JoeBowler300 opened this issue on Feb 21, 2016 ยท 9 posts
JoeBowler300 posted Sun, 21 February 2016 at 12:07 AM
So I'm trying to establish a baseline on how much time it takes to render a scene. I understand it's going to vary based on the complexity of the scene; however I've seem to come up with a very simple test that takes an astonishing long time to render. I have to wonder.... do I not have something setup right? Here's the simple test that takes 10 minutes to render with the Firefly Render Engine (Superfly renders takes just about as long but this test isn't designed for the Superfly engine). Bring up the base scene (Andy 2) go to the Material room, select root node Atmosphere, click on Wacro "Create Atomosphere", select "SmokeyRoom", that's it! Now render (btw my scene size is 1334 x 831).
Here's my technical stats: Graphics card - NVIDIA GTX960 (built in video card has been disabled through Windows Device Manager, and the system Bios {as best as could be disabled in the Bios})
Windows 10 (64 bit) Intel i5-3340 CPU @ 3.10GHz (4 CPUs) 12.0 GB RAM
Poser Settings:
General Preferences - Render tab - Render Process - Number of Threads 8 - Separate Process checked.
Render Settings - Defaults are set - **Firefly tab **- Auto Settings = 4th notch on the graph between Draft and Final.
**Render Settings **- Manual Settings (seems it defaults to this).
After installing this graphics card (and larger power supply to handle the power requirements of the graphics card {snowball affect}) I can't say I really see a performance improvement at all. I can get nearly the same rendering times with the built in graphics card; however some materials look different (probably truer to their intended texture and look) and I now get shadows in the previews whereas before I didn't.
So is this type of render typical? Should it take 10 minutes to render a SmokeyRoom? The GROUND prop is enabled and Visible btw.