing renders done with Poser for years. What i never liked was ease-of-use of the program, it didn't suite me. The other issue, it got tougher to use newer figures that Daz produces in it, or even close to impossible. Has this been addressed? Poser, i'd guess, needs new cutomers. I'd like to consider that possibility, but not if all my Daz content remains only really useable with Daz - I might as well stay there, or go to Blender - at least I don't fork out hundreds of dollars for the fun of loop-jumping, and I already use Blender too.
EldritchCellar posted Sun, 15 November 2015 at 4:01 PM
The constant need to keep pay upgrading software in general is a major stumbling block in terms of art making with the medium overall; canvas, paper and pencils cost a hell of alot less, and don't require obsessive carrot chasing of tech. Blender is seeming more and more attractive. But... if you're a pre made content user that enjoys just making pictures that's cool too . Poser's a great program, one of its strengths being the vast array of content available for it and a very large community and commerce base. Under the radar and lost in the hype of Superfly are alot of great additions in 11. I look forward to getting it... eventually. At this point there's really nothing that will stop me from creation/art making if I don't have it. The new content creation enhancements are certainly something to look forward to though, bravo SM. Pauline is a cutey pie IMHO.
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
Writers_Block posted Sun, 15 November 2015 at 4:12 PM
I don't mind haveing to upgrade software; I first check if the so called benefits are of use; (they're features all you sales folks) as a customer, I decide if they're benefits or not.
So I'm kinda curious what's in the works.
EldritchCellar posted Sun, 15 November 2015 at 4:29 PM
There's an interesting thread started by NetherWorks over at RDNA, new rigging additions, enhancements to dependency editor, ability to create controller props/body handles that can influence all elements of a scene, enhancements to animated joint centers, levels of subdivision sculpting with the morph brush. Way, way more deep feature improvements than I expected.
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
nerd posted Mon, 16 November 2015 at 2:16 PM Forum Moderator
MistyLaraPrincess posted at 12:13PM Mon, 16 November 2015 - #4238264
any news if new poser will work on non-internet connected pc?
i always buy the box version, hoping it includes everything needed.
does poser library still require adobe product?
thanks.
Poser 11 will need to be activated. But that can be done off line if need be. You will be able to request a perpetual activation in that case.
Flash is gone. Nobody in California builds anything out of mud bricks any more, one little earthquake and it all comes crashing down.
Razor42 posted Tue, 17 November 2015 at 12:48 AM
bopperthijs posted at 5:43PM Tue, 17 November 2015 - #4238378
Curious, Daz is free but Poser can cost 200.00 up..why??
Although I'm a Poser user since poser 1, I actually bought and paid for Daz-studio, the rigging tools, the dynamic control, the FBX-exporter, animation tools, Two months later they dropped the price to zero without any refund. (you can understand how pissed I was)
DAZ main purpose is to sell their products without any concern to their customers. Poser and poser pro are products that encourages people to experiment and to be creative, and for a reasonable price.
I am a professional autocad user and for the autodesk building design bundle ( with autocad, revit and 3DS max) subscription I have (!) to pay over €1800,- a year and everytime I get a new upgrade and I look at the new features I think : WOW, did I paid so much for that???, or did I ask for that???, or it's about time they fixed that!!!
When I look at the new main features of Poser (pro)11, I won't be surprised with an upgrade price between $200,- and $ 300,- and even it's a little more I won't complain.
Eagerly waiting the new upgrade,
Bopper.
So when you buy Poser you won't purchase any additional content, ever (Cause it's all in there)! And by far the majority of users never do purchas...Oh wait. Maybe not... Pauline will be a complete character out of the box and won't in anyway need additional content to improve or complete...oh wait well that's not true either is it. I believe Pauline has been described as a blank base merchant resource, right? DAZ3D give you the tools (DS) for free and sells additional content, Poser you need to buy the tools and any additional content you like (Even if their not the ones selling it, which is irrelevant to a customer). Can you please explain what you get with Poser at a cost that you don't get with DS for free, if your line of thinking is correct. Or how Poser encourages "experiment and to be creative" where as Daz Studio doesn't. Like it or not you are in fact paying twice with the Poser model.
DAZ main purpose is to sell their products without any concern to their customers.
Is that so...
You guys, just can't help yourself sometimes. Then when someone steps in from outside to debate a point, they're the ones labeled as the trolls and bullies... I'm not here to start arguments anyway, there is a new version of Poser out today which is something to celebrate, but sometimes you guys should step back and think for a second before you plant the seeds for another cross platform war. And then scream as a victim when all hell breaks loose.
Congrats on Poser 11, let's see what it can do in the hands of the "Creative" and "Experimental" users out there!
seeker posted Tue, 17 November 2015 at 3:59 AM
Razor42 posted at 3:46AM Tue, 17 November 2015 - #4239015
bopperthijs posted at 5:43PM Tue, 17 November 2015 - #4238378
Curious, Daz is free but Poser can cost 200.00 up..why??
Although I'm a Poser user since poser 1, I actually bought and paid for Daz-studio, the rigging tools, the dynamic control, the FBX-exporter, animation tools, Two months later they dropped the price to zero without any refund. (you can understand how pissed I was)
DAZ main purpose is to sell their products without any concern to their customers. Poser and poser pro are products that encourages people to experiment and to be creative, and for a reasonable price.
I am a professional autocad user and for the autodesk building design bundle ( with autocad, revit and 3DS max) subscription I have (!) to pay over €1800,- a year and everytime I get a new upgrade and I look at the new features I think : WOW, did I paid so much for that???, or did I ask for that???, or it's about time they fixed that!!!
When I look at the new main features of Poser (pro)11, I won't be surprised with an upgrade price between $200,- and $ 300,- and even it's a little more I won't complain.
Eagerly waiting the new upgrade,
Bopper.
So when you buy Poser you won't purchase any additional content, ever (Cause it's all in there)! And by far the majority of users never do purchas...Oh wait. Maybe not... Pauline will be a complete character out of the box and won't in anyway need additional content to improve or complete...oh wait well that's not true either is it. I believe Pauline has been described as a blank base merchant resource, right? DAZ3D give you the tools (DS) for free and sells additional content, Poser you need to buy the tools and any additional content you like (Even if their not the ones selling it, which is irrelevant to a customer). Can you please explain what you get with Poser at a cost that you don't get with DS for free, if your line of thinking is correct. Or how Poser encourages "experiment and to be creative" where as Daz Studio doesn't. Like it or not you are in fact paying twice with the Poser model.
DAZ main purpose is to sell their products without any concern to their customers.
Is that so...
You guys, just can't help yourself sometimes. Then when someone steps in from outside to debate a point, they're the ones labeled as the trolls and bullies... I'm not here to start arguments anyway, there is a new version of Poser out today which is something to celebrate, but sometimes you guys should step back and think for a second before you plant the seeds for another cross platform war. And then scream as a victim when all hell breaks loose.
Congrats on Poser 11, let's see what it can do in the hands of the "Creative" and "Experimental" users out there!
I've been using both programs through the years and I do like them both. Each has it's own strengths and weaknesses. And it's true that you have to buy stuff for both to make the most of them. I can't live without shaderworks scripts that I gladly paid for or the money I'll also gladly pay for when VWD's program comes out.
But, although I agree with you on most points Razor42 I have to say something. When I use Daz I always revert to ready made products and do minimal customizing to them. I feel that with poser there's just more experimentation and many ways to get totally different results. So much math and parameters to work with.
Just the ease of the cloth room, which I use in every image I make, is enough to tip the scale. Now with the new poser's morphing capabilities for Paulette, the sky's the limit with custom models. I can't think of a G1,2,3 I used that I didn't just dial spin in.
Having said that, seeing the new G3M I know that I'm going to be spending a lot of time in DS and it makes me thankful that at least one of them is free and I don't have to choose. There's a place for both programs and I never really understood the war between the two.
moriador posted Tue, 17 November 2015 at 2:58 PM
"There's a place for both programs and I never really understood the war between the two."
I understand that when Genesis first came out with no Poser support, Poser users were understandably very upset. What I don't understand is that the grudge has continued for as long as it has -- and moreover that it has gone so far that even users who no longer shop at Daz3d still get angry enough to sustain the argument. I also don't understand why Daz users feel the need to pre-emptively engage in warfare either. I get why they want to correct inaccuracies and myths about DS that are perpetuated in various forums, or to provide support to Poser users wanting to get Gen1 and Gen2 working, but other than that, it makes no sense to even take part in the arguing.
As always, it takes two sides to fight a war. And either side could end it if they just ignored the BS -- especially the personal insults and innuendos -- altogether. But I guess there are always going to be those users who seem to get more enjoyment out of arguing about software than they do actually using it. :D
Anyway, I'm downloading PP11 right now. The list of improvements looks like they come directly from the wishlists at RDNA and here. Plus, they really did add the one thing I said was my number one desire: a selection tool that allows you to select an element without translating it! I'm so happy I could bounce. It's plenty of proof, in any case, that SM was absolutely, totally, and certainly listening to their customers.
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.
blbarrett posted Tue, 17 November 2015 at 6:24 PM
If this version is like all past releases.... probably gonna be a buggy mess that won't be fixed for 6 months. I only buy them to save save 30%, so I'll keep my expectations low until I get it downloaded and installed, lol. I just bought the Poser Pro 11 Upgrade ( upgrading from Poser Pro 2014 ) Only $174 until Nov 30th on the smithmicro site, instead of $249.
Just a heads up..... after purchase you'll get download manager links only, so just install the new version and enter your NEW program serial Number to download your files from smithmicro.
rbratche posted Tue, 17 November 2015 at 9:15 PM
Been using for about 8 hours... not impressed... all hype and little substance so far and much slower than Pro 14... the comic mode is really far from comic but the lines are nice but limited... the super fly render engine is hit and miss... still digging into it... but so far not worth the upgrade price and still no DAZ content support sadly :(
tonyvilters posted Wed, 18 November 2015 at 3:16 AM
If you get a "miss" in Superfly?
What did the Message log tell you? => Message Log icon is in the upper right hand corner next to the Library Bookshelf.
false1 posted Wed, 18 November 2015 at 3:21 PM
moriador posted at 4:08PM Wed, 18 November 2015 - #4239135
"There's a place for both programs and I never really understood the war between the two."
I understand that when Genesis first came out with no Poser support, Poser users were understandably very upset. What I don't understand is that the grudge has continued for as long as it has -- and moreover that it has gone so far that even users who no longer shop at Daz3d still get angry enough to sustain the argument. I also don't understand why Daz users feel the need to pre-emptively engage in warfare either. I get why they want to correct inaccuracies and myths about DS that are perpetuated in various forums, or to provide support to Poser users wanting to get Gen1 and Gen2 working, but other than that, it makes no sense to even take part in the arguing.
As always, it takes two sides to fight a war. And either side could end it if they just ignored the BS -- especially the personal insults and innuendos -- altogether. But I guess there are always going to be those users who seem to get more enjoyment out of arguing about software than they do actually using it. :D
Anyway, I'm downloading PP11 right now. The list of improvements looks like they come directly from the wishlists at RDNA and here. Plus, they really did add the one thing I said was my number one desire: a selection tool that allows you to select an element without translating it! I'm so happy I could bounce. It's plenty of proof, in any case, that SM was absolutely, totally, and certainly listening to their customers.
This reminds me very much of the platform wars fought by video gamers: Playstation vs Wii vs Xbox vs Dreamcast. The markets are similar in that the success (or even continuation) of your platform of choice depends very much on third party developers. People choose a platform and start putting money into it. They want it to continue. They want their choices validated, as it, in some way validates themselves. The bickering is either a fear of losing out on your investment or a cry of "We're number one!" like a sports fan who says "we" even though they never touched the ball. Trashing the other side will hopefully convince others to join your team, add to the user base, and attract more vendors, which in turn attracts more users. A bit sophomoric though I may have engaged in such antics myself on occasion.
I still miss my Dreamcast, it was way better than the PS2, lol.
________________________________
SoulTaker posted Wed, 18 November 2015 at 3:59 PM
"Curious, Daz is free but Poser can cost 200.00 up..why??"
really $200 where?
content has it for
Digital Full - $139.99
Digital Upgrade from All Previous Versions - $69.99
Physical Full - $139.99 Physical Upgrade from All Previous Versions - $69.99
and poser pro 11 for
Full Digital - $349.99
Digital Upgrade Pro 2014, 2012, 2010, Game Dev - $174.99
Digital Upgrade Poser 11, 10, 9, 8, 7, 6, Debut - $244.99
Physical Upgrade Pro 2014, 2012, 2010, Game Dev - $174.99
Physical Upgrade Poser 11, 10, 9, 8, 7, 6, Debut - $244.99 Physical Full - $349.99
if people don't want to pay for poser, then don't. go try Daz studio.
but stop posting false information about something they don't know about.
Razor42 posted Wed, 18 November 2015 at 6:07 PM
SoulTaker posted at 11:05AM Thu, 19 November 2015 - #4239371
"Curious, Daz is free but Poser can cost 200.00 up..why??"
Really $200 where? and poser pro 11 for Full Digital - $349.99 Digital Upgrade Poser 11, 10, 9, 8, 7, 6, Debut - $244.99. Physical Upgrade Pro 2014, 2012, 2010, Game Dev - $174.99. Physical Upgrade Poser 11, 10, 9, 8, 7, 6, Debut - $244.99 Physical Full - $349.99.
but stop posting false information about something they don't know about.
I'm confused...
Xatren posted Wed, 18 November 2015 at 6:24 PM
Why has the grudge continued for as long as it has? That's a good question. I left Poser back when Firefly became a thing, and am just now coming back to it as Superfly is being introduced. That kind of makes me an outsider. As an outsider, it seems to me like some childish people are mad that they can't use DAZ's new toys, and other childish people want to keep the bickering going because they didn't get hugged enough or something.
EDIT: Let's not forget the childish people that want everyone to stop liking what they don't like and agree that their toy is the best one.
Razor42 posted Wed, 18 November 2015 at 6:34 PM
Xatren posted at 11:31AM Thu, 19 November 2015 - #4239394
Why has the grudge continued for as long as it has? That's a good question. I left Poser back when Firefly became a thing, and am just now coming back to it as Superfly is being introduced. That kind of makes me an outsider. As an outsider, it seems to me like some childish people are mad that they can't use DAZ's new toys, and other childish people want to keep the bickering going because they didn't get hugged enough or something.
EDIT: Let's not forget the childish people that want everyone to stop liking what they don't like and agree that their toy is the best one.
I think it's more tribalism, then just being childish.
And honestly the way it is now is pretty close to pleasant, it has been much much worse in the past.
CobraBlade posted Wed, 18 November 2015 at 6:50 PM
The difference between D|S & Poser and pricing really comes down to features and what use you'll get with them. DAZ even tried charging for its own Pro version at a time. You really have to try them both to see what works best for you, we all have a different workflow and different uses.
With that said... I do miss free trials of Poser. I've got a really nice 'n' comfy setup with Poser Pro 2014 making me very unsure how much the upgrade will benefit me or even if there are some draw backs or two... that and the Australian dollar being so weak makes it even more of a hit to my almost empty pockets.
vitachick posted Thu, 19 November 2015 at 7:36 AM
Trying to purchase upgrade Poser 11 Pro. Not accepting previous serial number...anyone else having this problem?
Sent SmithMicro email with infl
Win10 Poser 2014/Poser 11 Daz3D
MistyLaraCarrara posted Thu, 19 November 2015 at 10:26 AM
nerd posted at 11:21AM Thu, 19 November 2015 - #4238937
MistyLaraPrincess posted at 12:13PM Mon, 16 November 2015 - #4238264
any news if new poser will work on non-internet connected pc?
i always buy the box version, hoping it includes everything needed.
does poser library still require adobe product?
thanks.
Poser 11 will need to be activated. But that can be done off line if need be. You will be able to request a perpetual activation in that case.
Flash is gone. Nobody in California builds anything out of mud bricks any more, one little earthquake and it all comes crashing down.
would have to be offline. thanks.
doh, cant even keep my netbook secure from update pushes >.<
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
MistyLaraCarrara posted Thu, 19 November 2015 at 10:42 AM
does the perpetual key come with the box version?
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
simontemplar posted Sun, 22 November 2015 at 5:18 AM
There is something I really need to ask about and thus, get out of my system: Poser 11, in its NON pro version, cannot do GPU rendering? If so, how can this version even compete with DS4.8? I am more of a Poser animal myself, only recently have I started to fumble with DS (G3... hard to resist). I've seen what the iRay render does, both in terms of quality and speed, and this gets me worried about Poser. Not all of us can cough up more that 300 bucks on their software... I was prepared to buy Poser 11, so I really would need things to be clarified :) Thanks in advance to whoever can do that for me!
honzu posted Sun, 22 November 2015 at 11:20 AM
GPU rendering only in Pro version.
bwldrd posted Sun, 22 November 2015 at 1:59 PM
honzu posted at 1:58PM Sun, 22 November 2015 - #4240253
GPU rendering only in Pro version.
And only on Nvidia cards that support CUDA. Us ATI users are out of luck also.
--------------------------------------------------------------------------------
Consider me insane if you wish, but is your reality any better?
mouser posted Sun, 22 November 2015 at 4:46 PM
This all looks good overall but what about comparability with Daz's Genesis figures? Especially Genesis 7? I use Daz figures and people have been screaming for a proper solution to the crappy DSON converter.
tonyvilters posted Mon, 23 November 2015 at 8:07 AM
Hi Mouser,
The DSON, Gen3/V7, and DS are all DAZ intellectual property and software.
They "could" write a proper plug-in but they do not want you to use Poser. They want you to use DS.
Zev0 posted Mon, 23 November 2015 at 8:39 AM
Please FFS stop spreading this crap. DSON is Open source! SM chose NOT to include it in Poser. There is no legal nonsense that says they can't, or any instance where they have to pay Daz to incorporate it. Daz approached them and said "Here guys, this is what we are doing, this is our new figure and format, do you want to include it?" SM said NO. Only viable alternative was Daz creating the DSON importer, a "hack" since at the time they felt the Poser market was still viable to their business, and wanted them to also experience the Genesis platform. However the Poser users gave DSON a big Fuck you, and therefore support was eventually dropped, because Daz could not improve it without SM's help, and SM didn't lift a damn finger in that regard. It is a shame, because via DSON, developers could easily support both platforms. That was the plan. A bridge between the two apps and only DSON provided that, meaning content developers wouldn't have to do everything twice.
Does it make any sense that Daz wouldn't want more of the market using their figures and content? Have an issue with Poser not being compatible with Genesis or their format, go speak to SM. I am sick of these ambassadors repeating the same BS lies to users blaming Daz when they should be pointing fingers at SM. So what did Daz do with Genesis3? They said fine and stopped Poser support, because their user base has expanded so much that Poser as a business model is no longer a viable. Why should they bother anymore when they now have the muscle and market and vendor support to now stand on their own feet? What is SM's response to that? Pauline and Paul.....Great job there...So yes, If you want to use the Genesis platform, use Studio, because support for Poser from Daz is officially over.
tonyvilters posted Mon, 23 November 2015 at 8:44 AM
Hello Zev0, on your agenda again? Or on the hunt this time? STOP writing this CRAP in a POSER forum.
The ONLY company that can legally write a Plug-in is DAZ.
But they are too high on their island to do that.
Zev0 posted Mon, 23 November 2015 at 8:50 AM
OOO the whole "this is Poser forum" defense. Anyways Vilters, believe whatever you want. Trying to explain isn't going to change anything now anyways. I suggest you get back to work to support Pauline and Paul because so far I am hardly seeing anything in the stores. Come on now, get cracking. Content is king remember?
Zev0 posted Mon, 23 November 2015 at 8:57 AM
What you fail to understand here is us vendors were all on board to support both platforms. There is plenty of evidence if you look at the earlier content. Unfortunately if one side isn't going to play ball to support the platform that is generating revenue for us, most of us will be forced to choose between the two.
tonyvilters posted Mon, 23 November 2015 at 9:03 AM
Hey, work that out with DAZ will ya.
Why does everybody keep asking the correct question but to the wrong company?
EVERYBODY wants Gen3/V7 in Poser, but only DAZ can make that happen. Show how much DAZ cares for its vendors.
RawArt posted Mon, 23 November 2015 at 9:04 AM
tonyvilters posted at 9:01AM Mon, 23 November 2015 - #4240438
Hello Zev0, on your agenda again? Or on the hunt this time? STOP writing this CRAP in a POSER forum.
The ONLY company that can legally write a Plug-in is DAZ.
But they are too high on their island to do that.
You had an actual DAZ representative in here telling you directly that that DSON was open source...not sure how much more clear that could have been. Yet there are still people arguing about the legality of it. It is like they really do not want it to be free and available for use. Very weird.
tonyvilters posted Mon, 23 November 2015 at 9:05 AM
STORES?
I give **** for the stores.
When you can not give it away for free? Keep it.
Wings is free, Anim8or is free, Blender is free.
This is a Poser 11 preview tread.
Zev0 posted Mon, 23 November 2015 at 9:08 AM
EVERYBODY wants Gen3/V7 in Poser, but only DAZ can make that happen.
Yes Vilters, like Daz can incorporate the Dual Quaternions for SM. Again, shows how little you know.
Show how much DAZ cares for its vendors.
Umm more vendors are now developing for Daz? Most important factor for a vendor is possible revenue generated. In that case I would say Daz cares very much.
tonyvilters posted Mon, 23 November 2015 at 9:13 AM
More vendors building for DS? Good for you. So what are you doing here again?
tonyvilters posted Mon, 23 November 2015 at 9:18 AM
Let me help you: a,b,c,d,e,f,g,h,i,j,k,l,m,n;o;p
Yes the D comes before the P. You should be able to find the DAZ/DS forum sooner then the Poser forum.
Zev0 posted Mon, 23 November 2015 at 9:19 AM
tonyvilters posted at 5:13PM Mon, 23 November 2015 - #4240449
STORES?
I give **** for the stores.
When you can not give it away for free? Keep it.
Umm some of us do this for a living. This is our jobs? Very silly comment to make actually.
Zev0 posted Mon, 23 November 2015 at 9:20 AM
tonyvilters posted at 5:20PM Mon, 23 November 2015 - #4240455
Let me help you: a,b,c,d,e,f,g,h,i,j,k,l,m,n;o;p
Yes the D comes before the P.
Couldn't agree more. Daz is ahead of Poser. Anyways back to Poser11.....Just popped in to clear up some things.
chaecuna posted Mon, 23 November 2015 at 9:54 AM
My spider senses are tingling.
Somebody is getting nervous.
A community that is collectively waking up after a 16 years of coma (1999 Victoria 1) and wrapping up their sleeves, all these talks about Cycles and Blender, chilling mentions to MakeHuman and similar tools, questions about G3/V7 restricted to two low activity threads (one here, one on RDNA)... yes, it is a different atmosphere, especially since in this environment DAZ has either to "de-emphasize" DAZ Connect or go on and start really losing customers...
-Timberwolf- posted Mon, 23 November 2015 at 10:00 AM
Poser ranters have one thing in common: they actually do love Poser, but its flaws are so disapointing to them. It's like saying: "YAY POSER, .... oh , oh,oh. bummer. bummer again. sigh". But that's one thing, that those "you-are-either-with-us-or-our-enemy-people" just don't want to understand. This Poser community feels like being in a religious cult.
seachnasaigh posted Mon, 23 November 2015 at 10:14 AM
Dual quaternion skinning is not the stumbling block; DAZ doesn't own the IP rights to dual quaternion skinning. DQ does not constitute the sum of the Genesis standard.
DSON may be freely usable, but it is not the Genesis standard. DSON is merely a (half-baked) exporting utility/format. It doesn't work well on G1 and not much at all for G3; why would Poser want to incorporate it?
Blender won't be adopting Genesis for the same reason SM doesn't: DAZ established protected IP restrictions on the Genesis protocol. Blender could accommodate Roxie, Dawn, and Pauline - if they think it worthwhile.
I keep seeing these posts expressing "concern" for Poser, if SM do not adopt Genesis (which they legally can't do). I'm wondering just how rosy things are at DAZ, because there is a group of DAZ vendors who seem to invest a lot of their time keeping watch on Poser forums, and spending much time propagandizing in Poser forums. I use that term advisedly, because I can't believe that they don't know the distinction between DQ and the IP-protected Genesis system, and I can't believe that they don't know the difference between the Genesis system and the open DSON utility/format. So I can only conclude that the conflation between terms (DQ vs Genesis, DSON vs Genesis) is intentional deception.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Zev0 posted Mon, 23 November 2015 at 10:18 AM
chaecuna posted at 6:13PM Mon, 23 November 2015 - #4240470
My spider senses are tingling.
Somebody is getting nervous.
A community that is collectively waking up after a 16 years of coma (1999 Victoria 1) and wrapping up their sleeves, all these talks about Cycles and Blender, chilling mentions to MakeHuman and similar tools, questions about G3/V7 restricted to two low activity threads (one here, one on RDNA)... yes, it is a different atmosphere, especially since in this environment DAZ has either to "de-emphasize" DAZ Connect or go on and start really losing customers...
Yes..Just like your other assumption in the Daz forums that Pauline content is coming in droves and that Daz should watch out. And you made that assumption based on the 9 products that were released. So forgive me if I don't really take your assumption about Daz connect and them losing customers. What was it you said?
"There are 9 just released products for Pauline in Rendo marketplace, many of them developer's oriented. For the first time, I see third party traction on SM figures. Apparently, the nightmare of a market completely monopolized by DAZ and captive in the cloud is spurring content providers to action. "The more you tighten your grip...".
So that was day one..Where is the rest? Even Dawn had more traction at release.
Zev0 posted Mon, 23 November 2015 at 10:23 AM
_ I'm wondering just how rosy things are at DAZ, because there is a group of DAZ vendors who seem to invest a lot of their time keeping watch on Poser forums, and spending much time propagandizing in Poser forums._
Things are very rosy not that you would actually believe anything we say. Not that it really is part of this conversation. So...correcting false statements is propaganda? Sounds to me that spreading false comments in the first place is propaganda. And FYI some of us spend plenty of times in all the forums. But ye..this place seems like a cult that some are not allowed to join.....
RawArt posted Mon, 23 November 2015 at 10:23 AM
PA's are concerned in the simple reasoning that they like to keep watch over the whole of the market so that they know what is or isn't relevant. This way we can continue to bring the most fully featured products that we can. Why some seem intent to wanna portray PA's as being against poser, I don't know. The exact opposite is true. Many of us started in poser, and would like to see poser become a viable market again. Do we NEED the poser market to survive?...not at all, but that doesnt mean we dont like it. The market has strongly shifted to D/S, because Daz has made some really wise decisions...and we would like to see poser do the same. Because we actually care...simple as that.
DreaminGirl posted Mon, 23 November 2015 at 1:21 PM
Nerd3D stated in a thread over at RDNA that they DID in fact approach Daz about genesis compatibility before they released P11, but Daz was not interested.
Zev0 posted Mon, 23 November 2015 at 1:38 PM
Umm a bit too late don't you think? Why would Daz be interested now when it's not really part of their business plan anymore? This level of interest had to happen during G1 days. It is too late now. Daz has already moved on, so have most content developers. SM wanted to go on their own path, well now they need to walk it.
tonyvilters posted Mon, 23 November 2015 at 2:01 PM
It is a valid question, but asked to the wrong company.
They should ask DAZ : " Is Gen3/V7 compatible with Poser 11 Pro? "
If DAZ and its vendors want to sell to the Poser customers, it is up to them to make it Poser compatible. It is as simple as that.
If Poser is not in the DAZ business plan any more? Why do you guys keep invading Poser forums?
Be my guest : Feel free to go, and have a nice day.
RawArt posted Mon, 23 November 2015 at 2:12 PM
Look...lets face facts, the native poser figures all really suck. Poser figures have always been sub-par, because as was pointed out, poser is a software company, not a content company. They really dont care about content. But the problem with that thinking is without content, what is poser really good for? Throwing in a new render engine will not bring more life into the program, specially if all the content that is available has been designed for the old one anyway. New life comes from new figures, and even the SM reps say that Pauline was released unfinished. So they really don't care...and as such why should product makers care? Content is the lifeblood of the program. Without it, you got nothing.
RHaseltine posted Mon, 23 November 2015 at 2:44 PM
seachnasaigh posted at 2:43PM Mon, 23 November 2015 - #4240477
DSON may be freely usable, but it is not the Genesis standard. DSON is merely a (half-baked) exporting utility/format. It doesn't work well on G1 and not much at all for G3; why would Poser want to incorporate it?
DSON is the native Daz Studio format - the .duf and .dsf files are written in DSON.
DAZ_kevin posted Mon, 23 November 2015 at 3:15 PM
One point of clarification. Zev 0 is NOT a Daz Representative. He does not speak for Daz 3d. This does not mean his statements were incorrect, just that we want to be very clear that he speaks for himself. and not Daz 3d as a company.
Rawnrr posted at 3:11PM Mon, 23 November 2015 - #4240448
You had an actual DAZ representative in here telling you directly that that DSON was open source...not sure how much more clear that could have been. Yet there are still people arguing about the legality of it. It is like they really do not want it to be free and available for use. Very weird.
RawArt posted Mon, 23 November 2015 at 3:25 PM
DAZ_kevin posted at 3:25PM Mon, 23 November 2015 - #4240553
One point of clarification. Zev 0 is NOT a Daz Representative. He does not speak for Daz 3d. This does not mean his statements were incorrect, just that we want to be very clear that he speaks for himself. and not Daz 3d as a company.
Rawnrr posted at 3:11PM Mon, 23 November 2015 - #4240448
You had an actual DAZ representative in here telling you directly that that DSON was open source...not sure how much more clear that could have been. Yet there are still people arguing about the legality of it. It is like they really do not want it to be free and available for use. Very weird.
I was not talking about Zevo.....I was talking about Bruce LOL I would never think Zev0 would be talking for anyone but himself
Rawn
DAZ_kevin posted Mon, 23 November 2015 at 3:31 PM
Seeing as there is already so much wrong/twisted, blatant lie and outright misinformation about Daz 3d in this thread, I thought it was important to be VERY clear, lest anyone mistake what was said.
Rawnrr posted at 3:29PM Mon, 23 November 2015 - #4240555
DAZ_kevin posted at 3:25PM Mon, 23 November 2015 - #4240553
One point of clarification. Zev 0 is NOT a Daz Representative. He does not speak for Daz 3d. This does not mean his statements were incorrect, just that we want to be very clear that he speaks for himself. and not Daz 3d as a company.
Rawnrr posted at 3:11PM Mon, 23 November 2015 - #4240448
You had an actual DAZ representative in here telling you directly that that DSON was open source...not sure how much more clear that could have been. Yet there are still people arguing about the legality of it. It is like they really do not want it to be free and available for use. Very weird.
I was not talking about Zevo.....I was talking about Bruce LOL I would never think Zev0 would be talking for anyone but himself
Rawn
RawArt posted Mon, 23 November 2015 at 3:33 PM
It would be a sad day when anyone mistakes Zev's word for anything official :P
Zev0 posted Mon, 23 November 2015 at 3:45 PM
See Rawn, I told you to correct your post because people would think I am a rep the way you posted it. You even confused poor Kevin:) Thanks for clarifying Kev. Anyways..back on topic...
DreaminGirl posted Mon, 23 November 2015 at 4:27 PM
Misinformation goes both ways..
mouser posted Mon, 23 November 2015 at 5:57 PM
Oh for petes sake if it isn't compatible with the Genesis figures still then just say that it isn't, don't go on about Daz Studio vs Poser it doesn't help anyone. They are both good and both bad applications i just prefer Poser and that's that. If the new Poser11 doesn't work with Genesis7 then I'm not gonna buy it or Genesis 7 for that matter. Its simple if Smith Micro & Daz3d want my money they had better get together & solve this or they both don't get my money. That's all!
Nagra_00_ posted Tue, 24 November 2015 at 11:59 AM
Rawnrr posted at 6:57PM Tue, 24 November 2015 - #4240448
You had an actual DAZ representative in here telling you directly that that DSON was open source...not sure how much more clear that could have been. Yet there are still people arguing about the legality of it. It is like they really do not want it to be free and available for use. Very weird.
In case it is open source please provide me a download link to the source code of the DSON importer. I would love to improve it.
Thanks in advance.
chaecuna posted Tue, 24 November 2015 at 1:01 PM
Nagra_00_ posted at 8:00PM Tue, 24 November 2015 - #4240703
Rawnrr posted at 6:57PM Tue, 24 November 2015 - #4240448
You had an actual DAZ representative in here telling you directly that that DSON was open source...not sure how much more clear that could have been. Yet there are still people arguing about the legality of it. It is like they really do not want it to be free and available for use. Very weird.
In case it is open source please provide me a download link to the source code of the DSON importer. I would love to improve it.
Thanks in advance.
Or, simpler, a pointer to the page on DAZ website where the license of DSON is shown. It is not complex, is it, dear DAZ_Kevin?
Zev0 posted Tue, 24 November 2015 at 1:24 PM
Are you part of a registered company that will use Dson to Daz's benefit within this industry? If not they do not have to show you anything to be honest. If you are, then please send them a business proposal. There are specific channels you have to go through. You can't just demand that things be shown:) I don't see why that information should be made public to people who have no intention of using it, and who are just demanding it for alternative agendas. This thread is about Poser11. Why are you all so obsessed with Dson? That ship has sailed.
Dale B posted Tue, 24 November 2015 at 2:29 PM
https://opensource.org/osd-annotated
Read it carefully, Zev, as this is considered the definition of 'open source'. As noted, unless freely redistributable and providing the source code for others to update or modify at need, a program or script would not meet the definition of 'open source' that is used out in the real world. And of course any updates and modifications done by other parties would have to be freely provided to all, including the original writer of the code, so that everyone is on the same page. As you imply only registered businesses that could do things to Draper's benefit need such, you are talking most assuredly about licensed code that the original IP owner maintains control over.
As to the obsession with the g-thing, I wish I knew...aside from the Poser centric mindset of having to hack and script a way just to prove it could possibly work, sorta-kinda. Hopefully the next iteration of Poser implements some version of implicit skinning. That would be iced....
Nagra_00_ posted Tue, 24 November 2015 at 2:33 PM
I got misleaded by the term “open source”, never mind. Thanks for clarification. I prefer to stay unbound, no intend to get in business relation with any company in any market. No obsession or strange agenda at all…
Nagra_00_ posted Tue, 24 November 2015 at 2:37 PM
Thanks Dale. Nice to see that there are still people who do know the meaning of “open source” :)
Zev0 posted Tue, 24 November 2015 at 2:40 PM
Maybe source was the wrong word. But it doesn't change the context. My point was, DSON is the file format, it is OPEN and anyone can read it. The DSON Importer for Poser is the importer that gets DSON files into Poser, that software is not open. That Daz owns. Doesn't change the logistics of the conversation that SM did not want to incorporate the DSON format natively, which is OPEN. So sue me for using the wrong word lol, the original point remains unchanged.
Male_M3dia posted Tue, 24 November 2015 at 2:43 PM
Nagra_00_ posted at 3:39PM Tue, 24 November 2015 - #4240703
Rawnrr posted at 6:57PM Tue, 24 November 2015 - #4240448
You had an actual DAZ representative in here telling you directly that that DSON was open source...not sure how much more clear that could have been. Yet there are still people arguing about the legality of it. It is like they really do not want it to be free and available for use. Very weird.
In case it is open source please provide me a download link to the source code of the DSON importer. I would love to improve it.
Thanks in advance.
You're confused. The DSON Specification is open source:
http://docs.daz3d.com/doku.php/public/dson_spec/start
The DSON Importer for Poser is a plugin for Poser that reads the DSON Specification to load content created in the DSON format into poser. The plugin is not open source.
Part of the problem with this whole discussion is no one on the Poser side still, after all these years, knows the difference between the plugin and the actual specification. The specification needs to be read to load the content, not disassembling the plugin. (Which is where the DMCA nonsense is coming from)
It's a moot point anyway, so it's best to move on.
Nagra_00_ posted Tue, 24 November 2015 at 3:09 PM
There is no need to tell me the difference between a data file specification and an implementation… or to make any assumptions.
Male_M3dia posted Tue, 24 November 2015 at 3:20 PM
Nagra_00_ posted at 4:20PM Tue, 24 November 2015 - #4240741
There is no need to tell me the difference between a data file specification and an implementation… or to make any assumptions.
If you make an incorrect assertion, then there is a need to correct it, especially when a big deal is made out of it. This is part of the misinformation that has been going around for some time. You asked to see what was open source, now you have that information.
Nagra_00_ posted Tue, 24 November 2015 at 3:47 PM
Well clarification about the legal status of the importer is fine but there are to many assumptions floating around.
Zev0 posted Tue, 24 November 2015 at 4:18 PM
End of the day does it really matter? All that matters is the end result, and that is that SM does not have Dson natively implemented. Trying to decode the past isn't going to change that fact. Can we please drop this now? It is OT.
chaecuna posted Tue, 24 November 2015 at 5:30 PM
Male_M3dia posted at 12:27AM Wed, 25 November 2015 - #4240733
http://docs.daz3d.com/doku.php/public/dson_spec/start
The content of the Wiki is CC BY 3.0, but not what is described in the Wiki. The difference is not trivial.
It's a moot point anyway, so it's best to move on.
Let's instead stay on this subject. I'd like to see the licensing info of DSON, not just of its documentation.
Male_M3dia posted Tue, 24 November 2015 at 5:51 PM
chaecuna posted at 6:48PM Tue, 24 November 2015 - #4240764
Male_M3dia posted at 12:27AM Wed, 25 November 2015 - #4240733
http://docs.daz3d.com/doku.php/public/dson_spec/start
The content of the Wiki is CC BY 3.0, but not what is described in the Wiki. The difference is not trivial.
It's a moot point anyway, so it's best to move on.
Let's instead stay on this subject. I'd like to see the licensing info of DSON, not just of its documentation.
In a thread about Poser 11 preview? Pass. Get back to the subject at hand. Send a help ticket to DAZ if you're so inclined; they'll be more than happy to give you all info you need. But that probably won't happen.
Nagra_00_ posted Tue, 24 November 2015 at 6:18 PM
Are you a Daz Representative?
Zev0 posted Tue, 24 November 2015 at 6:19 PM
This is funny, Daz users wanting to get back to talking about Poser, Poser users wanting to continue talking about Daz....MM3 don't even bother responding to these trolls.
Nagra_00_ posted Tue, 24 November 2015 at 6:21 PM
BTW your end of the day question is not mine.
Nagra_00_ posted Tue, 24 November 2015 at 6:31 PM
chaecuna posted at 1:31AM Wed, 25 November 2015 - #4240764
Let's instead stay on this subject. I'd like to see the licensing info of DSON, not just of its documentation.
Maybe i have missed it but i never found a serious answer about it. But who knows, maybe it is easier to find the answer by asking: Which non DAZ application has native support for the DSON data format?
Dale B posted Tue, 24 November 2015 at 6:35 PM
Open Format and Open Source are two entirely different animals, so I think I've demonstrated that at least -one- Poser person understands the difference. And you know, that 'DMCA nonsense', otherwise known as barrier to reverse engineering, which the far too broadly worded DMCA act failed to address properly, is what keeps a lot of people from using open formats to create plugins; they can be slapped with a DMCA C&D for reverse engineering, so why risk it?
And actually Zev, it does matter. This is a purely text environment; that means precision of definition and wording is King.
I will be so glad when P11Pro gets here...there's a spot on my CG box just waiting for it. I know I got the manipulation gizmo I asked for, so I get to start a whole new list of wanna's when it finally gets here and I start checking it out! I really wish I had it now so I could get into some of the meatier discussions, but oh well. The wait is worth having the physical media copy IMHO.
Zev0 posted Tue, 24 November 2015 at 7:01 PM
And actually Zev, it does matter. This is a purely text environment; that means precision of definition and wording is King.
Lol I could have called it Tomato Source and it wouldn't really matter now would it? Genesis won't magically work natively in Poser all because I used a different word. Bottom line, the Dson format is OPEN, doesn't matter what I choose to call it, SM chose not to incorporate it. That is all that matters. How about you focus on that aspect? If you people want to obsess over correct terminology to make you feel better, please go ahead:) Now please, back on topic.
Dale B posted Tue, 24 November 2015 at 7:23 PM
No, it really wouldn't have mattered. You still would have been wrong. But please, keep tap-dancing and breast beating; the entertainment value is acceptable.
And for this Poser user, DSON is nothing. It is irrelevant, as are the resources it purports to convert for Poser usage. So why would I waste time focusing on an irrelevancy? I mean, I know its supposed to be one of the 'in' things on the net, but why waste the time?
And I don't know about 'you people', but I focus on correct terminology for very specific reasons. I am a writer, and have far too much respect for the language and the power of words to just flap my jaw and hope what comes out is intelligible, never mind tossing alphabet salad on a page and hoping no one bothers to check my accuracy. I also indulge in the sciences, where precision is kind of mission critical. For that matter, precision in terms in critical in just about any computer based endeavor not involving a touchscreen GUI. Never mind that the more precise I am, the less likely it is for anyone else to be able to misinterpret me. :)
And if you look, I've been on topic, as I've also discussed P11 in each post. Like I really hope that the animation stuff that Nerd has hinted is in process finally brings a solution to the ancient IK solver. iClone Pro is proving a nice Motion Builder alternative, but Pro and 3DXchang is kinda pricy. But if you can afford it, or get v5 on sale, you can build custom motions that Poser can use just fine. I really hope they can implement IK toggle and IK pinning, though.
Nagra_00_ posted Wed, 25 November 2015 at 4:19 AM
I have to thank you again, Dale. You nailed it.
I have asked very simple but important questions regarding legal relevant information. I hoped to get it here but all i got was several attempts to make me part of some kind of strange game. Nothing of real relevance and for me just a waste of time.
Dale B posted Wed, 25 November 2015 at 5:21 AM
You're welcome, Nagra_00_ ;) I can't claim to have been on the net since the days of ARPA, but I have been since the days of GEnie and before AOL was a glimmer in some corporate drone's eye. So precision was something I kinda learned from the get go. When you are dealing with questions that tread into the realm of Mickey Mouse laws, poorly defined concepts like IP rights, and the DMCA, you have to assume each and every word is wrapped with razor wire and filled with stale nitroglycerin.
As to the strange game, well, that has been going on since Poser 5 was introduced, and just about all the evidence has been lost as to what was actually said in the disappearances of sites, and the multiple purges of the boards both here and and DAZ. Maybe it still exists on the Wayback Machine, or another archiving service, but at this point it isn't relevant, and the strange game has taken on a life of its own, like all energy beasts do.
Aaaand to remain on topic, doesn't Superfly look cool when used properly?
Nagra_00_ posted Wed, 25 November 2015 at 7:10 AM
I do remember ARPA and Simtel20 quite well. There was also DECnet available at that time. Later when the WWW was started i had been a first mover and you know what, legal was our biggest department. Kind of sad but a necessity.
Yes, Poser11 looks good! It still lacks some improvements i was looking for but its getting better all the time. Cycles seems to have lots of potential but i am not so much in PBR because i don’t own one of those 1000+ Watt entropy monsters to get it go smoothly. The main purpose of my machine is still DAW.
Dale B posted Wed, 25 November 2015 at 11:07 AM
Whelp, I got my PPro 11. Got it installed. And have the blank library pane issue. Have also tried one AIR hack, which fails. So I guess I get to wait to see if there is a fix, or if the fact I haven't let Win 7 update since I got it stable a couple years ago (and most assuredly did not allow IE11) means I didn't get the required HTML5 libraries. Or if Norton is being a putz about it.
I love configuration issues....
RHaseltine posted Wed, 25 November 2015 at 2:20 PM
Dale B posted at 2:20PM Wed, 25 November 2015 - #4240894
Whelp, I got my PPro 11. Got it installed. And have the blank library pane issue. Have also tried one AIR hack, which fails. So I guess I get to wait to see if there is a fix, or if the fact I haven't let Win 7 update since I got it stable a couple years ago (and most assuredly did not allow IE11) means I didn't get the required HTML5 libraries. Or if Norton is being a putz about it.
I love configuration issues....
I thought AIR was gone and the new library pane was HTML5?
Dale B posted Wed, 25 November 2015 at 4:00 PM
The new library is HTML5, but AIR is still in there, and if you are having issues with the new library, at least some folks have been able to start the AIR library after starting P-11 and use that for scanning your runtime and loading things. According to Netherworks and Nerd3D (iirc), there is no mechanism left to -save- things back to the library, but for loading and viewing, you can fire up AIR.
Some folks are having issues with the new library that have been reported already, so if you are one of the unlucky ones, its workarounds until the first SR, which is coming very soon as it is mostly launch bug fixes they say.
CobraBlade posted Fri, 27 November 2015 at 6:03 PM
Just out of curiosity Dale, do you have Preview Drawings set to OpenGL Hardware? Might be unrelated, but I use to have issues with the old library in versions of Poser I used prior to Poser Pro 2014, so I had to use SreeD Software. I know it's a long shot, with this being an all new library 'n' all, but couldn't hurt to try it.
Tracybee posted Sat, 28 November 2015 at 7:47 PM
MistyLaraPrincess posted at 7:47PM Sat, 28 November 2015 - #4239539
does the perpetual key come with the box version?
Has anyone answered this yet? Sorry if I missed the answer...
WILL_I_AM posted Mon, 30 November 2015 at 9:35 PM
OMG Just wanted to see if Poser 11 was worth upgrade from Poser Pro Dev w/realism 4 or not. Got another DAZ v Poser thread.
carrara_pat posted Tue, 01 December 2015 at 2:11 PM
I am waiting to upgrade. Not interested in Superfly.... how is that better than Reality... how many PBR render engines do we need? The new figures Pauline and Paul (not even ready yet) are getting little support from SM or other sites/PAs. The divorce between Poser and DAZ seems final for whatever reason or fault. I get dynamic cloth in earlier versions of Poser so I don't see a need to shell out the money for an upgrade.
consumer573 posted Thu, 03 December 2015 at 4:06 AM
I bought the physical version because I wanted the perpetual key. That nonsense with going from a secure standalone machine to an internet machine while having to keep the standalone machine 'on' and then back again with a two month or three month or six month key just to keep one program (Poser) operational was really stupid. I would not have bought Poser 11 Pro if it did not have the perpetual key, and will not install it until I know it doesn't have an unexpected Smith Micro 'Kill Switch.' Especially with all the Library problems I'm hearing about. I, too, stopped updating Win 7 once I got it stable, and dread having to go back to the web and update it for Smith Micro.
Has anybody answered the MistyLaraPrincess question above about the perpetual key?
What is the minimum version of Windows 7 that I need?
Sorry if it's been answered in this thread already.
Thank you.
Male_M3dia posted Thu, 03 December 2015 at 4:43 AM
consumer573 posted at 5:38AM Thu, 03 December 2015 - #4242153
I bought the physical version because I wanted the perpetual key. That nonsense with going from a secure standalone machine to an internet machine while having to keep the standalone machine 'on' and then back again with a two month or three month or six month key just to keep one program (Poser) operational was really stupid. I would not have bought Poser 11 Pro if it did not have the perpetual key, and will not install it until I know it doesn't have an unexpected Smith Micro 'Kill Switch.' Especially with all the Library problems I'm hearing about. I, too, stopped updating Win 7 once I got it stable, and dread having to go back to the web and update it for Smith Micro.
Has anybody answered the MistyLaraPrincess question above about the perpetual key?
What is the minimum version of Windows 7 that I need?
Sorry if it's been answered in this thread already.
Thank you.
You probably could have gotten the downloadable version as you're going through the same activation process as that version. The license server for the permanent activation isn't ready from what I've read, so you will need to keep the activation updated until it is, and keep checking with support on the status of that server. Offline activation isn't the same as permanent.
consumer573 posted Thu, 03 December 2015 at 5:38 AM
Thanks, Male_M3dia, on the permanent activation score. I guess I'll have to wait. My Game Developer for PPro2014 is going to be killed again shortly and I'm going to have to go through the rig-a-ma-roll to keep it going. I only want to go through that once with PPro11. And I want a good look ahead on what is in store for me with the Libraries situation.
I try to buy the physical versions because (a) I don't have to download and port over and (b) because If I get attached to a software (a stable version and stable machine that it runs on efficiently), or if the company management changes (Mirye Shade) I can pull out a labeled box along with its archived SRs in the event of an HD crash and restore it cleanly. Many times companies can go years without making a meaningful update for things I am interested in, unless I need to upgrade for professional reasons. In the case with Poser and multiple runtime libraries having a known means for backup that works with Poser files I have created is all the more important otherwise things get convoluted real quickly.
Also, Hard copy issues often come with some hardcopy documentation that I would otherwise have to archive or create. I just like having the pictures and the professional labeling. I'm a simpleton in that regard.
Any word on what level of Windows 7 is required?
Male_M3dia posted Thu, 03 December 2015 at 6:37 AM
http://my.smithmicro.com/poser-pro-11-system-requirements.html
Windows 7 should be fine. Keep in mind though that microsoft support on windows 7 ends either next year or the year after so you won't get security updates. If you don't want to go to windows 10, I would look for a copy of Windows 8 and keep it for later.
RHaseltine posted Thu, 03 December 2015 at 2:29 PM
Windows 7 is already out of mainstream support (13th January this year) but will get security updates until 14th January 2020
MaPPer posted Fri, 04 December 2015 at 3:25 AM
Question about the PP 11 search function. I know that in prior posers that when you did a search, you had the option to go to the folder that the item you were searching for, once found. I have yet to find that option. Does it exist ?
MaPPer posted Fri, 04 December 2015 at 3:35 AM
Forgot to mention those having problems with blank Library windows, there's a refresh button down in the lower left or maybe its the right corner of the library panel.
tonyvilters posted Tue, 08 December 2015 at 7:17 AM
SR1 is available in the Download manager. Have fun using the new Poser tools, best regards, Tony
hebrewman posted Sun, 10 January 2016 at 11:43 AM
My question is in the image above of paul , is that a style effect that I can buy ?
seachnasaigh posted Sun, 10 January 2016 at 12:11 PM
hebrewman posted at 12:10PM Sun, 10 January 2016 - #4248286
My question is in the image above of paul , is that a style effect that I can buy ?
Do you mean the comic book style render in the first post? That render style option is a feature of P11; you wouldn't need to buy anything.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
hebrewman posted Sun, 10 January 2016 at 12:29 PM
seachnasaigh , Im talking about the image of paul in the Red and Blue superhero suit it looks almost painted or smudged !! I have pro 11
seachnasaigh posted Sun, 10 January 2016 at 12:32 PM
That effect is built into P11. I haven't been playing it, myself, so I'll defer to others on "how to".
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
hebrewman posted Sun, 10 January 2016 at 12:44 PM
thanks very much , ill try playing with it a little more !!
wolfmanjim posted Mon, 08 February 2016 at 2:36 PM
I installed P11 and found searching my extensive libraries to be sluggish and incomplete. So I tried to go back to P10, but now I can't find the library because of a FLash issue.
Tony_Stark posted Tue, 09 February 2016 at 8:32 AM
Does Poser 11 handle DAZ Genesis products?! If not, it's useless to me.
RHaseltine posted Tue, 09 February 2016 at 9:32 AM
Poser 11 supports the DSON Importer as before, nothing has changed in respect to the use of Genesis figures as far as I know.
Tony_Stark posted Tue, 09 February 2016 at 12:45 PM
The DSON Importer does not satisfy my needs, or that of many others. Does Poser 11 handle Genesis 3 figures?!
hborre posted Tue, 09 February 2016 at 2:14 PM
No, not completely. There is no DSON support, for one, and creating a .cr2 straight from DAZStudio will lack any facial manipulation because Genesis 3 figures have additional rigging in that area. Only generating morph targets from DS will work for Poser.
Mec4D posted Thu, 25 February 2016 at 1:27 PM
Hi guys, I have a question , can I use HDRI environment maps to light up the scene in Poser Pro 11 with unbiasing rendering , or it still use just light probes as before ? I was about to upgrade but can't find the info about , thanks in advance. Cath
_________________________________________________________
"Surrender to what it is - Let go of what was - Have faith in what will be "
prinzeugen12 posted Thu, 31 March 2016 at 4:25 PM
I just finished downloading Poser 11... I have the hard copy of Poser 10 so this is an upgrade... I have Windows 7 on my computer.. The download installed a shortcut on my descktop. I click the shortcut and it wants registration info before it will start Poser 11... I have always purchased the physical copy of Poser in the past .. I haven't been able to start Poser 11 as it states there is something wrong with my serial numbers on my new or previous copy.... So in the serial numbers are those Zeros or the letter O ??? I have tried both and gotten nowhere !! I thought for 49.00 half off I would try the download... Any help out there ???
prinzeugen12 posted Thu, 31 March 2016 at 7:02 PM
ok, I called there help line and Poser 11 now works.. I like the new render engine.... I cant get my linked runtimes to work all that great yet but I will figure it out.... Pauline needs alot of work!
prinzeugen12 posted Sat, 02 April 2016 at 1:38 PM
It has hosed up all my runtimes... I uninstalled P11 It was version 11.0.2 . My P10 will still not load its library... P8 the same.... I have no access to any of of my librarys all the way back to P4 !!!!. Literally thousands of bucks of material I can no longer access.. ... If I can not get my runtimes back I will no longer buy a Damm thing from Smith Micro
722 posted Wed, 06 April 2016 at 5:16 PM
Hair and fur?
Kazam561 posted Sun, 10 April 2016 at 4:23 AM
Try updating your version of Adobe Air on the older versions of Poser. Maybe... just throwing out an idea.
The dust settled, thinking "what a fine home, at least for now" not realizing that doom would soon be coming in the form of a vacuum cleaner.
Howy2012 posted Tue, 24 May 2016 at 3:20 PM
prinzeugen12 posted at 3:20PM Tue, 24 May 2016 - #4263817
It has hosed up all my runtimes... I uninstalled P11 It was version 11.0.2 . My P10 will still not load its library... P8 the same.... I have no access to any of of my librarys all the way back to P4 !!!!. Literally thousands of bucks of material I can no longer access.. ... If I can not get my runtimes back I will no longer buy a Damm thing from Smith Micro
Having the same problem on a mid-2010 iMac. Dead in the water with no access to any of my runtimes...