Xatren opened this issue on Nov 30, 2015 ยท 5 posts
Xatren posted Mon, 30 November 2015 at 11:50 PM
I used to make things for Second Life, such as clothing and armor. What I am wondering is if I can use DAZ Studio to replace the rigging solution I had before. It worked very well, but was expensive (and subscription based).
Basically, what I would need to be able to do is to import a .fbx or .dae default avatar file with its rigging information intact, then import the .obj of whatever I was planning to rig, and use the Transfer tool to copy the rigging/weighting information from the former to the latter. For the item to work in Second LIfe, I have to be able to export a .dae from DAZ Studio with the full skeleton of the default avatar intact, not just the bones that influence the item I made (so if I make a shirt, it would still need the legs and feet in the skeleton information of the shirt when it was exported, or Second Life will not understand how to use it).
Can DAZ Studio do all of these things? If so, where do I learn how to do them? I'm already familiar enough with how to use the software to make renders, so it's just these more technical bits that I would need to learn.