Photopium opened this issue on Mar 01, 2016 ยท 7 posts
Photopium posted Tue, 01 March 2016 at 11:46 AM
So, I open Daz4.9. I load a character.
When I render, to my understanding, I'm looking at GI lighting, it's everywhere, shadowless, and as far as I know, can't be turned off.
So if I want to play with lighting I need to enclose the model.
So for experiments I create a box and put her inside.
Now I get darkness renders, as expected.
So to get some lights on, I create a point light and place it where it should go.
Looks great in texture-shaded preview window, just as expected, but when I render, it's very, very dark.
Adding more point lights does not improve matters.
Questions:
What light do I need to add that's going to cast shadows but be bright enough to look like an actual light?
What setting do I need to change to make the lighting preview in "texture shaded" look more like what's going to happen in an iray render?
Thanks.