willdial opened this issue on Dec 08, 2015 · 108 posts
willdial posted Tue, 08 December 2015 at 7:11 PM
Because I cannot leave well enough alone, I looked into the possibility of importing Genesis 3 into Poser. Here is what I found.
We import Genesis 3 into Poser by converting its weight maps to Triax, save as a subset, then make a Poser Companion file. It works great for the arms, legs, neck; all the regular bones. But, the facial bones are different.
The normal bones have weight maps for rotation controls (Bend, Side to Side, Twist). The facial bones also need weight maps for the translation controls (Up-Down, Left-Right, Front-Back). Since Daz Studio's Triax system does have a zone for translation controls, they implemented "General" Maps that use dual quad bending.
Poser 10 and earlier does not have a weight map zone for translations. Poser 11 added a Smooth Trans zone for weight maps. Pauline uses them for her facial bones.
In my test, I added a translate zone to Genesis 3 Female's Left Nasolabial Lower bone that affects the head and copied in the rotation weight map. The face moves, but there is a problem. Nothing is easy. Compare the following images.
In Daz Studio, X Translate set to Max of 2.0
In Poser 11, X Translate set to Max of .071
It looks like a scaling issue. There might be a workaround. Genesis 3's expressions move the facial bones. They are Enhanced Remote Controls (ERC) morphs. Poser provides a Scale factor for ERCs as seen in the image below.
If I reduce the Scale factor by half or more the morphs sort of look decent. But, it is only a work around. The best way would to scale the intensity of the weight map. But, I have no idea how to do that.
We could wait for DAZ 3D to update the DSON Importer. Given their current attitudes, we'd be waiting until time stops. We could create a python script that would create the smooth translate zones, copy the weight maps, and correct the scaling issue. I have no idea how to do that as well.
If someone with more experience or knowledge could take a look at this, I would deeply appreciate it. I can provide more information if required.
I was thinking you could sell the script. I'd buy it.
Thanks for your time.
Boni posted Tue, 08 December 2015 at 7:34 PM
Interesting project ... I hope it can eventually work.
Boni
"Be Hero to Yourself" -- Peter Tork
hborre posted Tue, 08 December 2015 at 9:39 PM
They may need to overhaul DSON Importer. ATM, the current version kills the Poser 11 Library which requires an application reboot to restore it.
3DFineries posted Wed, 09 December 2015 at 5:32 AM
Willdial, sure looks like you're on to something here. I wish the community would put half as much effort into figuring out how to get Gen3 to work in Poser instead of squabbling. I bet a bar of gold, that we could ALL finally enjoy using Gen3 in Poser. With that said, I'd like to see some of our very smart members rally around this project & lend you a helping hand. Show us that community spirit we all know we have!
Have a creative day!
********
RHaseltine posted Wed, 09 December 2015 at 2:57 PM
Don't forget that the translation units in DS are cm, with 1 OBJ unit = 8 feet. If you are using Poser native units in the Poser translation dial that would be approximately .0083 (assuming I calculated correctly)
quietrob posted Wed, 09 December 2015 at 8:43 PM
Boni posted at 6:40PM Wed, 09 December 2015 - #4243262
Interesting project ... I hope it can eventually work.
I hang out mostly on the Guru thread. Those guys and those that drop by there are Poser geniuses. I would think the folks at DAZ are at least smart and would want some of my bucks going toward Genesis 3. I agree with hborre. It's much better than complaining. I just thought everything had been tried and the results were not what we hope for. This gives us some hope.
And thanks for the heads up regarding the new DSON Importer. I'll hold off updating so they can correct the problems with the update!
WandW posted Thu, 10 December 2015 at 10:08 AM
Unfortunately the DSON Importer killing the Library interface was not fixed in Poser 11 SR-1.
The DSON Importer was last updated in February. I use the previous version from May 2014, because the latest puts a dent in Genesis 2's left ankle, which is a reported, known issue...
Edited to remove my misquoting of Nerd3D...
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."wolf359 posted Fri, 11 December 2015 at 10:16 AM
3DFineries posted at 10:09AM Fri, 11 December 2015 - #4243313
Willdial, sure looks like you're on to something here. I wish the community would put half as much effort into figuring out how to get Gen3 to work in Poser instead of squabbling. I bet a bar of gold, that we could ALL finally enjoy using Gen3 in Poser. With that said, I'd like to see some of our very smart members rally around this project & lend you a helping hand. Show us that community spirit we all know we have!
Would not such community effort be better spent enhancing pauline??
Her " shortcomings" are largely superficial And poser 11 fully supports her rigging.
Why chase a moving target.
lululee posted Fri, 11 December 2015 at 12:29 PM
Poser 11 has a gorgeous rendering engine. It would be great to be able to bring G3 into P11 for rendering. I hope this project continues. Cheerio lululee
WandW posted Fri, 18 December 2015 at 7:53 AM
hborre posted at 8:45AM Fri, 18 December 2015 - #4243280
They may need to overhaul DSON Importer. ATM, the current version kills the Poser 11 Library which requires an application reboot to restore it.
Hats off to Richard Haseltine, who suggested I try unchecking show progress bar in Scripts>DSON Support>Importer Preferences, which seems to have fixed the Library issue for me for now...
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."hborre posted Fri, 18 December 2015 at 12:40 PM
That's good to know. You can also use the IE browser to load poses and mat textures by drag and drop.
hborre posted Fri, 18 December 2015 at 7:55 PM
Oops! Looks like Poser 11 SR1 finally broke DSON. Worked fine before the update.
hborre posted Fri, 18 December 2015 at 9:02 PM
Further investigation reveals that only Genesis 2 loads in weirdly, Genesis is fine.
WandW posted Fri, 18 December 2015 at 10:12 PM
I just loaded the Genesis 2 Maleand Mei Lin 6 and they both loaded fine. I'm using the last Beta version of the importer, 1.1.3.49...
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."hborre posted Sat, 19 December 2015 at 10:42 AM
I've reloaded the 1.1.3.49 beta version and still the same result with base G2F, Aiko, and Victoria 6. I don't have Mei Lin 6 loaded yet, but Michael 6 works without any problems. Maybe if I reload the base files again. Strange though, she worked before the SR1 update.
WandW posted Sat, 19 December 2015 at 11:45 AM
V6 loads fine for me. I do have the Writable Runtime Folder in the DSON Importer Preferences set to the same location as the PP2014 Importer so I don't have two sets of conversion files floating around...
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."RHaseltine posted Sat, 19 December 2015 at 4:24 PM
You might try clearing the cache from Scripts>DSON Importer>Importer preferences. It's might be that something has been corrupted but isn't being overwritten.
WandW posted Sat, 19 December 2015 at 7:20 PM
Hmmm... Apparently one can't quote the first post of a thread here...
Willdial said, in the first post; "We import Genesis 3 into Poser by converting its weight maps to Triax, save as a subset, then make a Poser Companion file. It works great for the arms, legs, neck; all the regular bones. But, the facial bones are different."
I tried that today in PP11 SR1, and I still get the separate bend and twist actors in the limbs, but the bends look good. with skinning set (as loaded) as Poser traditional, but the face bones don't work (I'm finding them the face bones' dials via the dependency Editor for some of the expressions, as I can't find them elsewhere, even in the Setup Room). When it is is set to single skin, the right face bones work, but not the left, even after mirroring the rig. Of course, the bending is messed up with that skinning...
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."willdial posted Sun, 20 December 2015 at 9:03 AM
hborre posted at 8:02AM Sun, 20 December 2015 - #4244898
Oops! Looks like Poser 11 SR1 finally broke DSON. Worked fine before the update.
The answer for this issue is available is here
willdial posted Sun, 20 December 2015 at 9:05 AM
I've continue on the process to bring Genesis 3 into Poser 11. I've setup the scale and translate vertex weight maps for all the 66 facial bones. I found the translate weight map need to be set to 15% intensity to match how it looks in Daz Studio. Scale weight maps work fine at full intensity.
Now, it comes down to distribution. I need a script that would add the SmoothScale and SmoothTran parameters to the body parts and the weight maps. However, I can not find a Poser Python method to accomplish this things.
Does anyone know a way to add the SmoothScale, SmoothTran, and Weight Maps with a script?
WandW posted Sun, 20 December 2015 at 10:05 AM
Nice Work!!
DAZ has liberalized their EULA since the V4WM days, so you should be able to distribute it as a cr2, with instructions on how to export the .obj from the user's copy of Genesis 3 and where it goes. (actually, the .obj can probably be copied from the user's auto-adapted folder after loading Genesis 3)
Here is the EULA; the relevant section is in Section 1.0, Three Dimensional Works...
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."lululee posted Sun, 20 December 2015 at 1:07 PM
WOW, willdial! What an accomplishment. She looks great. Looking forward to your script or cr2. Cheerio lululee
hborre posted Sun, 20 December 2015 at 10:20 PM
willdial posted at 11:20PM Sun, 20 December 2015 - #4245062
hborre posted at 8:02AM Sun, 20 December 2015 - #4244898
Oops! Looks like Poser 11 SR1 finally broke DSON. Worked fine before the update.
The answer for this issue is available is here
Thank you. That did the trick.
MistyLaraCarrara posted Mon, 21 December 2015 at 8:43 AM
i think i read the G3 figures using a different weightmapping, not triax.
the G3s don't work in carrara either. frustrating.
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
lululee posted Mon, 21 December 2015 at 1:24 PM
willdial, Did you use Dson to bring her into Poser? Cheerio lululee
lululee posted Mon, 21 December 2015 at 4:39 PM
I would really like to help with this project. Cheerio lululee
willdial posted Mon, 21 December 2015 at 9:38 PM
lululee posted at 8:37PM Mon, 21 December 2015 - #4245191
willdial, Did you use Dson to bring her into Poser? Cheerio lululee
I use this technique to get Genesis 3 into Poser link
lululee posted Tue, 22 December 2015 at 11:23 AM
WandaW, Can you tell me how to do this? " I do have the Writable Runtime Folder in the DSON Importer Preferences set to the same location as the PP2014 Importer so I don't have two sets of conversion files floating around... My DSON is in Poser 12 but I have no clue where it is. Cheerio lululee
lululee posted Tue, 22 December 2015 at 12:36 PM
WandaW, No need for help. got it working. Cheerio lululee
lululee posted Tue, 22 December 2015 at 4:41 PM
willdial, I now have G3 working quite well in Poser 11. I'd like to "setup the scale and translate vertex weight maps for all the 66 facial bones." Would it be possible to give me a screen shot like the one in your first post that shows the actual number to set them to. Especially the 15%. I am a huge fan of your artwork and ladies. Cheerio lululee
willdial posted Tue, 22 December 2015 at 7:28 PM
Unfortunately, its not that simple. I wish it was. I used Poser Pro 11's rigging features and weight map copying features to get the setup initial. I used Poser File Editor 3 to copy the weight map text into a form that I could mathematically modify and then had to copy them back in for testing. I used Excel because I couldn't think of anything else. It took me more than three days to get everything working.
Now I need to automate all this. So it only takes seconds.
lululee posted Tue, 22 December 2015 at 8:06 PM
Hi willdial,
I find this is really interesting. Since you have all of that work done have you experimented with just using the cr2 that exists like WandaW mentioned?
Is it possible that there is no need for a script because you have already made the cr2.
Also, have you posted any of your findings in the python forum.
Another option might be to contact PhilC. He knows a lot about python and maybe he could distribute the script from his store. Also I believe he worked on developing Poser 11.
I wish you good luck with this project. If i can do anything to help, let me know.
Cheerio
lululee
WandW posted Wed, 23 December 2015 at 11:57 AM
Does the figure work after saving it to the Poser Library and reloading it? If you, you've got your cr2.
However, I could see why you would want to have a script to add the additional rigging, as then you can easily add additional Genesis 3 morphs and characters, which would be very difficult to add to a Poser cr2.
Cage wrote the scripts for adding the weightmapped rigging to V4WM, so I'd contact him and see if he's interested in helping...
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."estherau posted Thu, 24 December 2015 at 1:05 AM
I did a different experiment with genesis 2. I stood V4 weightmap (from renderforever.com) and put her in a similar scale and pose to josie teen. Then I tighened V4 to her. The V4 figure with the josieteen morph looked ok but when I bent the knees there was deformity. the rest of her worked pretty well. Love esther
I aim to update it about once a month. Oh, and it's free!
-Timberwolf- posted Fri, 25 December 2015 at 6:47 AM
It would be cool, if we had at least an importer like Poser Fusion. Bringing DAZ' G3 baked posing and animations into poser, like Poser Fusion brings Poser figures into LW, 3dSMax and C4D.
RorrKonn posted Sun, 27 December 2015 at 3:23 AM
All the effort every one has given to get genesis in to Poser. If everyone used all that effort on Dawn ,she'd be beyond killer by now.
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
chaecuna posted Sun, 27 December 2015 at 4:47 AM
RorrKonn posted at 11:43AM Sun, 27 December 2015 - #4245801
All the effort every one has given to get genesis in to Poser. If everyone used all that effort on Dawn ,she'd be beyond killer by now.
Most Poser users are affected by an incurable Stockholm Syndrome w.r.t. DAZ products. The only thing that can stop a Poser user from using DAZ content is to have to leave the brain damaged & damaging Poser UI. Only when DAZ will release Studio only/DRMed/clouded content they will, crying aloud, look somewhere else.
-Timberwolf- posted Sun, 27 December 2015 at 6:24 AM
chaecuna posted at 1:03PM Sun, 27 December 2015 - #4245807
RorrKonn posted at 11:43AM Sun, 27 December 2015 - #4245801
All the effort every one has given to get genesis in to Poser. If everyone used all that effort on Dawn ,she'd be beyond killer by now.
Most Poser users are affected by an incurable Stockholm Syndrome w.r.t. DAZ products. The only thing that can stop a Poser user from using DAZ content is to have to leave the brain damaged & damaging Poser UI. Only when DAZ will release Studio only/DRMed/clouded content they will, crying aloud, look somewhere else.
And why not let's go with: SM throws all that old 90s technologie ballast over board and comes with a set of native beautiful, modern, skinning technologie figures next time? People want G3F, because she is a better figure. They just don't see, that ther is no way. Seriousley I'd rather have to have a some of those http://www.turbosquid.com/Search/Artists/Nikola-Dechev[Nikola Dechev figures] full functioning in Poser, but that's not possible either. So better live with reality: There is no G3F in Poser. So let's go on voting for a better Poser some day. Untill then, two top talented Content creators are about to release new figures to look foreward to. Erogenesis and Ali. No need to tell you about Ero anymore, but the other one is known for hair props and Ang2. If you check out his web side, you'll see a wire shaded figure, http://www.mankahoo.com/index.php that could become a new Poser-doll. Looks very promising, and I'm very excited about that release. I hope she'll be released.
Kendra posted Sun, 27 December 2015 at 2:23 PM
Let's keep the discussion technical without the criticism. I don't want to lock a thread that could be helpful.
...... Kendra
RorrKonn posted Sun, 27 December 2015 at 2:56 PM
If you want Nikola Dechev character ,Genesis 1,2 or 3 or any character in Poser ,C4D ,Blender or any app all you half to do is import the mesh ,rigs ,morphs maps etc etc in to that app. your need to tweak or remake the rigs. each morph your half to export one at a time. different apps lighting is reversed so the normal maps might be backwards. different apps black n whites might be backwards for alphas and bumps n displacements. Vector maps don't cross app's so you would need to make a new vector map.
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
-Timberwolf- posted Mon, 28 December 2015 at 4:17 AM
Whole lot of work. Did not mean, I want ND-Models in Poser. I intended to say, that wanting G3F to have fully working in Poser is as far away as having ND-Figures to work with Poser. I am happy that mostley props work in both apps. So leave G3 figures, where they work best, in DAZStudio and give us better Poser with better Poser-figures.
RorrKonn posted Mon, 28 December 2015 at 3:10 PM
Well it appears currently the only one willing to do all that work for Poser characters are.My Michelle very little content.Sixus1 and they all but crucified Scarlet.Hivewire3D but there not getting a great deal of support. There just doesn't seem to be a lot of a incentive for anyone to make Poser characters ,who want's to do all that work to be ignored ragged or crucified ?
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
trobbins67 posted Mon, 28 December 2015 at 5:00 PM
RorrKonn posted at 4:47PM Mon, 28 December 2015 - #4246033
Well it appears currently the only one willing to do all that work for Poser characters are.My Michelle very little content.Sixus1 and they all but crucified Scarlet.Hivewire3D but there not getting a great deal of support. There just doesn't seem to be a lot of a incentive for anyone to make Poser characters ,who want's to do all that work to be ignored ragged or crucified ?
Well I've never tried it myself but I would imagine character creation involves a ton of work, and of course your probably not going to get much traction trying to sell the first couple of generations of a character at the very least because when new they won't have much aftermarket support.
Aftermarket support probably won't take off like a bullet unless the character offers some significant advantages over characters that already have a lot of aftermarket support, so it's a pretty tough road I would imagine.
RorrKonn posted Tue, 29 December 2015 at 2:30 AM
trobbins67 posted at 2:47AM Tue, 29 December 2015 - #4246078
RorrKonn posted at 4:47PM Mon, 28 December 2015 - #4246033
Well it appears currently the only one willing to do all that work for Poser characters are.My Michelle very little content.Sixus1 and they all but crucified Scarlet.Hivewire3D but there not getting a great deal of support. There just doesn't seem to be a lot of a incentive for anyone to make Poser characters ,who want's to do all that work to be ignored ragged or crucified ?
Well I've never tried it myself but I would imagine character creation involves a ton of work, and of course your probably not going to get much traction trying to sell the first couple of generations of a character at the very least because when new they won't have much aftermarket support.
Aftermarket support probably won't take off like a bullet unless the character offers some significant advantages over characters that already have a lot of aftermarket support, so it's a pretty tough road I would imagine.
To make a completed 2015 CGI character.really not that bad. It's a lot easier then it was back in 2000 The Dark Ages of CGI. If you know human anatomy ,how to make good topology,C4D ,zBrush ,Allegorithmic. you can make a unrigged unmorphed Genesis3 in a week. I've never imported a character in to DAZ Poser So I can't say how long that part would take for sure but a educated guess would be a week or two for rigges and morphs.
I can't say for sure but if I was DAZ Poser I would scan a real person and retopologize her mesh. getting CGI human anatomy to actually look correct is absolutely the most aggravating thing on the planet.the most difficult part of all is to make a pretty girl look pretty.
you can replace C4D ,zBrush ,Allegorithmic.with there counter app's. 6 months to learn each is a fare amount of time.
Getting Vendors to support your character... Merlin ;).
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
chaecuna posted Tue, 29 December 2015 at 3:44 AM
Go to Blender or zBrush or Maya or 3DS forums and see how many people create humanoid rigged characters. It is not a black art for a few wizards, it is a common high-end skill for artists specializing into soft body modeling. The problem is that the number of real professionals who create Poser/Studio related content can be counted with the fingers of at most two hands and most of them are into hard surface (e.g. Stonemason).
Note to Kendra: how did Stonemason became Stonemason? being told that he was a "unique snowflake"? no, being told countless of times that his work royally sucked. After an appropriate amount of Gunnery Sargent Hartman-styled feedbacks, after an appropriate amount of elbow grease, Stonemason became Stonemason. One of the reasons this community does not (and likely will never) grow is the "be good children" attitude.
RorrKonn posted Tue, 29 December 2015 at 4:45 AM
My bad let me rephrase this you can replace C4D ,zBrush ,Allegorithmic.with there counter app's. 6 months to learn each is a fare amount of time.
Allegorithmic ,3 months is a fare amount of time to learn Allegorithmic .
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
trobbins67 posted Tue, 29 December 2015 at 9:58 AM
RorrKonn posted at 9:53AM Tue, 29 December 2015 - #4246136
To make a completed 2015 CGI character.really not that bad. It's a lot easier then it was back in 2000 The Dark Ages of CGI. If you know human anatomy ,how to make good topology,C4D ,zBrush ,Allegorithmic. you can make a unrigged unmorphed Genesis3 in a week.
Ok, so if I know human anatomy. Well I know the leg bone is connected to the. umm. .something or other. Ya, not a clue really. I don't know enough to make bad topology, and most of the programs you mentioned.. well complete mystery. But, I did stay at a Holiday Inn express. Well, not the whole night of course, got thrown out - sort of a long story really. Lol
I think your right on the money though, the big hurdle really is the vendor support, and it's a very strange equation - a new figure won't get widespread support without vendor support, and it's hard to get vendor support until the figure gains widespread support without it. So really I think a new figure has to offer something that will encourage people to use it and continue to support it prior to it really gaining widespread acceptance - which doesn't really seem to happen all that often.
WandW posted Tue, 29 December 2015 at 11:35 AM
RorrKonn posted at 12:28PM Tue, 29 December 2015 - #4246136
To make a completed 2015 CGI character.really not that bad. It's a lot easier then it was back in 2000 The Dark Ages of CGI. If you know human anatomy ,how to make good topology,C4D ,zBrush ,Allegorithmic. you can make a unrigged unmorphed Genesis3 in a week.
If I could do this, I probably wouldn't be messing with Poser.
However, I'd like to hear more about what Willdial can share about the technical aspects of Poser's modern cr2 structure, as it isn't well documented; the "Unofficial" cr2 documentation is about a decade old and predates weightmapping and Poser's Unimesh and Single-skin. I don't want to see this thread going off topic and locked.
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."wolf359 posted Thu, 31 December 2015 at 8:52 AM
"Go to Blender or zBrush or Maya or 3DS forums and see how many people create humanoid rigged characters. It is not a black art for a few wizards, it is a common high-end skill for artists specializing into soft body modeling The problem is that the number of real professionals who create Poser/Studio related content can be counted with the fingers of at most two hands and most of them are into hard surface (e.g. Stonemason)"
One must also Remember that the models one finds posted in the above mentioned forums are typically built buy people who are now , or aspiring to work in the gaming or movie visual effects industry. They post thier work to show thier modeling/rigging skills to thier contemporaries or potential employers.
The poser "market" ,as I have seen it here, is only interested in Northern European Female models with realisticly bending joints so she looks "realistic" in her naked renders and an endless supply of female clothing to dress her for internet gallery stills.
No story telling, no animation, no VFX work............. just her Standing there.
you are not going to find Many real "pros" willing to invest time in this paradigm.
chaecuna posted Thu, 31 December 2015 at 3:16 PM
wolf359 posted at 10:11PM Thu, 31 December 2015 - #4246567
The poser "market" ,as I have seen it here, is only interested in Northern European Female models with realisticly bending joints so she looks "realistic" in her naked renders and an endless supply of female clothing to dress her for internet gallery stills.
No story telling, no animation, no VFX work............. just her Standing there.
you are not going to find Many real "pros" willing to invest time in this paradigm.
Add to the picture that this is a community of people who don't buy stuff at 9.95$ because they are waiting for it to be discounted to 4.95$, while on TurboSquid prices start from an order of magnitude more and are never discounted. Why spend your time creating a 29.95$ fully featured character which sells next to no copies when you can sell for 79$ a single tooth?
trobbins67 posted Thu, 31 December 2015 at 4:00 PM
chaecuna posted at 3:52PM Thu, 31 December 2015 - #4246623
wolf359 posted at 10:11PM Thu, 31 December 2015 - #4246567
The poser "market" ,as I have seen it here, is only interested in Northern European Female models with realisticly bending joints so she looks "realistic" in her naked renders and an endless supply of female clothing to dress her for internet gallery stills.
No story telling, no animation, no VFX work............. just her Standing there.
you are not going to find Many real "pros" willing to invest time in this paradigm.
Add to the picture that this is a community of people who don't buy stuff at 9.95$ because they are waiting for it to be discounted to 4.95$, while on TurboSquid prices start from an order of magnitude more and are never discounted. Why spend your time creating a 29.95$ fully featured character which sells next to no copies when you can sell for 79$ a single tooth?
Create a character that's worth $29.95 and my guess is it would sell - I certainly would pay that for a high quality character, the key words being high quality. If I can get roughly the same quality from a character that only costs $4.99 or $9.99 then yes, I'd be stupid not to buy the less expensive one.
Figure models? Well for non-human figures depending on what it is, I've bought more than a few. For human figures? Not much point in investing a ton of money in something I have to spend tons and tons of time creating content for to use, so yes I tend to stick with the ones that have aftermarket vendor support. My free time to spend on 3d is limited, so I try to make the most of it when I can. If that offends someone else's delicate sensibilities, well so be it I guess.
RorrKonn posted Fri, 01 January 2016 at 6:22 AM
I have nothing against Blender I love the app..Anyone good enough to make Vickys = would get a faster app's. Can't compare zBrush characters with Vicky. There's very few CGI Artist that can actually make Vickys = .
and you never know if the characters in there renders where made from scratch. Most softwares come with characters.
most game characters etc etc are made by CGI teams.with the best softwares. Just cause you try to sell a $80 tooth don't mean any one will buy it. some game budgets are in the millions.
Actually I think a very talented pro could conquer n rule DAZ Poser in a few years and make a killing. There's a lot of potential and very limited competition. just stop thinking a nude girl is all that matters.and any other venders support is necessary. There's a lot more then a nude girl in games.
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
chaecuna posted Fri, 01 January 2016 at 8:59 AM
RorrKonn posted at 3:58PM Fri, 01 January 2016 - #4246720
There's very few CGI Artist that can actually make Vickys = .
Hundreds of them, at least, just not interested in this market.
RorrKonn posted Fri, 01 January 2016 at 3:10 PM
chaecuna posted at 3:56PM Fri, 01 January 2016 - #4246750
RorrKonn posted at 3:58PM Fri, 01 January 2016 - #4246720
There's very few CGI Artist that can actually make Vickys = .
Hundreds of them, at least, just not interested in this market.
But are the 100's as good as DAZ ? There's character creators at turbo but there's only 2 or 3 that there characters look as good as Vicky. none have Vickys morphing capabilities. in any app Max Maya etc etc no one else competes at DAZ n HW3D level.
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
ssgbryan posted Sat, 02 January 2016 at 1:57 AM
wolf359 posted at 12:49AM Sat, 02 January 2016 - #4246567
The poser "market" ,as I have seen it here, is only interested in Northern European Female models with realisticly bending joints so she looks "realistic" in her naked renders and an endless supply of female clothing to dress her for internet gallery stills.
No story telling, no animation, no VFX work............. just her Standing there.
you are not going to find Many real "pros" willing to invest time in this paradigm.
I think that is more of what the vendors are actually interested in. When you talk to a vendor, you pick up real quickly I only make what I am personally interested in. Just as fast, you will also get to hear I don't have time to learn any post-Poser 6 feature. Which is why we are still dealing with material .pz2s in 2016.
RorrKonn posted Sat, 02 January 2016 at 8:30 PM
ssgbryan posted at 9:22PM Sat, 02 January 2016 - #4246866
wolf359 posted at 12:49AM Sat, 02 January 2016 - #4246567
The poser "market" ,as I have seen it here, is only interested in Northern European Female models with realisticly bending joints so she looks "realistic" in her naked renders and an endless supply of female clothing to dress her for internet gallery stills.
No story telling, no animation, no VFX work............. just her Standing there.
you are not going to find Many real "pros" willing to invest time in this paradigm.
I think that is more of what the vendors are actually interested in. When you talk to a vendor, you pick up real quickly I only make what I am personally interested in. Just as fast, you will also get to hear I don't have time to learn any post-Poser 6 feature. Which is why we are still dealing with material .pz2s in 2016.
As long as they keep selling out dated panties they have no incentive to get up to date n sell worthy merchandise.
But Venders like DAZ that do sell up to date worthy merchandise. Poserdome will go threw hell to get it to work in Poser.
Aery Soul ,StoneMason etc etc We can tell the Vendors that makes a effort.
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
RorrKonn posted Sat, 02 January 2016 at 8:33 PM
chaecuna posted at 9:33PM Sat, 02 January 2016 - #4246870
RorrKonn posted at 10:20AM Sat, 02 January 2016 - #4246812
chaecuna posted at 3:56PM Fri, 01 January 2016 - #4246750
RorrKonn posted at 3:58PM Fri, 01 January 2016 - #4246720
There's very few CGI Artist that can actually make Vickys = .
Hundreds of them, at least, just not interested in this market.
But are the 100's as good as DAZ ? There's character creators at turbo but there's only 2 or 3 that there characters look as good as Vicky. none have Vickys morphing capabilities. in any app Max Maya etc etc no one else competes at DAZ n HW3D level.
You exhibit a bird-like imprinting that conditions you to consider DAZ the top of the 3D world. I really do question whether you are a zBrush user and visit zBrush forums (if you do so, you are getting nothing out of it). In any case, there is no point in continuing discussing with you. Bye bye.
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
chaecuna posted Sun, 03 January 2016 at 6:10 AM
One of my New Years resolutions was to start making extensive use of the Ignore feature on the forums I visit.
I can report that it is working very well and that my blood pressure is significantly lower.
DeepSpace_3D posted Mon, 04 January 2016 at 5:44 AM
Untill then, two top talented Content creators are about to release new figures to look foreward to. Erogenesis and Ali. No need to tell you about Ero anymore, but the other one is known for hair props and Ang2. If you check out his web side, you'll see a wire shaded figure, http://www.mankahoo.com/index.php that could become a new Poser-doll. Looks very promising, and I'm very excited about that release. I hope she'll be released. Just purchased Ang2 from mankahoo.com and she is everything Pauline should have been but isn't. Not perfect but is well rigged, looks nice with lots of morph potential and very easy to use.
joequick posted Mon, 04 January 2016 at 10:32 PM
I've been using G3F in poser since before her release. I just converted her to triax. Granted, this is for cloth sims and jcms and then I'm right back to studio (so facial expressions don't matter), but I'd think if you were really desperate to use her more fully in poser, you could just convert her to triax, create a bunch of morph targets for her facial expressions in studio for use in Poser in lieu of the rigged face and call it a day.
EldritchCellar posted Tue, 05 January 2016 at 10:42 PM
Yeah but Joe... you're actually talented and a content creator. Rather than delusionally pretending that you possess those characteristics. Lol.
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
crashworship posted Tue, 12 January 2016 at 10:52 AM
OPEN SOURCE...
I think the only solution to true compatibility is for the community to take over 3D scene creation software. Blender is an answer to commercial 3D modeling software that sometimes costs as much as a car. Gimp does everything that Photoshop can do. Look what those wonderful guys and Luxrender have been able to achieve. I haven't purchased a Microsoft Office version in 15 years because Open Office does it all just as well. I'm a photographer, not a software engineer but if I was and with my increasing frustration with the growing incompatibility between DAZ content and Poser, I would definitely be thinking along those lines. At this stage in my life and career, it's way too late to become a developer but I've spent enough time in these forums to know that there are many here who do have the developer chops to make this happen. Since DAZ and SM seem to be no longer willing to cooperate, that may be the only workable solution available. It certainly won't be any skin off of DAZ's nose since they offer Studio for free. Wouldn't it be great if they finally turned over an application they no longer sell and profit from to the 3D community and let those who love doing CG 3D to run with it from there? Sun Microsystems did that with Open Office. Sun was long ago swallowed up by Oracle but even someone with the ego of Larry Ellison had the good sense to let Open Office run free. Larry Ellison of all people. We all know that the only difference between God and Larry Ellison is that God doesn't think he's Larry Ellison and yet Ellison gave Open Office to the community. DAZ would still profit just as much if not more from content creation and a community created 3D scene increase demand for their content.
I'm not holding my breath tho.
chaecuna posted Tue, 12 January 2016 at 12:49 PM
@crashworship: wise decision not to hold your breath.
What make me mad is that the only item the prevents a complete FOSS pipeline from 2D concept art to composited movies are humanoid figures. Unfortunately, MakeHuman content is not up to snuff to obsolete Poser/Studio content.
DAZ open sourcing Studio? you must be joking, they are rising walls around their upcoming digital Alcatraz they are building.
jura11 posted Tue, 12 January 2016 at 4:32 PM
Hi there
I've tried export G3F to Poser as OBJ,it works,here is render of her in Poser 11 with EZSkin 3 and Superfly,as native figure I don't expect will be available,maybe in later stages,but right now if I want to use her,then export as OBJ is best way or render in DS with IRAY
Hope this helps
Thanks,Jura
thehawkman posted Tue, 12 January 2016 at 5:46 PM
Does exporting the object export geografted items as well? I would like to export it using certain "improved entrails" that are on sale elsewhere, if you know what I mean. Genitals :D But as far as I know they use geografting.
jura11 posted Tue, 12 January 2016 at 5:59 PM
thehawkman posted at 11:58PM Tue, 12 January 2016 - #4248795
Does exporting the object export geografted items as well? I would like to export it using certain "improved entrails" that are on sale elsewhere, if you know what I mean. Genitals :D But as far as I know they use geografting.
Yes does export too geografted items,tried and they're exported as should,just if you want to pose her,this can be pain,but you can export her posed etc and render in Poser if this does help as I do
Hope this helps
Thanks,Jura
crashworship posted Wed, 13 January 2016 at 3:56 PM
chaecuna posted at 3:40PM Wed, 13 January 2016 - #4248753
@crashworship: wise decision not to hold your breath.
What make me mad is that the only item the prevents a complete FOSS pipeline from 2D concept art to composited movies are humanoid figures. Unfortunately, MakeHuman content is not up to snuff to obsolete Poser/Studio content.
DAZ open sourcing Studio? you must be joking, they are rising walls around their upcoming digital Alcatraz they are building.
Yeah, I know. DAZ open sourcing Studio isn't likely. I forgot about MakeHuman. I've had a small bit of success importing a MakeHuman figure into Poser Pro 2014 and rigging it but you're right, the quality is way behind DAZ's people as far back as Vicky 3. That's why I argue that the only possible path towards cross platform compatibility can only come from the community. Neither DAZ nor SM seem to be willing to cooperate so a community created work around is the only option. This thread shows that since DAZ refuses to make an importer for G3F/M into Poser, there are people working on a community solution. I hope they find one.
I'm done with Poser and won't be upgrading to 11/2016 Pro because it seems that the "new" figure that Poser now bundles with it is just Dawn renamed Pauline. I've never been a big fan of Dawn because of that odd cross-eyed pointy face look. I can't help thinking Morlock when I see Dawn's/Pauline's face. If I can't use DAZ characters in Poser, what use is it to me? Daz's characters are clearly superior. I've been getting used to Studio simply because I've been using but ultimately, I still prefer Poser but none of Poser's native content appeals to me. So no DAZ people in Poser, then no Poser for me.
moriador posted Wed, 13 January 2016 at 11:00 PM
Exporting G3 as OBJ from DS to render in Poser? Why didn't I think of that?
I already regularly convert figures to OBJ (native Poser figures, V4/M4, Dawn/Dusk, and Genesis1/2) prior to rendering in Poser -- because it uses much less memory and permits a much more complicated scene. The workflow has become second nature by now.
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.
-Timberwolf- posted Thu, 14 January 2016 at 5:56 AM
Exporting as an obj, is what I allways used to do. I never used DSON. Pose in DS, export as *.obj (fix issues with the morph brush !!!) and render in Poser.
chaecuna posted Thu, 14 January 2016 at 11:11 AM
Food for thought: Blender Foundation has released version 5 of BlenRig.
Razor42 posted Thu, 14 January 2016 at 7:19 PM
I've tried export G3F to Poser as OBJ.
Kind of takes the Pose out of Poser doesn't it? ;)
I suppose R® just doesn't have the same ring to it though.
Though the pirates would probably like it.
jura11 posted Thu, 14 January 2016 at 7:51 PM
Razor42 posted at 1:40AM Fri, 15 January 2016 - #4249183
I've tried export G3F to Poser as OBJ.
Kind of takes the Pose out of Poser doesn't it? ;)
I suppose R® just doesn't have the same ring to it though.
Though the pirates would probably like it.
Hi there
I prefer to render in Poser or 3DS MAX like in DS IRAY,although IRAY is not bad engine,but DS interface sucks for me(Blender have probably worst interface,but this is different story for me),if UI will be better in DS I would be rendering only in DS,but with that interface sorry...
I do static renders and if I need specific pose,I will pose her in DS and export her,I know posing G3 inside the Poser will be awesome,but for price of sluggish UI,I choose OBJ which is staying on my HDD
Hope this helps
Thanks,Jura
Razor42 posted Thu, 14 January 2016 at 8:48 PM
jura11 posted at 1:28PM Fri, 15 January 2016 - #4249184
Razor42 posted at 1:40AM Fri, 15 January 2016 - #4249183
I've tried export G3F to Poser as OBJ.
Kind of takes the Pose out of Poser doesn't it? ;)
I suppose R® just doesn't have the same ring to it though.
Though the pirates would probably like it.
Hi there
I prefer to render in Poser or 3DS MAX like in DS IRAY,although IRAY is not bad engine,but DS interface sucks for me(Blender have probably worst interface,but this is different story for me),if UI will be better in DS I would be rendering only in DS,but with that interface sorry...
I do static renders and if I need specific pose,I will pose her in DS and export her,I know posing G3 inside the Poser will be awesome,but for price of sluggish UI,I choose OBJ which is staying on my HDD
Hope this helps
Thanks,Jura
Not to go off topic, but there are 3 different default UI layouts in Daz Studio to choose from or you can customise your own also.
But each to there own as they say, to me the Poser UI is a little too simplified and clunky and is very much seated in the Kai Krause and Phil Clevenger Metacreations 1990's style, who reworked the UI for Poser 3 and created the Bryce UI also, the UI style does have some unique appeal and helped Poser and Bryce find their niche with a very visual focus, which is easy to pickup and great for new blood and artist types looking to get into 3D with little mainstream UI experience. On the other hand those experienced with higher end apps UI design may find Blender and other apps as fairly intuitive.
Phil has gone on to do some good UI's for Adobe and is the current User experience Designer at Adobe.
If the process is what works best for you. Than it is a workable solution.
jura11 posted Thu, 14 January 2016 at 9:18 PM
Razor42 posted at 3:04AM Fri, 15 January 2016 - #4249193
jura11 posted at 1:28PM Fri, 15 January 2016 - #4249184
Razor42 posted at 1:40AM Fri, 15 January 2016 - #4249183
I've tried export G3F to Poser as OBJ.
Kind of takes the Pose out of Poser doesn't it? ;)
I suppose R® just doesn't have the same ring to it though.
Though the pirates would probably like it.
Hi there
I prefer to render in Poser or 3DS MAX like in DS IRAY,although IRAY is not bad engine,but DS interface sucks for me(Blender have probably worst interface,but this is different story for me),if UI will be better in DS I would be rendering only in DS,but with that interface sorry...
I do static renders and if I need specific pose,I will pose her in DS and export her,I know posing G3 inside the Poser will be awesome,but for price of sluggish UI,I choose OBJ which is staying on my HDD
Hope this helps
Thanks,Jura
Not to go off topic, but there are 3 different default UI layouts in Daz Studio to choose from or you can customise your own also.
But each to there own as they say, to me the Poser UI is a little too simplified and clunky and is very much seated in the Kai Krause and Phil Clevenger Metacreations 1990's style, who reworked the UI for Poser 3 and created the Bryce UI also, the UI style does have some unique appeal and helped Poser and Bryce find their niche with a very visual focus, which is easy to pickup and great for new blood and artist types looking to get into 3D with little mainstream UI experience. On the other hand those experienced with higher end apps UI design may find Blender and other apps as fairly intuitive.
Phil has gone on to do some good UI's for Adobe and is the current User experience Designer at Adobe.
If the process is what works best for you. Than it is a workable solution.
I didn't investigate those UI in DS,I think I will have look on that for sure and we will see,but right now this process works for me and like to use multiple programs and do my own tests
Yes I would agree UI in Poser is simplified UI,but it works for me and many people too,yes this I know Poser UI has been created by Metacreations and I think they have own app which has been like cousin of the Poser and regarding off topic and Blender,don't ask me,tried to do simple render of my scene in Blender and I failed pretty much miserably and I promised myself I don't touch that program until they sort this bloody UI,creating the camera takes so much steps,in most programs you can make own camera from view like in DS or 3DS MAX,in Blender oh no way,in DS I like how easy to create camera or spotlight from view etc,this if have too Poser,I'm very happy bunny
Best solution for us will be if Genesis is as native figure without the using DSON,performance will be much better then and everybody is happy too,but this is out of my hands and most of people over here,this is in hands of SM and Daz
Thanks,Jura
Razor42 posted Thu, 14 January 2016 at 9:54 PM
In Blender you can Align a camera to view by selecting the desired Camera and Crtl Alt 0 (Num pad) or space type (Align C)amera To Ctrl Alt 0).
WandW posted Thu, 14 January 2016 at 11:24 PM
I was under the impression this was a technical thread, not a "My App is Better Than Your App" thread...
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."RorrKonn posted Fri, 15 January 2016 at 12:14 AM
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
DreaminGirl posted Fri, 15 January 2016 at 12:56 AM
I really wish Daz vendors would stop coming into Poser forum just to 'preach' the 'superiority' of their software.. it's getting REALLY old..
If you don't have anything relevant to the thread, then please don't post!
And yes, I use the ignore function, but what does that help when the next person quote them, and you have to read their drivel anyway?
Razor42 posted Fri, 15 January 2016 at 12:59 AM
Well if you really want to try to get this thread back on track and you need to look at the actual issues surrounding why it has stalled in the first place.
The progress Willdial made was impressive, but stalled out at the crux of the issue which is the weight maps. As dual quats are not compatible with Poser a translation is needed for some kind of Poser Compatibility. Willdial was looking at a process of manual translation which he stated was completed successfully but we have not really seen a great deal of how accurate the translation is or if it works in every aspect of the figure. Once perfect we would need to be able to automate the process to work for 3rd parties. As the Daz3D Genesis 3 Female weight maps are copyrighted to Daz and it would not be possible to redistribute a figure that carries them without breaching that copyright.
So to progress the thread:
Looking at the other aspects of the figure that make Genesis 3 figures, Genesis 3 Figures other than the bare bones.
Most Genesis 3 figure Material presets are calibrated for the Daz Studio Iray PBR render engine. A translation shader would need to be created for Poser to use existing texture maps for both FF or SF. Results would vary depending on how the textures were configured. So it would be a guessing game as to what would translate well and what you could use.
Compatibility with prior assets (V4, G1 etc) Texture sets for older figures will need manual translation to work with Genesis 3 as there is no direct path to use older textures with Genesis 3 characters even for DS users except for baking textures through a 3rd party app using a bake set up between figure meshes. In fact most older content for prior figures will not be supported on this new figure.
Compatibility with Genesis 3 Assets. Any product that is released at Daz3D is unlikely to carry support for any form of Genestein character for Poser. So off the shelf options for content is going to be unlikely or at best very patchy. You can expect to see issues with any existing Daz Studio products wherever they are sold as the results of using them on a translated figure would be unknown and pretty much unsupportable from a vendors perspective.
If the project reaches a distributable phase: Support would likely be non existent from any official sources and figure updates made by Daz3D could potentially put the project and process back to step 1 or leave people with a figure frozen in time or no longer functioning addons/products they have acquired for the Poser translated figure.
So really to go beyond the current step, Willdial needs to create a step by step tutorial to be thoroughly tested by others and built upon to reach a final version. And then a script writer will need to then build a script to automate the entire process and accept all of the caveats I just went over to its viability.
It's probably best to get a skilled script writer onboard at this point to explain even whether it's possible to proceed with.
Any scripters willing to take this on out there?
The fact that willdial hasn't added to this thread for a few weeks and hasn't added a post since page 1, his last started with "Unfortunately, its not that simple.", leads me to believe that this thread has officially stalled.
Righteous indignation aside of course.
Razor42 posted Fri, 15 January 2016 at 1:17 AM
DreaminGirl posted at 6:17PM Fri, 15 January 2016 - #4249219
If you don't have anything relevant to the thread, then please don't post!
Good advice...
EldritchCellar posted Fri, 15 January 2016 at 1:29 AM
Lol. Ah the agony and all the lost uncanny valley lingerie catalogue imagery wanna be's not to reach their artistic fruition... and a great weeping and gnashing of teeth was heard amongst many buck toothed 3d periphery dilettantes sluggishly aroused from sweatily pondering such damnable things as heretical cloth sims and do-it-thine-selves, covetous fantasies of pittance paying vendorships never to be realized, Verily, there oughta be a button or a sale!
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
DreaminGirl posted Fri, 15 January 2016 at 1:59 AM
It's all very simple, really. This thread is about getting Genesis 3 to work in poser. If you have knowledge about how that could be accomplished, then please share, whoever you are!
HOWEVER, if all you have to say is 'use Daz Studio instead, it's sooo much better!" then please stay away. ESPECIALLY if you have economical interest in as many users as possible to switch from Poser to Studio, as that is akin to those people going from door to door trying to convince you to join their religion. It is rude, plain and simple.
Apparently this concept is too complicated for some people
Razor42 posted Fri, 15 January 2016 at 2:19 AM
Daz vendors would stop coming into Poser forum just to 'preach' the 'superiority' of their software
HOWEVER, if all you have to say is 'use Daz Studio instead, it's sooo much better!"
Quote pls? Page 2 is pretty much a Daz3D bash fest, but honestly I can't seem to see what your referring to in this thread. Nowhere are there Daz3D vendors saying 'well just use Daz Studio'. Though it does seem like you're seizing an imaginary scenario to troll, once again, an US and THEM mentality DAZ<--->POSER. And getting in a few uppercuts to content creators on the side.
Ah well no point arguing I guess, I'll just report the trolling and move on. HF
chaecuna posted Fri, 15 January 2016 at 3:40 AM
I think that if there were people really willing to help, concentrating efforts on MakeHuman would be a more useful proposition rather than starting the usual 1-man crusade that peters out as soon as the difficulties of the task and the amount of work are recognized by the Don Quixote of the day.
@jura: Shift+A, select Camera from the popup menu. Point it as Razor42 wrote or select Lock Camera to view in the 3D view right panel. Switch to camera view with Numpad 0. If you want to do something cooler, watch a tutorial about Camera fly mode. It does not seem to be as overtly complex.
hornet3d posted Fri, 15 January 2016 at 4:41 AM
chaecuna posted at 10:36AM Fri, 15 January 2016 - #4249233
I think that if there were people really willing to help, concentrating efforts on MakeHuman would be a more useful proposition rather than starting the usual 1-man crusade that peters out as soon as the difficulties of the task and the amount of work are recognized by the Don Quixote of the day.
I can really understand why some people want Genesis 3 to work in Poser but as the very informative reply from Razor42 shows, the possibility of this happening is not very likely. It will take a great deal of time, effort and commitment that could be trashed in a moment by future changes to Genesis 3.
I really do agree that I feel the time and effort could be better spent on a project that has more more likelihood of being successful.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
artdude41 posted Fri, 15 January 2016 at 7:06 AM
jesus christ , how hard is for you people to stay on topic , the OP ask for technical assistance .. not your person opinions .. if you have nothing of a technical nature to add . then move along . Moderators start taking control of these threads or find someone who can.
hornet3d posted Fri, 15 January 2016 at 9:40 AM
I wonder why it is that Genesis 3 seems to bring out the worst in people - I'm off.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
moriador posted Fri, 15 January 2016 at 10:56 AM
joequick posted at 8:55AM Fri, 15 January 2016 - #4247272
I've been using G3F in poser since before her release. I just converted her to triax. Granted, this is for cloth sims and jcms and then I'm right back to studio (so facial expressions don't matter), but I'd think if you were really desperate to use her more fully in poser, you could just convert her to triax, create a bunch of morph targets for her facial expressions in studio for use in Poser in lieu of the rigged face and call it a day.
For some reason, I missed this post. Sounds like a decent solution to me.
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.
RorrKonn posted Fri, 15 January 2016 at 11:03 AM
artdude41 posted at 12:01PM Fri, 15 January 2016 - #4249241
jesus christ , how hard is for you people to stay on topic , the OP ask for technical assistance .. not your person opinions .. if you have nothing of a technical nature to add . then move along . Moderators start taking control of these threads or find someone who can.
I told them how to get V7 to work in Poser. 87 post in 15 years and religious terms are absolutely forbidden on these forums dude. If you hung around more you would relies the ot's help keep the forums a live and is the inventions of new ideas. cool gallery.
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
RorrKonn posted Fri, 15 January 2016 at 11:36 AM
A open source copyright free characters would solve all tech problems. ODF's character Antonia for Poser is open source. she does not have much of a following.
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
WandW posted Fri, 15 January 2016 at 2:06 PM
Razor42 posted at 2:51PM Fri, 15 January 2016 - #4249220
The fact that willdial hasn't added to this thread for a few weeks and hasn't added a post since page 1, his last started with "Unfortunately, its not that simple.", leads me to believe that this thread has officially stalled.
Wildial hasn't posted ANYTHING on the Forum in over three weeks, so I hope that serious RL issues aren't the reason.
Genesis 3 is a nice mesh with a nice assortment of compatible cloth meshes, and the base mesh is free with Studio. It almost works in Poser if converted to Tri-ax within Studio. As a native Poser figure, a converted Genesis 3 would have similar strengths and weakness to any new Poser figure.
I've fooled with it a bit, but I'm hampered by a lack of knowledge of the modern Poser file format, which, unlike the DSON format, is very poorly documented; there is no offical documentation that I'm aware of.. The facial bones are there, but they don't work properly, and the ERCs controlling the ones that do work have issues...
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Razor42 posted Fri, 15 January 2016 at 6:19 PM
His Deviant Art account has a few journal posts, I think he is a little frustrated with the whole scene right now. I also hope it's nothing too serious.
Unfortunately this type of project will need someone with some serious scripting skills to proceed, which the OP asked for in the OP. Judging by the actual Poser Technical forum here they're not exactly hiding under every rock. So it could be a big ask to find someone willing to commit.
McGrandpa posted Thu, 25 February 2016 at 12:33 AM
Hello! WandW good to see you here. This is a thread relevant post. I have downloaded the newly released FREEBIE from WillDial that Renderosity sent the mailout about. The first portion, the mini tutorial showing how to get the complete G3F from DS4.x into Poser 11/Pro works great. But I cannot move any joints at all. Also, the second part, running Genesis3PoserUpdater.exe results in an error. The .pdf userguide is simplistic, does not cover installing this tool. Use of the tool is as expected, but the result is not. I have tried a number of ideas, none helped. I use ONLY 64 bit DS 4.8 and 64 bit Poser Pro 11. This util is 32 bit and will NOT install in the Poser Pro 11 folder set in Program Files (of course!). Any ideas why the utility crashes with the same error at every try with any number of saved G3F files? TIA! McG.
My 66th Birthday PC Build (July 1, 2020) : named BadMoonRYZEN!, W10Pro x64, Octal Core RYZEN7 X3700 4.05 GHz, 64GB DDR4 RAM, GeForce RTX 3060 - 12GB GDDR6, PP2014, PP 11, P12, PS-CS4 Extended & Vue 2024.
McG.
McGrandpa posted Thu, 25 February 2016 at 8:12 AM
Wow OK Nevermind the help request, I got it I got it! I had messed up a selection in the Save As from DS 4.8, and while it looked perfect the saved Figure didn't act right at all. I deleted the mistakes and started fresh, following the Userguide PDF to the letter. Now I have a G3F loaded into PP 11, and she's smiling very nicely!
Thanks WillDial! This is appreciated very much!
McG.
My 66th Birthday PC Build (July 1, 2020) : named BadMoonRYZEN!, W10Pro x64, Octal Core RYZEN7 X3700 4.05 GHz, 64GB DDR4 RAM, GeForce RTX 3060 - 12GB GDDR6, PP2014, PP 11, P12, PS-CS4 Extended & Vue 2024.
McG.
SAMS3D posted Mon, 07 March 2016 at 3:11 AM
I can't seem to get this, I do everything to the letter, but when I double click the cr2 in Poser 11, nothing shows up, anywhere, Poser 11 says she is there but I can't see her? Can you tell me what I am doing wrong?
McGrandpa posted Mon, 07 March 2016 at 4:17 AM
You got far enough to get a .cr2. Going thru the Poser parts. The first thing you will be loading is actually a .DUF via DSON in Poser. Note the the Library does NOT show an extension name for it! That is why you save it from Poser 11 the moment you first load it from your Library. Best to use a new file name too. Next, after saving it, you delete the one in the scene leaving an empty scene. This is the point you run the Updater Utility from the desktop, load and update that file you just saved. When it says Success! you finally, open that new CR2 in Poser. THAT one is the one that showed up in the Pose room for me.
My 66th Birthday PC Build (July 1, 2020) : named BadMoonRYZEN!, W10Pro x64, Octal Core RYZEN7 X3700 4.05 GHz, 64GB DDR4 RAM, GeForce RTX 3060 - 12GB GDDR6, PP2014, PP 11, P12, PS-CS4 Extended & Vue 2024.
McG.
SAMS3D posted Mon, 07 March 2016 at 6:07 AM
Well something is not right, I still can't see her, it says she is there, however, there is nothing there.
3DFineries posted Mon, 07 March 2016 at 6:48 AM
See the announcement for the free script by willdial & Lululee.
https://www.renderosity.com/render-daz-genesis-3-in-poser-cms-18144?&AID=408
Have a creative day!
********
SAMS3D posted Mon, 07 March 2016 at 6:59 AM
Okay, well I read all that, still not sure why I can't visually see the product?
3DFineries posted Mon, 07 March 2016 at 7:10 AM
Did you try the script? If not, download the script, it's all free & then see the announcement HERE. It's sort of an unofficial help thread now so you should be able to get help there.
Have a creative day!
********
McGrandpa posted Mon, 07 March 2016 at 4:48 PM
@ SAMS3D - I think they are still trying to figure the problem out, as some people are having the invisibility thing like you are, and others like me are not. I am using the standard issue DS 4.8 and PP-11, both 64 bit. Same software as some of the people having the issue, and likely same types of hardware and drivers. Sorry to put you through all that, I should have noted the "invisibility" you mention.
My 66th Birthday PC Build (July 1, 2020) : named BadMoonRYZEN!, W10Pro x64, Octal Core RYZEN7 X3700 4.05 GHz, 64GB DDR4 RAM, GeForce RTX 3060 - 12GB GDDR6, PP2014, PP 11, P12, PS-CS4 Extended & Vue 2024.
McG.
BUFF54 posted Thu, 14 April 2016 at 12:22 PM
Hi all! "Almost", for me too. First let me say a humble thanks for any effort to open a "channel" for G3 from DS(4.9) into P11! I also followed the PDF and even had the G3F in P11 already, when the G3PoserUpdater showed up a "new" error "could not find C:Windowssystem32Genesis3Inj.pz2", and alas I cannot find any hints about this on any forum, so I post it here hoping that You may see it. Obviously a path error ... the solution I found on my own was: desinstall G3PU (I had my own path choice), accept the default install path for G3PU, and then I ran it again on my G3F saved cr2 - and that did the trick: now it says "saved" and the Expression morphs work - sorry, I am a n00b, but hopefully, this may also help others n00bs as well =)
Another tip: the face expression dials are not there when You select the Head (no morph dials there), but when You select the whole character and goto "Pose Controls > Head > Expressions, and here are the dials to play with.
Hope this helps - this was my first post ever in this forum
tchamberlain2 posted Sun, 17 April 2016 at 10:14 PM
To BUFF54BUFF54 I'm not sure I'm reading right... Are you saying you were able to get Ge as a Cr2 other then a DSON export?
BUFF54 posted Sun, 17 April 2016 at 11:00 PM
To tchamberlain2: not really without DSON, but Willdials excellent tool enables us now to use Poser(11) even for Genesis 3, which was possible for Genesis (1) and Genesis 2 only. It is still not "easy" to prepare a cr2, but possible. So we can finally do any crossovers with all characters now between DAZ Studio and Poser. I use both. I find it sad when companies try to split the communities by going into incompatibilities that "someone out there" takes as a challenge to fix that ...once again, many thanks to Willdial & Lululee!
tchamberlain2 posted Sun, 17 April 2016 at 11:48 PM
Thank you so much for your response. Has anyone pulled off making a G3 Cr2? And if so can some one please give the cake directions on how this can be done. Possibly video record it... Maybe a tutorial on how it could maybe done. If not, written directions would be good too. I have done The G2 cr2 export before but never was successful with a G3 (other then just DSON export).
BUFF54 posted Sun, 17 April 2016 at 11:52 PM
Just follow Willdial´s Manual, it comes with his tool, explaining all preparation steps from DS to P11. And You better really read that before hacking anything =)
Iuvenis_Scriptor posted Thu, 21 July 2016 at 8:56 PM
I've followed Willdial's instructions, but when I went to create the Poser companion files from a subset I'd saved in my Poser runtime, it said "A source path could not be determined based on the currently selected container in the Content Library." Basically, it wouldn't let me make companion files unless I saved the subset to the default DS runtime directory. I've managed to circumvent this somewhat by creating the companion files in the default library and then copy-pasting everything into the corresponding directories in my Poser runtime (including the DSF file).
Now, I get a complete and visible figure (which is further than I got before learning not to cross runtimes), but in the middle of loading, it asks me to locate a PMD file which I don't seem to have. After I tell it to stop looking for missing files, the figure nevertheless appears, but when I try to pose it, I see an outline of it move as expected, but the actual geometry stays still as a statue. Any advice will be much appreciated!
Iuvenis_Scriptor posted Thu, 21 July 2016 at 9:13 PM
UPDATE: If I re-select the Body after posing, the geometry snaps into place! Much better, but still not quite there (I still have no morphs).