Steve K. opened this issue on Nov 23, 2015 ยท 3 posts
Steve K. posted Mon, 23 November 2015 at 7:02 PM
I have the camera moving from an initial position to a final position, with a keyframe in the middle somewhere (to keep the target objects in the frame). I can set the tweener (say Bezier) on both sides of the middle keyframe, say accelerating slowly then hitting the keyframe linearly, then leaving the keyframe linearly and finally slowly decelerating to the end position. But I always get a jump at the keyframe, i.e. the two "linear" tweener end/start sections, on either side of the middle keyframe, don't match very well. Clear as mud? Suggestions?
MarkBremmer posted Mon, 23 November 2015 at 10:22 PM
Why not eliminate the middle key frame and more aggressively use the bezier tweening at the beginning and end?
BTW, use a target object and animate that for the Camera to point to. It makes for much smoother animations.
Steve K. posted Tue, 24 November 2015 at 11:37 AM
I did try removing the keyframe but I think the path was too curvy to do it with just the tweeners, although I didn't try very long. The target object is probably more workable, thanks.