DreamlandModels opened this issue on Apr 25, 2016 · 6 posts
DreamlandModels posted Mon, 25 April 2016 at 12:28 PM
Hi Guys,
I am working in the Shader Mixer in Daz Studio and am still learning the equivalent nodes from Poser to the Daz bricks.
I have been able to find a good amount of the bricks for my grass texture which in Poser is like this image.
The ones that are eluding me are as follows and it would be fantastic,
if someone here could tell me Apples to Oranges what it equal to what.
Blender Node in Poser = in Daz
fBm in Poser = in Daz
Also where do I tie in the displacement bricks? It seems to be completely separate from the DS Default Material
Also is the DS Default Material brick the = to the PoserSurface node?
Sorry for the nube questions, but I have a really sever case of Attention Deficit Disorder which is a learning disorder.
Regards, Tom
RHaseltine posted Mon, 25 April 2016 at 3:19 PM
Blender = Mix (under Mathematical. Alpha is the equivalent of Blending, Base the equivalent of Input 1 and Layer the Equivalent of Input 2.
FBM I'm not sure if there is a direct equivalent, but the enries under textures would be the most likely place to look.
The DS Default Material is optional - it's a single brick that encapsulates the DAZ Default shader, so the settings more-or-less match that. You can however dispense with it and handle your own integration of diffuse, specular, translucency etc. to give final colour and opacity values for the pixel.
Yes, displacement has its own root brick, though bricks can if necessary send output to multiple roots, so you don't need to double-up common elements.
Remember that all of this applies to 3Delight, not Iray.
DreamlandModels posted Mon, 25 April 2016 at 5:52 PM
Hi Richard,
Thanks for the help!
Tom
ojitos posted Mon, 25 April 2016 at 10:20 PM
hello help this product works in DAZ studios ???? Thank you ,,, Real Small Room
fictionalbookshelf posted Tue, 26 April 2016 at 2:44 PM
RHaseltine posted at 2:44PM Tue, 26 April 2016 - #4266866
Blender = Mix (under Mathematical. Alpha is the equivalent of Blending, Base the equivalent of Input 1 and Layer the Equivalent of Input 2.
FBM I'm not sure if there is a direct equivalent, but the enries under textures would be the most likely place to look.
The DS Default Material is optional - it's a single brick that encapsulates the DAZ Default shader, so the settings more-or-less match that. You can however dispense with it and handle your own integration of diffuse, specular, translucency etc. to give final colour and opacity values for the pixel.
Yes, displacement has its own root brick, though bricks can if necessary send output to multiple roots, so you don't need to double-up common elements.
Remember that all of this applies to 3Delight, not Iray.
Thank you so much for that information!
wheatpenny posted Tue, 26 April 2016 at 9:28 PM Site Admin
ojitos posted at 10:25PM Tue, 26 April 2016 - #4266887
hello help this product works in DAZ studios ???? Thank you ,,, Real Small Room
The product page says "Not tested in Daz Studio". According to the Readme, it contains Poser files, so it should work in Daz Studio too, but it's not guaranteed to.
Jeff
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