lululee opened this issue on May 02, 2016 · 4 posts
lululee posted Mon, 02 May 2016 at 11:18 AM
Hi,
RHaseltine posted Mon, 02 May 2016 at 3:43 PM
I can't think of a way to separate out the MR morphs from the Daz Morphs, though I haven't yet had time to look at the asset-related additions to scripting which may make it possible to group the morphs by product. Using Currently Used in the Parameters pane, however, may help you to sort out which is which.
Grey_cat posted Mon, 02 May 2016 at 4:35 PM
“I made a face morph with some purchased merchant resources I purchased from Daz”
How did you create this morph (step by step)? What merchant resource did you purchase?
This will help to figure out how to put this together
boudicca36 posted Fri, 06 May 2016 at 9:56 AM
Morphs created using merchant resources:
Load figure and creation, send over bridge to Hexagon, in D/S remove all the "merchant resource" morphs, in Hexagon send figure back to D/S and make morph "reversing shape"! This will add only the compiled merchant resource morph to the figure, zero the figure, dial in ONLY this new morph. If it works, zero it and save it ALONE as a morph asset.
[I use Hexagon, change instructions as per the modeler you use]
Other morphs and poses are saved as morph presets or pose presets.
You need to have your own work separate from the rest. However once it is in place, THEN you can save a morph preset which includes your new morph and all the others that were used BUT in the redistribution, in the readme, tell people which morphs they need to own to achieve the same results. Your morph will work whether or not they own the other products, but will look different of course from the displayed character.
And still pose presets are saved as pose presets. Trying to turn results into morphs is not going to make them play nice on G3 figures.