Miss B opened this issue on Mar 12, 2016 ยท 18 posts
Miss B posted Sat, 12 March 2016 at 5:20 PM
OK, it's been a very long time since I've been here asking questions about how to accomplish something in Blender, but I've just come across something I've not done before in any modeling software, so was wondering if any of you good folks have any ideas as to what tool/action I can use to make it relatively easy.
I have an outfit modeled by someone who gave it to me to try texturing it. It's a prop as it'll be used in Poser as Dynamic Clothing, but I had a problem getting the texturing done so that it doesn't stretch, and I realized she had pulled some polys under the edges of the armholes (sleeveless) and across the front and back of the bodice.
Since she doesn't plan to do anything more with it, she said I can adjust the mesh if I want to, so I deleted her extra polys and added my own in place, UV mapped them, and now want to get the new polys pulled under the adjacent polys to make a facing, as a seamstress would do when sewing in real life. My problem is, I can't figure out an easy way to get the new polys for the facing pulled under. Is there some tool or action that I'm not seeing that can help me accomplish this?
Thanks in advance for any and all tips/tricks or links to a tutorial.
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OK . . . Where's my chocolate?