uncle808us opened this issue on Feb 22, 2016 ยท 16 posts
uncle808us posted Mon, 22 February 2016 at 11:42 AM
I have a 3D barn I modeled in the original 3d App (Cheetah3d) There is no problem in the render, When imported to Poser Game Dev 10.0.5 Mac as an object and rendered there is a white square in the roof. (on the side top.) What could be causing this?
MacBook Pro OSX El Capitan Ver 10.11.6
seachnasaigh posted Mon, 22 February 2016 at 11:52 AM
Check if that is a polygon with a reversed normal.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
3DFineries posted Mon, 22 February 2016 at 11:53 AM
Looks like a reversed polygon normal. Open the model, open the group editor, make a new fake group, add it and then click reverse normals & you should be all set. After that's done you can delete the group & export for Poser.
Have a creative day!
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uncle808us posted Mon, 22 February 2016 at 12:23 PM
No it's not the normal I checked there is only one polygon and the normal is correct.
MacBook Pro OSX El Capitan Ver 10.11.6
ghostship2 posted Mon, 22 February 2016 at 12:31 PM
what happens if you zoom in on that white spot and render? What does the render look like? Get REAL close.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
EldritchCellar posted Mon, 22 February 2016 at 12:44 PM
So that roof area/side is one large poly?
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
ghostship2 posted Mon, 22 February 2016 at 12:53 PM
probably 8 polys for the whole roof would be my guess.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
ghostship2 posted Mon, 22 February 2016 at 12:53 PM
or 10
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
EldritchCellar posted Mon, 22 February 2016 at 1:14 PM
Nah, I meant just the area with the render anomaly. Just judging by his modeler image. It's moot though, he stated it's a single poly. Couldn't possibly be a normal issue... weird. 10 polys for the whole roof.
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
uncle808us posted Mon, 22 February 2016 at 3:28 PM
This has me Baffled
MacBook Pro OSX El Capitan Ver 10.11.6
EldritchCellar posted Mon, 22 February 2016 at 3:50 PM
Humph. Probably pointless but set the materials to normals forward and render. Also, did you do any serious scaling to the object?
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
uncle808us posted Mon, 22 February 2016 at 3:58 PM
EldritchCellar posted at 4:57PM Mon, 22 February 2016 - #4256745
Humph. Probably pointless but set the materials to normals forward and render. Also, did you do any serious scaling to the object?
No scaling and normals forward in the materials made no change. Hummm.
MacBook Pro OSX El Capitan Ver 10.11.6
EldritchCellar posted Mon, 22 February 2016 at 4:19 PM
Beyond my skills of Poser Prognostication uncle808us... if it's not related to the normals and you haven't flipped your object inside out (for lack of better description) from massive negative scaling, I too am stumped. Sorry.
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
seachnasaigh posted Mon, 22 February 2016 at 4:35 PM
Does the roof shake/shingle material use displacement? If so, what is your min displacement bound in the Firefly render settings? Show an advanced material room screen grab of the shake/shingle material, with all nodes fully opened (both the data section and the preview window).
I question whether the texture image is fitted to the UV mapping, given the black strip near the peak (one side only) and since the edge is above the roof when viewed from the back.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
uncle808us posted Mon, 22 February 2016 at 4:37 PM
When remodeled with 2 shelled(thickened) separate planes for the roof. there is no problem...
MacBook Pro OSX El Capitan Ver 10.11.6
uncle808us posted Mon, 22 February 2016 at 4:42 PM
No there is no displacement I have remodeled and the problem has gone. seachnasaigh posted at 5:41PM Mon, 22 February 2016 - #4256765
Does the roof shake/shingle material use displacement? If so, what is your min displacement bound in the Firefly render settings? Show an advanced material room screen grab of the shake/shingle material, with all nodes fully opened (both the data section and the preview window).
I question whether the texture image is fitted to the UV mapping, given the black strip near the peak (one side only) and since the edge is above the roof when viewed from the back.
MacBook Pro OSX El Capitan Ver 10.11.6