Mythic3D opened this issue on Feb 21, 2016 ยท 5 posts
Mythic3D posted Sun, 21 February 2016 at 10:29 AM
Hi all,
I am having an issue with an array. I create an X shape from two rotated and scaled cubes (both rotation and scaling were done in Edit Mode). Now I am trying to add an Array modifier and the array is going off at an angle instead of along the global X and Y axis. I did apply the transformation after exiting Edit mode thinking that would fix it, but the issue persists.
Any ideas what I did to mess this up?
Attached screenshot shows my scene. I drew two arrows, red shows the direction the array modifier seems to think is "Y" and the green shows the direction I want the array to go. I am using Blender 2.76b.
Thanks for any help, Mark